[CHAMPION CONCEPT] Yordle Glider

Meep Man·3/11/2015, 12:46:59 PM·1 votes·425 views

KIT Yordle Glider Mage Secondary: Support Health- 485 (+77 per level) Health Regen.- 5.25 (+0.55 per level) Mana- 270 (+40 per level) Mana Regen.- 7.5 (+0.75 per level) Armor- 18 (+3 per level) Magic Resist- 30 (+0 per level) Movement Speed- 340 Attack Damage- 50 (+3.25 per level) Attack Speed- 0.63 (+2.15% per level) Attack Range- 575 (Ranged)

Passive- Hextech A18 Glider Innate: Whenever Yordle Glider is knocked into the air, the duration is halved and once they are at the max height of the knock up, they will activate their glider, gaining 10/15/20/25% (+5% per 100 AP) movement speed and ignoring unit collision and impassable terrain. They will remain in the air for 200/250/300/350% of the duration of the knock up. They can cast spells while using their glider as well as basic attack.

Ability 1- Storm Spring Trampoline Active: Yordle Glider places a trampoline at the target point after a 1 second delay. The trampoline jnteracts differently with allies, enemies, and the Yordle Glider them self. A maximum of 3 trampolines can be placed at once. Allies who step on the trampoline are launched 400 units in the direction they are moving. That allied unit cannot use the trampoline again for 9/8/7/6/5 seconds. Enemies who step on the trampoline are knocked into the air for 1/1.25/1.5/1.75/2 seconds. That enemy unit cannot use the trampoline again for 13/12/11/10/9 seconds. Yordle Glider is launched into the air to glide for 3/3.25/3.5/3.75/4 seconds. They can use the trampoline an infinite amount of times. Cost: 90 mana Cool Down: 16/14.5/13/11.5/10 sec. Range: 350

Ability 2- First Aid Launch Active: Yordle Glider sends out a first aid kit to the target point on the map that lands after a 5 second delay. The first allied champion who touches it is healed by 10/15/20/25/30 (+5/6/7/8/9% missing health) (+45% AP) health. Cost: 70/75/80/85/90 mana Cool Down: 21/19/17/15/13 sec. Range: Global

Ability 3- Napalm Grenade Active: Yordle Glider tosses a flame grenade at the target point, dealing 20/30/40/50/60 (+10% AP) initial magic damage and causing all targets hit to take 15/20/25/30/35 (+15% AP) magic damage per second for 4 seconds. Enemies hit by the initial blast are slowed by 10/15/20/25/30% for 2 seconds, decaying over the duration. If Yordle Glider is currently using their glider, the range of this ability is increased by 30/35/40/45/50%. Cost: 45/50/55/60/65 mana Cool Down: 11/10.5/10/9.5/9 sec. Range: 900 AoE Radius: 175

Ultimate- Jet Burst Active: While Yordle Glider is using their glider, they can gain a sudden 250/300/350 (+65% per 100 AP) movement speed boost for the remaining time they are in the air as well as extending the time they are currently in the air by 4/5/6 seconds. All enemies around the Yordle Glider upon using this ability takes 100/135/170 (+55% AP) magic damage and is knocked back away from the Yordle Glider 450 units over 0.5 seconds. After that they are stunned for 0.5 seconds. Cost: 100 mana Cool Down: 35/30/25 sec. Blast Range: 525

WIP POST I would still enjoy feedback though! :D

1 Comments

Nopatik3/11/2015, 1:56:56 PM1 votes

I would call him "Spritz, The Yordle Glider"