Champion Concept - Denzar: The Disrupter
Every one of Denzar's abilities places a "mark" on a target with its own effect.
Passive - Dancing Marks Every 20 / 16 / 12 seconds, Denzar gains a stack of Dancing Marks. When a mark is popped near Denzar, the mark popped travels to the nearest champion, consuming a stack of Dancing Marks.
Q - RANGE: 850 COST: 55 / 65 / 75 / 85 / 95 MANA COOLDOWN: 8 / 7.5 / 7 / 6.5 / 6 GROWTH MAGIC DAMAGE: 60 / 105 / 150 / 195 / 240 (+ 65% AP) Fires a skillshot in a line, damaging all enemies and stopping at the first enemy champion hit
Mark of Growth MARK DURATION: 5 seconds If you or an allied champion hits the marked enemy, they are healed. HEAL: 50 / 75 / 100 / 125 / 150 (+25% AP)
W - RANGE: 1000 COST: 80 MANA COOLDOWN: 14/13/12/11/10 REPENTANCE MAGIC DAMAGE: 50 / 80 / 110 / 140 / 170 (+40% AP) fires a (wider) skillshot in a line, damaging only champions (max 2 champions)
Mark of Repentance MARK DURATION: 1.25 / 1.5 / 1.75 / 2 / 2.25 seconds If an enemy casts a spell while marked, they are rooted for 1.25 seconds.
E - RANGE: 900 COST: 75 / 85 / 95 / 105 / 115 COOLDOWN: 22 / 20 / 18 / 16 / 14 ALIENATION MAGIC DAMAGE: 70 / 105 / 140 / 175 / 210 (+50% AP). SPELL RADIUS: 250 Denzar creates a circle in a zone, and after a short delay the zone deals damage and slows enemies inside of it by 45% for 1.5 seconds.
Mark of Alienation MARK DURATION: 2.5 seconds REVERSAL PERCENTAGE ( 60 / 65 / 70 / 75 / 80 ) Any positive debuff (self or allied) applied on the enemy champion will be reversed, up to the percentage based on ability level. (Heals/shields will do damage. hastes will be slows, +25 AD will grant - 20 AD, pretty much the anti-soraka).
R - RANGE: 1150 COST: 100 MANA COOLDOWN 110 / 100 / 90 CHAIN LIGHTNING MAGIC DAMAGE: 100 / 175 / 250 (+50% AP) Point and click on an enemy champion, starting the chain lightning. after a .5 second delay (long enough for dancing marks to spread), chain lightning bounces to the nearest by enemy with a mark.
Mark of Lightning MARK DURATION: 3 seconds Any allied damage (including yours) pops the mark, dealing a great amount of damage. MAGIC DAMAGE 80 / 140 / 200 + (+40% AP)
Denzar is an incredibly powerful mage with the ability to help out his fellow ADC if he is going support, or thrive alone in a solo lane. He does very well in teamfights, and has tools to counter most threats against him. Whether its "silencing" enemies with repentance, or not allowing enemies to receive debuffs from their allies/themselves, enemies will have to watch out for Denzar on the battlefield and calculate when to strike based on his cooldowns. Growth makes trading in the early game great for both solo lanes and support Repentance allows for great engages or escapes. If one champion accidentally uses a spell while under Repentance, the mark can spread to another champion, causing them to be unable to use spells as well. Alienation allows for strong counters to sustain or constant shielding. Chain lightning allows for marks on targets to spread quickly using his passive, allowing for denzar to choose how to cripple the enemy, or strengthen his allies