Glacy, the Frost Yordle [Champion Concept]

Stacona··2 votes·1,759 views

Glacy is a real trooper! Though cute and adorable, is a real warrior being able to survive and thrive in the harsh, far north weather and cold of the Freljord.

Though yordles are not normally magic users, it is believed she was born as one because she was born in the Freljord near enchanted ice. Using her magic to form sharp and rather large, for her size, icicle spears to hurl and/or skewer at fish and animals for her sustenance, also comes in handy as training to one day become a mighty champion for the Freljord!

Glacy is not someone to simply sit back and watch you see. She wants to get into the action and really tough it out with the best, but also has a desire to protect her homeland that she loves dearly and SHE wants to see do it with her own hands. There is no passively watching from the side lines for this little yordle, no-sir-ree, she will show the world that Freljordians are not to be taken lightly!


Glacy is a frosty support and healer, but her main attribute is her unique crowd control which is freeze. Similar to a stun, but the main difference is that attacking the target does bonus magic damage and shattering it with an attack does bonus true damage, the drawback is that it reduces the freeze duration with every attack. This allows the team to decide between not attacking to neutralize a target for potentially a very long time, or hammer away at them for a brief duration of freeze time and deal a ton of damage.


Attack Range: 600 units Attack Speed: 0.525 +5% per level Attack Damage: Average Movement: 330 units per second


Frozen Treat (Passive):

Static Cooldown: 10 seconds; Drop Range: 400 units

Glacy throws a packet of frozen food directly in front of her that lasts for 10 seconds and any ally champion or herself may pick up and consume the food to heal for 10 - 100 (+50%AP) health.

Basic attacks lower the cooldown of Frozen Treat by 0.5 second, increases to 2 seconds against champions and epic monsters.

Freezing Charm (Q):

Cooldown: 12/10.5/9/7.5/6 seconds; Cost: 40/90/140/190/240 mana; Range: 1000 units

Glacy shoots out freezing cold magic in the target direction that causes the first enemy struck to be frozen for 1.1/1.7/2.3/2.9/3.5 seconds.

All basic attacks from Glacy and ally champions against a frozen target deal 40/50/60/70/80(+30%AP) bonus magic damage, but reduce the freeze duration by 0.5 second. If the freeze was shattered by a basic attack instead of thawing out, then the target is dealt an additional 6/6.5/7/7.5/8%(+1% per 100AP) of its maximum health as bonus true damage.

Icy Slide (W):

Cooldown: 16/15/14/13/12 seconds; Cost: 65/70/75/80/85 mana; Range: 1000 units

Glacy creates a directional icy slide for the next 5 seconds that causes her to uncontrollably slide down at 200% increased total movement speed if she goes down the slide. If Glacy collides with a frozen champion, she will shatter it and drop 1/2/3/4/5 Frozen Treats nearby.

Ally champions gain 30/35/40/45/50% bonus movement speed when moving down the slide. Enemy champions move 30/35/40/45/50% slower when trying to walk up the slide.

Snow Phoenix (E):

Cooldown: 2 seconds; Cost: 25/30/35/40/45 mana; Range: 1000 units Glacy builds a snow phoenix at the target location that melts after 5/6/7/8/9 seconds and grants sight around it. Snow Phoenix can block enemy projectiles, but it is destroyed afterward.

The Snow Phoenix slides down the Icy Slide, if it collides with an enemy, it will explode and deal 40/50/60/70/80(+30%AP) magic damage as an icy burn over 2 seconds. Targets inflicted with icy burn will be frozen for 30% longer if struck by Freezing Charm.

The Great Blizzard (R):

Cooldown: 60 seconds; Cost: 100 mana; Range: 600/900/1200 units

Glacy summons a powerful blizzard of snow and ice around her for 4 seconds, grounding and slowing by 45% and greatly reducing their vision radius.


UPDATE NOTES:

Other: Significant changes made across the board to be more in line with my current champion concepts and to streamline this kit.

Updated brief description of the champion and gave a little bit of lore love.


StaconaConcept

16 Comments

Tori81001 votes

Nice. does a little seem like a mix of a few abilities like Nocturne's ult plus a slow and the unpassable wall of a phoenix (nice idea btw) is like Anivia's wall Freezing dart is like teemo's Q which I don't know the name of but it freezes ppl instead of blinding them like teemo and ice slide is like Nocturne's black path thingy which I don't know the name of either. and I wonder what Glacy would look like :3 so if u can somehow draw or make a picture of what u want her to look like that would be nice xD

Stacona1 votes

a fluffy female yordle with shiny white fur (i believe tristana is getting a visual rework that gets rid of her blueness and makes her more yordle-like and poppy will be getting majour visual and gameplay reworks to make her not blue and more yordle-like, also fun fact- poppy and tristana were never meant to be yordles they were meant to be a completely different species and they weren't suppose to be the same species to each other as well, but riot decided to change their plans on them post last minute)

Freezing Dart isnt quite like teemo's binding dart because Freezing Dart is a skill shot, blinding dart is a point-and-click

Icy Slide is more like galio's E to her teammates, to Glacy herself though is a very unique interaction because it forces Glacy to travel the full 1200 units of the slide and she basically has a 200% movement speed buff that stun her for the next 1200 units of travel- and to enemy units the Icy Slide is a directional (meaning only works one way which is the opposite side you shot it from) kog'maw's E

Snow Phoenix is in honour of Anivia! and a more balanced variation (and hybrid of braum's E and Yasuo's windwall) of Yasuo's Windwall

The Great Blizzard, similar to nocturne's CC, but darkness CC is still stronger the vision of champions is halved for darkness CC the vision is greatly reduced by the champions and removed from everyone but for each champion who has their vision radius greatly reduced

ElenaSalvatore1 votes

[deleted]

Stacona1 votes

I want Freezing Dart to be the longest CC in the game, i made sure this is balanced with the mana cost as well to make spamming the ability very punishing once it starts getting its higher freeze durations-- the Icy Slide works like Galio's E, but has a very unique mechanic for Glacy alone and something you need to be careful about cause her own ability basically stuns her while she is sliding down her own slide, do remember the movement speed buff and slow are both directional and are opposite directions to each other as well so you can only use it as either a speed buff or as a slow-- i cannot think of an ultimate that does not deal damage, and ultimates should have high impact when used, the ability should feel like you are in a blizzard while it is occurring - AOE GLOBAL WITHER just less attack speed slow and you arent perma withered cause ultimate cooldown and a very long one at that (appropriate for being a global) her passive would heal like 160 health at level 18 in base hp alone- 10 second cooldown is not short since it is a static cooldown, and static cooldowns mean it doesnt get affected by CDR

Linna Excel1 votes

Her passive plus attack speed would make her broken as is. A 3 second snare on an 7 second cooldown (40% cdr) would make me want to cry. I stopped reading after that.

Here's a tip to making champion concepts: ask yourself if you'd want someone to play this champ against you, every game you face, while trying to break every ability his in favor.

Stacona1 votes

even if you cap attack speed that is still a 4 second minimum for packet drops against enemy champions which at lvl18 you still need to wait 40 seconds to get full health on one champion- which why would build attack speed on Glacy anyways- even if you went marksmen you still wouldn't have that much attack speed

there just needs to be a long enough window between when the stun(freeze) duration ends and the shortest possible cooldown- 4 seconds between the damageless freeze , and freeze is a stun not snare, assuming there is no tenacity or other kinds of cc cleansing effects on the champion, is a good length for people arent perma stunned by the same champion- plus it is a skill shot as well so people can try to dodge / it can miss

Khaapi1 votes

There are so many such concepts and everytime I see them, I really want to ask - why? (and by "such concept" i don't mean frost yordles but overall weirdness of a champion). So my question is - why?

Since there is no damage, there is no purpose in buying damage items. We have here snowy yordle TANK which is quite misleading - a thing that Riot would not approve. We're building tank with no ratios, so what can we buy - HP, resistances and CDR. Let's say.. Boots of Whatever, Mikael, Randuin, Locket, FotM and ruby sightstone. It's: 1800 bonus HP, 70 armor, 60 mresi, 30% CDR (40% with mastiers/runes easly) of flat stats. If we skip Mikael and use Sunfire/Wits end, Warmog we can even more defensive stats but w/e for now. Since she has no damage output, she probably need somehow high basic stats. I assume about 400 HP lvl 1 to about 1800 lvl 18, little bit less than Nunu. This gives us 3600HP lvl 18. and almost 600 (probably HP runes, so 600) HP at lvl 1 with relic.

You can autoattack about every 1 second more or less. So with passive we have let's say 60HP regen every 7 seconds at lvl 1. It's about 45hp/5 HP regen which means a lot of sustain in lane for your carry. Your Q is snare or stun? If stun, it's wayyy too much from the start so I'll just assume it's snare. Big snowy phonix that lasts for 0,25s (ADc can just AA it, it;s a projectile, right?) or for entire 10s if ther are champions without projectiles is just silly. 10 seconds of blocking udyr to the wall is something that should never happen. And 0,25s (about reaction time of ADc) terrain block on 2v2 bot lane is useless.

Overally: this character is completly useless 1v1 (no dmg output), almost totally useless 2v2 (again, no damage output. If Q is snare, than you cannot either reduce enemy's damage or improve your allies one, you can only AA with hope). And diabolicaly strong at ganks and teamfights. It's counterable if we talk about Q (depends how hard to land would be), Snow phoenix is either OP or meaningless. And ultimate is way too long to exist since there is no way to counter it beside having banshee's veil on yourself. 15% AS reduction for 6 seconds on entire map is WAY too much in teamfights, even without the reduced vision AND MS slow. Additionally this champion is meaningless in any 1v1, there is no way to push the lane for your AD, you cannot even finish people off when they're escaping with 200HP and your team is dead - unless you will AA him to death. So the big question is - why?

Stacona1 votes

Freeze is like a stun, have you ever played pokemon before- this ability would be super underpowered if it was a snare- im trying to balance the long duration at later levels with the cost and i want this to be the longest lock down ability in the game

the snow phoenix is like the size of a minion- and it isn't directly target able - it blocks any champion projectile, the purpose of it is hopefully try to time it to block lethal skill shots and the phoenix be like anivia in a protector role

the champion is meant to be purely as a support, so yes Glacy is useless 1v1, 2v2 she isn't useless because of her high utility

as far as itemization goes, you will build support items, you can also build AD items too and she could be the first real marksman yordle- her stats are the same if not lower than the average ranged champion since she has a lot of defense to her kit since it is such high utility

Khaapi1 votes

I played pokemon for like 10minutes on emulator, but that's beside the point :P

I understand you want it to be the longest lock down. But I'm curious, would you like to see Glacy live, or you just like the idea? If you like the idea, than have fun. But it wouldn't be released because she would cast 3+ seconds stun every 7 seconds in 950 range. It's just deadly as initiation. There is a similar ability already and is called "cocoon". 10s CD, no damage, 2 seconds duration. And this alone works as one of the deadlies initiation, due to its 1075 range (75more than your Q). There were 3 seconds CCs in LoL, Fiddle's fear and Rammus' taunt. And guess what - they were already too long (and short ranged!), therefore Riot nerfed them to 2,25. The longest immobilize I remember is Morgana's Q that last 3 seconds indeed, but it's a snare.

About Phoenix. I thought so, but it wasn't clear in the description (at least for me). But there's another problem. It lasts for 8 seconds now with 2 seconds cooldown at max level, which is about 1,5 with CDR. There is no need to time it to block skillshots - you can easly SPAM it like mad in front of your carries for whole damn teamfight :|

The first, and really great by the way, AD carry yordle is Tristana, and she's doing great. Building damage on a champion with no Attack Speed steroid is pointless. That's why you're not seeing Zilean or Anivia AD carry too often. And support on lane that deals NO DAMAGE is still useless, despite all the CC she can provide, unless your lane is ganked often. You could give her no ratios, that's fine, but lack of base damage makes her indeed - useless.

Stacona1 votes

Elise has damage to follow her Cocoon up Rammus and Fiddle are point-and-clicks, they are completely different, you cannot dodge a point-and-click When you max Snow Phoenix and have the mana to sustain it then you can spam it, every other rank makes it a reactive ability though- has to be some majour differential benefit to it- i should make it so that it can only block non-ultimate projectiles(most ranged basic attacks are included as projectiles, to clarify) got to play dat Ashe you know

I want Glacy to be this hyper-support, she can still be pretty decent in the early game, but i want her strength to lie in the late game so 1.25 seconds stun is not the greatest early game, and 3.25 seconds stun is god-like in the late game--- 18 seconds to block only one projectile is not that great, while 2 seconds is god-like protection--- her heal improves every 3 levels, but is very weak early game with the base heal being between 19-150 health per food packet based on level (food packet get consumed after someone uses it, figured this should be obvious though)- early game though Glacy will harrass you with basic attacks and have some sustain for you and your marksman with food packets, late game she is all about protection with the Snow Phoenix (its like a snowman, just phoenix shape) and peeling with Freezing Dart(i guess i could lower the range of this and have abilities like ahri kiss and elise cocoon to be more pick abilities) and help your backline kite with Icy Slide- while her ultimate is all around overpowered because it is an ultimate and should be "game breaking" when used correctly (i consider all the good and balanced ultimates overpowered, its underpowered if the ultimate isnt considered OP, there is straight up broken ults though like Kayle), i did make this longish range local instead of global though

i forgot about tristana, anyways, not like i am saying marksman Glacy would be good, it can work, but i'm sticking with my original idea of her being only a support champion

FizzicallyNothin1 votes

In my opinion the champion concept is a cool idea, Just maybe make the freeze for 2 seconds. I mean as for the damage output, that's fine. Another champion who doesn't have as much damage is probably like Zilean. Zileans main damage is just Q. Other than that he just helps allies for everything. The global ult is a cool idea too, but maybe you should make the range scale per ult level rather than the entire map. Would be pretty annoyingi f you think about :.

Stacona1 votes

I want Freeze to be considered as an OP crowd control just like in Pokemon if you ever happen to freeze a pokemon- the only CC being stronger should be suppression (freeze of course gets reduced with tenacity because it falls under stun category)

FizzicallyNothin1 votes

I understand you know, but that's a pretty long duration. I mean, who else in the game has a cc for 3 seconds? I really can't remember. I only remember Fiddle's Fear and Rammus Taunt for 3 seconds, but even then those got nerfed.

Stacona1 votes

That is because fiddle and rammus have point-and-clicks, you cannot dodge it, at least a skill shot you can dodge- and at max CDR there is over 3 seconds for the user to properly try to dodge the next freezing dart- it be different if she had damage elsewhere or on the ability itself and if she had lock down on another ability, the only other ability that comes close to lock down is her ultimate being a powerful slow especially at rank 3 but at the end of the day it is still just a slow, which can set up for landing an easy freezing dart

morgana's binding has a long snare duration, massive damage, 1300 units of range, and a broken hit box that is like 4x bigger than the visuals which is why morg's binding is overpowered, for morg though lower the snare duration and fix the hitbox to match the visuals properly is what she needs- sacrificing the snare duration rather than damage will keep morg as an early game champion and not make her dominant early and late game- but this portion is off topic so i will end things here

Stacona1 votes

UPDATE NOTES (0):

Other: Significant changes made across the board to be more in line with my current champion concepts and to streamline this kit.

Updated brief description of the champion and gave a little bit of lore love.


More from Concepts & Creations

More by Stacona