Ariadne - The Mastermind of the Void
P - Magical Carapace Ariadne gains bonus armor equal to 10 / 12.5 / 15 % of her total AP
Q - Void Bomb ACTIVE: Ariadne throws a spear, dealing damage to all enemies it passes through. On the 3rd enemy hit, the spear detonates, dealing damage to all enemies around the detonation point. (If a target is struck by the spear and as well as the explosion, the total damage dealt will be the explosion damage) MAGIC DAMAGE: 40 / 75 / 110 / 145 / 180 (+45% AP) EXPLOSION DAMAGE: 80 / 130 / 180 / 230 / 280 (+70%AP) RANGE: 1000 DETONATION RADIUS: 250 COST: 60 / 65 / 70 / 75 / 80 COOLDOWN: 9 / 8 / 7 / 6 / 5
W - Strength Siphon ACTIVE: Ariadne Saps the strength of an enemy for 2 seconds, dealing damage draining their AD and turning it into AP MAGIC DAMAGE - 75 / 115 / 155 / 190 / 235 ( +55% AP) AD STOLEN/AP GAINED: 30 / 35 / 40 / 45 / 50 (% of enemies AD) RANGE: 700 COST: 70 / 75 / 80 / 85 / 90 COOLDOWN: 18 / 16 / 14 / 12 / 10 NOTE: You cannot siphon someone who has been banished for the last 3.5 seconds.
E - Banish ACTIVE, ON ENEMY CAST: Ariadne Banishes a target champion to the void for 1.75. The banished champion can only deal and receive magic damage, and cannot use mobility spells. Banished champions also take increased Magic damage, and are slowed. ACTIVE, ON SELF CAST: Ariadne banishes herself for 1.75 seconds, granting herself additional movement speed and she can only deal and receive magic damage in this time. NOTE: You cannot banish a target that has had their strength siphoned for the last 3.5 seconds.
RANGE: 600 COST: 65 / 70 / 75 / 80 / 85 COOLDOWN: 21 / 19 / 17 / 15 / 13 Magic Damage Amplification: 12 / 15 / 18 / 21 / 24 MOVEMENT SPEED HASTE/DECAY: 20 / 25 / 30 / 35 / 40
R - In My Domain ACTIVE: Ariadne Tethers herself to target Enemy Champion for 3.5 seconds, briefly rooting them. If the champion leaves the tether range, the bond explodes, stunning target champion for 1.5 seconds and slowing all enemy units in the detonation region by 40%. NOTE: Ariadne cannot click on thresh' latern while this ability is active.
INITIAL MAGIC DAMAGE: 105 / 160 / 215 (+ 40% AP) EXPLOSION MAGIC DAMAGE: / 210 / 320 / 430 (+80%AP) RANGE: 700 TETHER: 1100 DETONATION RADIUS: 300 COST: 100 mana COOLDOWN: 130 / 110 / 90
I'm a bad writer, but I tried to write a little back story about her! Bear with me.
Ariadne was a master sorceress before she fell into the void. She was a Demacian magic teacher who was well known in the lands. But when the war came, her help was needed and she joined Demacia on the battlefield. In a long and slightly confusing fight, she ended up at the mouth of the void, against the blood brothers, who proceeded to push her into the void. She became crazy as the void consumed her yet augmented her magical powers, and she was able to break free and return to Runterra, now as an evil void sorcoress. WIth her new powers, she swore a vendetta upon all of those who don't use magic, and with her new powers she made sure to never let anyone take her down without magic again.
My thoughts on Ariadne as a champion:
So the way I designed her was not to be an AP mid, but to be a top, a support, or against an AD mid. She would not be able to survive in a solo lane against an AP mid, so she has to go anywhere else. She is a control mage with little mobility and high cc that can completely change the outcome of a fight. Her job is to dominate her lane against an AD champion and at the late game focus their marksman and make sure they either cannot deal any physical damage or their damage is cut in half. Although she seems a bit broken, she is incredibly squishy and she lacks burst. Her range is really short and the only way to get where she needs to be is to use her primary escape / strongest CC. In my opinion she'd make a great addition to the game. She would stop champions like Zed, Riven, Wukong, or that completely out of control marksman. @ricklessabandon @morello @RIOT what do you think?