Karma's Weaknesses (KARMA NEEDS A BUFF)
So Karma is one of my favorite champions. The rework I think was designed very well. But she hasnt really been touched since she came out. The thing that I think is that they overtuned her too much and kept it down as much as they could. However, what they dont understand is that they made her too weak to be in line with supports such as thresh and janna. I think that She needs some buffs to keep her in line. She has a lot of potential, she needs needs her time to shine. I feel like to do not all of these buffs, but just one of them.
P (CURRENT) - Gathering Fire Gathering Fire Damaging enemy champions with Karma's abilities refreshes 2 seconds of Mantra.png Mantra's cooldown, and half that amount on basic attacks against enemy champions.
This Passive is great. It really reinforces what she's about and that is being very offensive and always wanting to poke. However, this shoulnd't be her passive passive. I don't think I've ever seen a passive on any champion that applies to only one of their abilities. The passive should work with the entire kit, not just one ability. So I think it should be a part of her R's passive, not her passive passive.
P - (New) The lower karma's health, the more AP she gets.
It was perfect on her before. I feel like this passive was part of her identity.
Q (CURRENT)Inner Flame RANGE: 950 COST: 50 / 55 / 60 / 65 / 70 MANA COOLDOWN: 7 / 6.5 / 6 / 5.5 / 5 Inner Flame ACTIVE: Karma fires a ball of energy that detonates on hitting an enemy, dealing magic damage and Slow icon slowing surrounding enemies by 25% for 1.5 seconds. If it hits an unseen enemy, the detonation effect will still be visible. MAGIC DAMAGE: 80 / 125 / 170 / 215 / 260 (+ 60% AP) Soulflare Soulflare Mantra.png MANTRA BONUS: Inner Flame deals bonus magic damage and leaves a 250-radius AoE that Slow icon slows enemies inside by 50%. After 1.5 seconds the area detonates, dealing magic damage to enemies inside. If Inner Flame does not strike a target, the area is created at maximum range. Soulflare scales with ranks in Mantra.png Mantra BONUS MAGIC DAMAGE: 25 / 75 / 125 / 175 (+ 30% AP) DETONATION MAGIC DAMAGE: 50 / 150 / 250 / 350 (+ 60% AP) TOTAL MAGIC DAMAGE: 75 / 225 / 375 / 525 (+ 90% AP)
So This is Karma's bread and butter ability. But one thing that I notice is that she falls off late game. Her early game control and poke is very strong, so she gets herself ahead. However, her utility doesnt increase as the game goes on. One thing I propose is that you make her Q's Slow Scale with Ap, or maybe with level
NEW Q SLOW IDEAS
15 / 20 / 25 / 30 / 35 % slow
or
15 + (.075%) AP slow
Also possibly increase the scaling on the ability? .65 maybe?
W (CURRENT)Focused Resolve RANGE: 675 COST: 70 / 75 / 80 / 85 / 90 MANA COOLDOWN: 16 / 15 / 14 / 13 / 12 Focused Resolve ACTIVE: Karma forms a 675-range tether to target enemy champion, revealing and dealing magic damage to the target over 2 seconds at 0.66-second intervals. If the tether is not broken after the 2 seconds, the target is Root icon rooted for a short time. MAGIC DAMAGE: 60 / 110 / 160 / 210 / 260 (+ 60% AP) ROOT DURATION: 1 / 1.25 / 1.5 / 1.75 / 2 Renewal Renewal Mantra.png MANTRA BONUS: Focused Resolve deals bonus damage and heals Karma for 20% (+ 1% per 100 AP) of her missing health upon casting. If the tether is not broken after the 2 seconds, Karma is once again healed for 20% (+ 1% per 100 AP) of her missing health. Renewal scales with ranks in Mantra.png Mantra BONUS MAGIC DAMAGE: 75 / 150 / 225 / 300 (+ 60% AP)
The thing that really sucks about the ability is the fact that the root range is the same as the cast range. Like the enemy can just walk 1 step away and your root is over. Especially since early on it's such a weak root. Some suggestions I would make is either to increase the range of the tether or even the cast range, and or to increase the duration of the root. 1 second at level 1 is just. So lackluster. If you think in comparison to Thresh who at level one has a 1.5 second stun/pull which is usually led up by a knockback. It should either be 2 seconds at all levels or start its root duration highter. 1.5 / 1.75 / 2 / 2.25 / 2.5
E (CURRENT)Inspire RANGE: 800 COST: 60 / 70 / 80 / 90 / 100 MANA COOLDOWN: 10 Inspire ACTIVE: Karma shields a target ally for 4 seconds and grants them bonus movement speed for 1.5 seconds. SHIELD: 80 / 120 / 160 / 200 / 240 (+ 50% AP) BONUS MOVEMENT SPEED: 40 / 45 / 50 / 55 / 60% Defiance Defiance Mantra.png MANTRA BONUS: Inspire's shield overflows with energy, shielding allied champions within 600-range of the target for 4 seconds. Additionally, allied champions are granted 60% bonus movement speed for 1.5 seconds and enemies within the shield range are dealt magic damage. Defiance scales with ranks in Mantra.png Mantra AOE SHIELD: 30 / 70 / 110 / 150 (+ 30% AP) MAGIC DAMAGE: 60 / 140 / 220 / 300 (+ 60% AP)
So I think there's some problems with her w. Almost every other support champion or champion with a haste got an AP scaling on their ability but karma for some reason was left out. Like in comparison to lulu who has a 5 second long haste that is 30 + (10% AP) haste (I've seen lulu's with 500+ Ap and that 80% movement buff is crazy). And Karma has one that doesn't even scale and only lasts 1.5 seconds. Since most karmas build AP it's silly for an ability to not increase its utility from level 9 to level .18. I feel like it should have a ratio like.
45% (+ 10% AP)
Duration: 2 seconds.
R (Current) Mantra COOLDOWN: 45 / 42 / 39 / 36 Mantra ACTIVE: Karma empowers her next ability cast within the next 8 seconds, adding an additional effect. Empowered abilities share the same cooldown as their basic form. Ranks in Mantra improve the additional effects of empowered abilities. Karma begins with one rank in Mantra and can increase it at levels 6, 11, and 16.
Well first I'd say to add the current passive as part of this passive and give her a new passive. Second, I feel like the cooldowns are way too long. Esecially at later levels. It should be something like
45 / 40 / 35 / 30.
Even with her passive, the high cooldowns aren't really merited.
Or maybe let us have 2 stacks of mantra :)
Further Changes:
Give ardent sensor 20% cooldown reduction! It would make this item (especially for karma) An almost must have! The lowered cooldowns will definitely compensate for the lack of AP it brings, and overall it would make the item much more usable and more champions would definitely start buying it.
Overall, I feel like when karma was revamped she had an amazing concept and I feel like a lot of people were thinking she was great. However, as the game evolved and new things were happening. When other champions got AP ratios to make their abilities more powerful and adapted to the ever changing game, karma was forgotten and couldn't keep up. I love karma. She's such a wonderful champion, but she just really needs some help getting up