Karma's Weaknesses (KARMA NEEDS A BUFF)

MrButtFist420·2/5/2015, 7:18:20 AM·3 votes·2,051 views

So Karma is one of my favorite champions. The rework I think was designed very well. But she hasnt really been touched since she came out. The thing that I think is that they overtuned her too much and kept it down as much as they could. However, what they dont understand is that they made her too weak to be in line with supports such as thresh and janna. I think that She needs some buffs to keep her in line. She has a lot of potential, she needs needs her time to shine. I feel like to do not all of these buffs, but just one of them.

P (CURRENT) - Gathering Fire Gathering Fire Damaging enemy champions with Karma's abilities refreshes 2 seconds of Mantra.png Mantra's cooldown, and half that amount on basic attacks against enemy champions.

This Passive is great. It really reinforces what she's about and that is being very offensive and always wanting to poke. However, this shoulnd't be her passive passive. I don't think I've ever seen a passive on any champion that applies to only one of their abilities. The passive should work with the entire kit, not just one ability. So I think it should be a part of her R's passive, not her passive passive.

P - (New) The lower karma's health, the more AP she gets.

It was perfect on her before. I feel like this passive was part of her identity.

Q (CURRENT)Inner Flame RANGE: 950 COST: 50 / 55 / 60 / 65 / 70 MANA COOLDOWN: 7 / 6.5 / 6 / 5.5 / 5 Inner Flame ACTIVE: Karma fires a ball of energy that detonates on hitting an enemy, dealing magic damage and Slow icon slowing surrounding enemies by 25% for 1.5 seconds. If it hits an unseen enemy, the detonation effect will still be visible. MAGIC DAMAGE: 80 / 125 / 170 / 215 / 260 (+ 60% AP) Soulflare Soulflare Mantra.png MANTRA BONUS: Inner Flame deals bonus magic damage and leaves a 250-radius AoE that Slow icon slows enemies inside by 50%. After 1.5 seconds the area detonates, dealing magic damage to enemies inside. If Inner Flame does not strike a target, the area is created at maximum range. Soulflare scales with ranks in Mantra.png Mantra BONUS MAGIC DAMAGE: 25 / 75 / 125 / 175 (+ 30% AP) DETONATION MAGIC DAMAGE: 50 / 150 / 250 / 350 (+ 60% AP) TOTAL MAGIC DAMAGE: 75 / 225 / 375 / 525 (+ 90% AP)

So This is Karma's bread and butter ability. But one thing that I notice is that she falls off late game. Her early game control and poke is very strong, so she gets herself ahead. However, her utility doesnt increase as the game goes on. One thing I propose is that you make her Q's Slow Scale with Ap, or maybe with level

NEW Q SLOW IDEAS

15 / 20 / 25 / 30 / 35 % slow

or

15 + (.075%) AP slow

Also possibly increase the scaling on the ability? .65 maybe?

W (CURRENT)Focused Resolve RANGE: 675 COST: 70 / 75 / 80 / 85 / 90 MANA COOLDOWN: 16 / 15 / 14 / 13 / 12 Focused Resolve ACTIVE: Karma forms a 675-range tether to target enemy champion, revealing and dealing magic damage to the target over 2 seconds at 0.66-second intervals. If the tether is not broken after the 2 seconds, the target is Root icon rooted for a short time. MAGIC DAMAGE: 60 / 110 / 160 / 210 / 260 (+ 60% AP) ROOT DURATION: 1 / 1.25 / 1.5 / 1.75 / 2 Renewal Renewal Mantra.png MANTRA BONUS: Focused Resolve deals bonus damage and heals Karma for 20% (+ 1% per 100 AP) of her missing health upon casting. If the tether is not broken after the 2 seconds, Karma is once again healed for 20% (+ 1% per 100 AP) of her missing health. Renewal scales with ranks in Mantra.png Mantra BONUS MAGIC DAMAGE: 75 / 150 / 225 / 300 (+ 60% AP)

The thing that really sucks about the ability is the fact that the root range is the same as the cast range. Like the enemy can just walk 1 step away and your root is over. Especially since early on it's such a weak root. Some suggestions I would make is either to increase the range of the tether or even the cast range, and or to increase the duration of the root. 1 second at level 1 is just. So lackluster. If you think in comparison to Thresh who at level one has a 1.5 second stun/pull which is usually led up by a knockback. It should either be 2 seconds at all levels or start its root duration highter. 1.5 / 1.75 / 2 / 2.25 / 2.5

E (CURRENT)Inspire RANGE: 800 COST: 60 / 70 / 80 / 90 / 100 MANA COOLDOWN: 10 Inspire ACTIVE: Karma shields a target ally for 4 seconds and grants them bonus movement speed for 1.5 seconds. SHIELD: 80 / 120 / 160 / 200 / 240 (+ 50% AP) BONUS MOVEMENT SPEED: 40 / 45 / 50 / 55 / 60% Defiance Defiance Mantra.png MANTRA BONUS: Inspire's shield overflows with energy, shielding allied champions within 600-range of the target for 4 seconds. Additionally, allied champions are granted 60% bonus movement speed for 1.5 seconds and enemies within the shield range are dealt magic damage. Defiance scales with ranks in Mantra.png Mantra AOE SHIELD: 30 / 70 / 110 / 150 (+ 30% AP) MAGIC DAMAGE: 60 / 140 / 220 / 300 (+ 60% AP)

So I think there's some problems with her w. Almost every other support champion or champion with a haste got an AP scaling on their ability but karma for some reason was left out. Like in comparison to lulu who has a 5 second long haste that is 30 + (10% AP) haste (I've seen lulu's with 500+ Ap and that 80% movement buff is crazy). And Karma has one that doesn't even scale and only lasts 1.5 seconds. Since most karmas build AP it's silly for an ability to not increase its utility from level 9 to level .18. I feel like it should have a ratio like.

45% (+ 10% AP)

Duration: 2 seconds.

R (Current) Mantra COOLDOWN: 45 / 42 / 39 / 36 Mantra ACTIVE: Karma empowers her next ability cast within the next 8 seconds, adding an additional effect. Empowered abilities share the same cooldown as their basic form. Ranks in Mantra improve the additional effects of empowered abilities. Karma begins with one rank in Mantra and can increase it at levels 6, 11, and 16.

Well first I'd say to add the current passive as part of this passive and give her a new passive. Second, I feel like the cooldowns are way too long. Esecially at later levels. It should be something like

45 / 40 / 35 / 30.

Even with her passive, the high cooldowns aren't really merited.

Or maybe let us have 2 stacks of mantra :)

Further Changes:

Give ardent sensor 20% cooldown reduction! It would make this item (especially for karma) An almost must have! The lowered cooldowns will definitely compensate for the lack of AP it brings, and overall it would make the item much more usable and more champions would definitely start buying it.

Overall, I feel like when karma was revamped she had an amazing concept and I feel like a lot of people were thinking she was great. However, as the game evolved and new things were happening. When other champions got AP ratios to make their abilities more powerful and adapted to the ever changing game, karma was forgotten and couldn't keep up. I love karma. She's such a wonderful champion, but she just really needs some help getting up

6 Comments

SouL1ess2/5/2015, 8:20:23 AM2 votes

If Karma is still weak after Riot buffed the shit out of her, she needs a rework.

Kitten of Evil2/5/2015, 8:35:45 AM2 votes

Karma's fine. I think her W needs a buff because right now it's only really useful to stop gankers from catching you... and the snare duration is pitiful. I think a longer max tether range, plus a slightly longer snare duration, is all she needs to be viable. She's not an ultra-carry, but even late-game she can chunk multiple enemies down. She's good as she is, but her W could use some help.

Willow Ninja2/5/2015, 7:21:40 AM1 votes

If you think karma needs buff your not playing her right lol

aGentleGrabnFist2/5/2015, 4:28:26 PM1 votes

If they buff karma they will then immediately nerf her into the ground. She is already an oppressive laner and support early game.

Feed your carry.

Ionian StarChild2/21/2015, 9:58:33 PM1 votes

I do agree about your point regarding her passive not really influencing her entire kit. I support moving it to R as a passive for her mantra instead since it only affects mantra. However, I think she don't really need a "new" offensive passive as she is more than capable of dealing considerable amount of damage. I think a utility passive is all she needs to boost some of her minor and barely noticeable weaknesses. Going by her current theme as a kiting and chasing champ, I think something like Irelia's passive would best suit her and help to establish her role even better as an engage/disengage champ. Keeping her lore in mind as well, I think her passive should be something like this;

"Unwavering Spirit: Karma's willpower allows her to resist incoming CC and slow effects from enemies. Upon taking damage, Karma receives an exponential amount of tenacity that decays over time. During this time, Karma's own CC effects are strengthen to a set percentage (root, slow, haste)."

I think with that passive, Karma gains power to her CC that she sometimes lack as well as being able to get out of close encounters more effectively. Currently she's an ideal poking champion, but with that passive, it can help to also make her a better close range duelist (thanks to that W), not to mention she finally gets a passive that influences her entire kit. Of course, this is what I would want for her but currently she's somewhere in mid to top tier in my most humble opinion.

To conclude, I think this passive covers all that you suggested without having to change the abilities themselves.

Raja Chachki2/21/2015, 10:01:23 PM1 votes

I feel like your idea of her "should be" passive is terrible, it is similar to death passives. It requires that Karma play badly and get damaged in order for he to do well. It is similar to death passives because death passives require you to play badly(die) for it to work. I detest all of those passives, as they "reward" bad play, and they all suck.

EDIT: Your other ideas are fine though :)