Mal, the Renegade
Mal is under a large reconstruction. None of the current names for powers or ability descriptions are in place any more. Check here for finished updates. The passive has been updated.
Hello! In a previous champion (Freya, the Arcane Eternal) I mentioned that I would be attempting to create Jinx's sister!! Jinx's famous quote, "You think I'm crazy?! You should see my sister." Inspired this idea. Since, almost every other champion's siblings are in the game, why not introduce Jinx's? I mean, there are
and
,
and
,
and
... now for Jinx's crazy family!
I introduce: Mal, the Renegade.
Mal, unlike her crazed sister, is more of a magical champion instead of a "loose cannon". Here are her basics:
Home: Zaun
Alignment: Umm...downright insane. Similar to Jinx's alignment.
Allies: 
Friends:
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Rivals:
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,
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Powers
Passive:
As Mal continues to attack the same target, she will gradually become bored. If and when Mal starts attack a new target, she gains a boost of 50 AP that gradually fades away over time.
Q: Acidic Trails
Range: 1000
Mana: 65/75/85/95/105
Mal throws forth a toxic cloud. This cloud deals damage to people it hits and leaves behind a trail of acid. This trail deals damage over time to people who stand on it. The trail lasts 2.5 seconds.
Enemies who remain on her trail for too long become paralyzed (stunned) for 1 second. Too long means more than 50% of the trail duration. So, 1.25 seconds.
Damage: 65/105/145/185/225 (+ 0 AD and 70% AP) + 25-35 (+0 + 20% AP)
Damage 1 - Damage from getting hit.
Damage 2 - Poison trail damage.
Cool down: 9/8/7/6/5 seconds
W: Disabling Toxins
Range: 975 (placing and AoE effect)
Mana: 80 (all levels)
Disabling toxins is an ability that prepares an enemy for a cc effect while dealing damage. On hit it deals 70/105/140/175/210 magical damage to enemies hit. On Mal's next ability the enemy is silenced. The mark lasts 1.5 seconds, as does the silence.
Cool down: 12/11/10/9/8 seconds
E: Poisonous Intentions
Range: 975 (skill shot ability)
Mana: 60/80/100/120/140
Mal begins filling an enemy with an explosive poison. Enemies under this spell that die deal magic damage to all enemies around them. Someone is marked for 3 seconds.
Damage: 90/130/170/210/250 (+0 AD and 55% AP) magical damage.
Cool down: 10/9/8/7/6
R: Death Cloud
Range: 975 (placing), (size of a full-grown Anivia ult)
Cost: 100
Death Cloud is an AoE effect ability with various damage outputs. The closer to the center the more toxic the cloud is, while further is out is "safer". The outer layer deals 25% less damage. The inner layer deals 25/30/35 damage per .5 seconds while the ability is active. The ability lasts 3/3.5/4 seconds.
Cool down: 100/90/80
Stats:
Health: 530 (+80 per level)
Health Regen: 5.7 (+0.6 per level)
Attack Damage: 56 (+3 per level)
Attack Speed: 0.667 (+1.6% per level)
Movement Speed: 330
Armor: 26 (+3.2 per level)
Magic Resist: 30
Lore:
(Undergoing fixes)