Mal, the Renegade

The Dreamwalker··4 votes·845 views

Mal is under a large reconstruction. None of the current names for powers or ability descriptions are in place any more. Check here for finished updates. The passive has been updated.

Hello! In a previous champion (Freya, the Arcane Eternal) I mentioned that I would be attempting to create Jinx's sister!! Jinx's famous quote, "You think I'm crazy?! You should see my sister." Inspired this idea. Since, almost every other champion's siblings are in the game, why not introduce Jinx's? I mean, there are Garen and Lux , Draven and Darius , Cassiopeia and Katarina ... now for Jinx's crazy family!

I introduce: Mal, the Renegade.

Mal, unlike her crazed sister, is more of a magical champion instead of a "loose cannon". Here are her basics:

Home: Zaun

Alignment: Umm...downright insane. Similar to Jinx's alignment.

Allies: Jinx

Friends: Jinx, Ekko

Rivals: Jayce, Ezreal, Caitlyn, Vi


Powers

Passive:

As Mal continues to attack the same target, she will gradually become bored. If and when Mal starts attack a new target, she gains a boost of 50 AP that gradually fades away over time.


Q: Acidic Trails

Range: 1000

Mana: 65/75/85/95/105

Mal throws forth a toxic cloud. This cloud deals damage to people it hits and leaves behind a trail of acid. This trail deals damage over time to people who stand on it. The trail lasts 2.5 seconds.

Enemies who remain on her trail for too long become paralyzed (stunned) for 1 second. Too long means more than 50% of the trail duration. So, 1.25 seconds.

Damage: 65/105/145/185/225 (+ 0 AD and 70% AP) + 25-35 (+0 + 20% AP)

Damage 1 - Damage from getting hit.

Damage 2 - Poison trail damage.

Cool down: 9/8/7/6/5 seconds


W: Disabling Toxins

Range: 975 (placing and AoE effect)

Mana: 80 (all levels)

Disabling toxins is an ability that prepares an enemy for a cc effect while dealing damage. On hit it deals 70/105/140/175/210 magical damage to enemies hit. On Mal's next ability the enemy is silenced. The mark lasts 1.5 seconds, as does the silence.

Cool down: 12/11/10/9/8 seconds


E: Poisonous Intentions

Range: 975 (skill shot ability)

Mana: 60/80/100/120/140

Mal begins filling an enemy with an explosive poison. Enemies under this spell that die deal magic damage to all enemies around them. Someone is marked for 3 seconds.

Damage: 90/130/170/210/250 (+0 AD and 55% AP) magical damage.

Cool down: 10/9/8/7/6


R: Death Cloud

Range: 975 (placing), (size of a full-grown Anivia ult)

Cost: 100

Death Cloud is an AoE effect ability with various damage outputs. The closer to the center the more toxic the cloud is, while further is out is "safer". The outer layer deals 25% less damage. The inner layer deals 25/30/35 damage per .5 seconds while the ability is active. The ability lasts 3/3.5/4 seconds.

Cool down: 100/90/80


Stats:

Health: 530 (+80 per level)

Health Regen: 5.7 (+0.6 per level)

Attack Damage: 56 (+3 per level)

Attack Speed: 0.667 (+1.6% per level)

Movement Speed: 330

Armor: 26 (+3.2 per level)

Magic Resist: 30


Lore:

(Undergoing fixes)


11 Comments

FloRaider422 votes

Whenever I hear Jinx say "You think I'm crazy?! You should see my sister." I always think that her sister is super nice and serious, because through the eyes of a madwoman a completly sane person would appear crazy.

Enough headcanon more feedback...

Lore: Don't they have Janna dealing with the Fumes in Zaun, it also seems like a weird effect of the fumes to have? Does downplay Jinx too much in my opinion as she now is just a person turned by the fumes.

Passive: I think you forgot to mention the amount of stacks generated by her abilities and the bonus. 5% health for 10 stacks seems a bit low. Thematically it doesn't feel very fitting as it's another reach X stacks for bonus effect, without any real differentiation from others so far.

Q: I would replace "stuns" as its confusing on a slow ability (Paralyzes Shocks etc.). I like that Jinx has a similiar ability in W, but I think it could be even more different.

W: The name doesn't seem that fitting and it's weird for an explosion to only deal dot damage, but other than that an interesting ability. Combined with E it lacks counterplay though.

E: Sry, but it feels too much like a better Xerath E

R:

The ability lasts

Forever ? Hard to judge without duration, but compared to W somewhat bland.

Overall: I feel like Mal doesn't feel very connected to her sister, whereas other sibling pairs highlight their siblings differences (Draven the showoff and Darius the pragmatist) or their similiarities (Garen and Lux the straightforward soldiers).

Apart from QE into WR there is little synergy and there doesn't seem to be a niche for Mal as her gameplay is fairly basic. I think you could highlight her crazyness with weird abilities or effects that encourage destruction or her link to the fumes with a kit based around poisoning the enemies with the toxic smog.

The Dreamwalker1 votes

{quoted}

Whenever I hear Jinx say "You think I'm crazy?! You should see my sister." I always think that her sister is super nice and serious, because through the eyes of a madwoman a completly sane person would appear crazy.

Enough headcanon more feedback...

Lore: Don't they have Janna dealing with the Fumes in Zaun, it also seems like a weird effect of the fumes to have? Does downplay Jinx too much in my opinion as she now is just a person turned by the fumes.

Passive: I think you forgot to mention the amount of stacks generated by her abilities and the bonus. 5% health for 10 stacks seems a bit low. Thematically it doesn't feel very fitting as it's another reach X stacks for bonus effect, without any real differentiation from others so far.

Yes, I was thinking of what good amounts would. Also, I can think something new.

Q: I would replace "stuns" as its confusing on a slow ability (Paralyzes Shocks etc.). I like that Jinx has a similiar ability in W, but I think it could be even more different.

Yea, that was typo. Before Q was going to be a stun ability, but I threw that out when I created E. I'll see what I can do.

W: The name doesn't seem that fitting and it's weird for an explosion to only deal dot damage, but other than that an interesting ability. Combined with E it lacks counterplay though.

Well, the W is more of a reward for hitting people with your E. Kind of like how if hit someone with your Q as Lux, that is kill with an E and R combo.

E: Sry, but it feels too much like a better Xerath E

Np, working on a fix.

R:

Forever ?

I was creating what I believe a good timer for this ability.

Velociraptured1 votes

Vi is Jinx's sister.

FloRaider422 votes

Never confirmed nor denied.

FloRaider422 votes

Yeah, because the announcer never gave wrong information before... If you have a link to a Rioters response I am all ears.

Velociraptured1 votes

So I was going to give a detailed explanation about how you're wrong, but, I think you're a waste of oxygen.

The Dreamwalker1 votes

Hey, so I did some fixing up to Mal. I think she resembles Zaun nicely now. I am fixing her lore as to not downgrade Jinx. Also, if you find anything from the last concept to still be in there, please let me know.

FloRaider421 votes

The passive gives smaller item 3041 rewards without the risks and due to it having no cap this is quite the snowballing passive. A bad aspect is that it specifically only gives the buff on kills, making Kill Secures something Mal players would hate. Would probably prefer her old passive with some tweaks over this.

Liking the trail of her Q as it gives her good area control and feels thematic.

Silence isn't fun to play against and without a appearent delay the W seems quite powerfull. Since a delay would shift this ability towards Malz Q, maybe make the effect bound to the AOE?

The E is worded weirdly currently and might need a quick rewrite. The bonus MR seems out of place and on a mage the % increase won't be as usefull as a flat amount. How does bonus MR against one target work?

Misc: W (CC) has a shorter CD than Q (poke)

(note, cd does not start until CHOKE! as been triggered) on W

Currently she makes a somewhat competent fume mage, but her connection to Jinx seems lost in the process. Jinx enjoys attacking and killing and gets rewarded for it (Q, Passive), either Mal could get bored instead (reduced damage on same targets) or take the same joy her sister does albeit with some new interaction.

Her mists feel very similiar to other Dot effects and could use something to set themselves apart. Top of the hat: her poisonous mists could lead to choking (silence) or paralyzation (stun) after inhaling too much of it. Or something similiar you would associate with air pollution.

The Dreamwalker1 votes

{quoted}

The passive gives smaller item 3041 rewards without the risks and due to it having no cap this is quite the snowballing passive. A bad aspect is that it specifically only gives the buff on kills, making Kill Secures something Mal players would hate. Would probably prefer her old passive with some tweaks over this.

Hmm, okay. So, I honestly forgot what her old passive... so merp. I can tweak this, probably find something new.

Liking the trail of her Q as it gives her good area control and feels thematic.

That's what I thought.

Silence isn't fun to play against and without a appearent delay the W seems quite powerfull. Since a delay would shift this ability towards Malz Q, maybe make the effect bound to the AOE?

Yea, but it is sort of the only cc she holds atm.

The E is worded weirdly currently and might need a quick rewrite.

I am on it.

The bonus MR seems out of place and on a mage the % increase won't be as usefull as a flat amount. How does bonus MR against one target work?

Yea, I worded that wrong. I was also going to change that.

Misc: W (CC) has a shorter CD than Q (poke)

The CC was left over from her previous kit. I was going to fix those today.

Currently she makes a somewhat competent fume mage, but her connection to Jinx seems lost in the process.

That will be added in the lore.

Jinx enjoys attacking and killing and gets rewarded for it (Q, Passive), either Mal could get bored instead (reduced damage on same targets) or take the same joy her sister does albeit with some new interaction.

Hmm, that does sound. I will see what I can do.

Her mists feel very similiar to other Dot effects and could use something to set themselves apart. Top of the hat: her poisonous mists could lead to choking (silence) or paralyzation (stun) after inhaling too much of it. Or something similiar you would associate with air pollution.

Oh, I see. Like if someone takes in too much of her Q then they could be stunned. I like that! I will do some tweaking right now.

FloRaider421 votes

Quick Reminder: You don't need to use just because I mentioned it, but it's one of the mechanic you would associate with fumes. Alternatevely she could have long lasting poison clouds on one ability and her other abilities are able to redirect the cloud (comes from her old lore as a wind mage). That's all I can currently think of in terms of poison cloud gameplay.

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