Solution to Re-Rolls in a Full Availability ARAM

Eeyore··12 votes·1,147 views

So there's apparently been some serious consideration for making all champions available to all players. However, there's the issue of Reroll Credits.

My proposal is, instead of having up to two Re-Rolls, you now get to choose between three options:

http://i.imgur.com/MFTosS5.png

This retains the informed choice that veteran players currently have (with a free reroll every game); while removing some of the intimidation-factor for newer players (who currently get rerolls rarely, but only have a pool of ~20 champions).

Options:

  • Each player picks concurrently. In a no-duplicates system, this would require rolling 30 unique champions at the start of each round. This is not preferable for a system that promotes champion trading.
  • Each member of the team now picks sequentially, but the picks are rerolled each time. This reduces the number of excluded champions from each player's roll, but still doesn't promote trading - since there could be two good picks in one person's roll.
  • Each member of the team now picks sequentially, and the two options the previous player didn't choose will carry over. This is my preferred option, as well as the option with the least favourable odds (since 2 bad picks stick around).

New featured game modes:

  • Same-team duplicates are enabled and have slightly higher odds of occurring. The team all pick concurrently, but all the available choices are presented (i.e. you can see all 15 options, 3 per player, and can build your comp accordingly).
  • Random Draft. Standard Draft turns (1-2-2-2-2-1), but the two teams share the same pool of five random champions. The pool is not refilled until all picks are locked (so in a 2-person phase, you still only get 5 choices between you) and any champion your team does not pick is presented to the enemy.

4 Comments

NiamhNyx2 votes

... the point of aram is the unbalance and randomness, picking 3 from 3 kinda dampens the "all random" aspect.

Eeyore2 votes

The goal is to replace Rerolls. For an account with all champions, the odds are virtually the same between the proposed 3/133 and the current 1/133 with 2 rerolls.

However, overall it actually has improved "randomness" over the current system, since all players now have an equal 3/133 odds of a particular champion. It eliminates the functionality of ARAM Smurfs, which currently can have as low as a 1/11 chance of a favourable champion (actually, there's 20 champions in the free rotation now, isn't there?).

As an added bonus, giving 3 choices to veteran players retains the informed choice they currently get from rerolls; and having 3 options to newer players lessens the intimidation.

In the proposed version where the two un-picked choices are carried over to the next player, this would reduce the number of times the die is rolled - making the odds more "random".

Tormentula3 votes

{quoted}

... the point of aram is the unbalance and randomness, picking 3 from 3 kinda dampens the "all random" aspect.

All random isn't dumbed down by this, its only 3 random options out of over 120 champions. At least with this you can see whether or not you want to reroll, or even strategically offer your teammates champions to trade. This would be a better system especially for new players who may reroll evelynn and get kalista.

I wouldn't consider it any more less random then aram accounts and randomly getting your main and steam rolling.

Silvarspark1 votes

I like the randomness or aram actualy, but everyone should just have 1 free reroll at all times.

More from Concepts & Creations

More by Eeyore