[Champion Concept] Zul'gan, The Void Siphon
Zul'gan, The Void Siphon MAGE
Abilities: (Passive) Siphon Strength: Zul'gan's abilities apply Weakened to enemy champions, reducing their damage for a few seconds. Additionally, when Weakened is applied, Zul'gan gains a stack of Stolen Strength, gaining a minor boost to ability power and attack damage that has the same duration as Weakened. Stolen Strength can stack up to ten times.
(Q) Steal Energy: Zul'gan fires a bolt of energy in a target direction, damaging all enemies and stopping on the first enemy champion struck. If Steal Energy hits an enemy with Weakened, it deals increased damage, and Zul'gan gains a brief shield.
(W) Reap Spirit: Zul'gan marks a target enemy at medium range. The mark lasts a few seconds, slowing and stealing life from the target. The slow gradually increases over the duration of the ability. If the target was being effected by Weakened when the mark was applied, the mark's duration is increased.
(E) Ruin Awareness: Zul'gan releases a burst of void energy in a small area around himself, damaging and silencing all enemies struck. If Ruin Awareness damages an enemy with Weakened, the enemy is also blinded, and Zul'gan regains half of the mana cost of Ruin Awareness. The mana gain effect does not stack if multiple Weakened enemies are struck.
(R) Harvest Power: Zul'gan marks a medium area in a cone that moves with him. After a second, the zone activates, damaging and stunning all enemies in the zone. Additionally Zul'gan gains Harvested Power, doubling the bonuses from Stolen strength as well as giving a boost to move and attack speed. While Zul'gan has Harvested Power, his passive also applies to his basic attacks. Harvested Power lasts until Zul'gan loses all stacks of Stolen Strength.
Backstory: Zul'gan is a creature of the void, wrecking destruction across all worlds he encounters. Unlike his more feral brethren, Zul'gan does not destroy mindlessly however. Rather, on each world he encounters he slaps the strength from that world's defenders, growing in power as his enemies fall before him, unable to stand. Naturally, the easiest kills are found in his wake, and many voidborn have taken to following him for this exact reason. His arrival on Runeterra therefore should be viewed with much alarm, both for Zul'gan's power, and for those who are likely to be following close behind.
Gameplay: In game Zul'gan is a control mage, using his powers to harass and harry his foes, landing blow after blow on them as he slowly shreds their health and leaves them broken in his wake. Slow and without an escape tool, an out of position Zul'gan is incurring a huge risk, but if he can land his abilities, his foes don't have long to eliminate him before he renders them unable to stop him.
Appearance: Zul'gan is a monstrosity. He has a long, slim, purple and blue body, supported by four legs, with two slim arms near his head, and wide, staring eyes. (He's based on a dragonfly, minus the wings.)
Author's Note: I've been wanting to do a Void champion for a while. It just took me a bit to come up with a design I liked. Hope you enjoy!