It's Raining Fireballs! (Shyvana Ability Kit Concept)

Stacona·5/2/2018, 9:47:55 PM·1 votes·1,324 views

On a side note, ability power Shyvana's fantasy is pretty fun and does make her more interesting of a champion, but her inherent problems are still around.

Straight to the points:

  1. AD Shyvana's play style is very one dimensional and involving running at a guy and right clicking. You have a badass dragon and this is what you come up with? With the changes made this patch, Shyvana showcases a more interesting play pattern with breathing fire at the enemy, and has better counter play since they are all skill shots with a mid tier cooldown (neither short nor long) outside of the standard long cooldown ultimate.

  2. Passive is ultra bland and not interesting at all, it is just stats of bonus armour and magic resistance, also bonus dragon damage. Again, badass dragon and this is what you come up with.

  3. Q - straight up this should be her passive. Whenever it is off cooldown there is never a wrong reason to use it, it is just pushing a button for something that should have no button press. Make the second attack deal practically no damage and all about on hit buffing with the double hit, cooldown still decreases on hit but is an automatic thing leaving room for a drastically more interesting Q that really plays into fire breathing.

  4. WER would require very minimal changes, but mostly left the same as these are the most fire breathing dragon elements in her kit - especially ER. What I would do is remove ALL AD ratios on Shyvana and just have AP ratios so you can remove the mindlessly running at something to right click them to death as AD tank Shyvana and really allow for the unique gameplay to shine through with more control of balance since AP can really allow Shyvana to be that mighty, powerful fire breathing dragon that we have always fantasied about to play as and less like Master Yi with a female dragon skin.

With everything like this, feedback is welcomed and encouraged. Also let me know what you like to see for Shyvana as well!


Attack Range: 125 units Movement: 350 units per second


Twin Bite (Passive): Cooldown: 10/9/8/7/6/5 seconds [reduces with CDR] @levels 1/4/7/10/13/16

Shyvana's next basic attack will attack twice and does magic damage, applying on hit effects on both attacks with the second attack only dealing (+20%AD) damage.

Shyvana's attacks on hit reduces Twin Bite's cooldown by 0.5 second.

DRAGON FORM: Twin Bite cleaves all nearby enemies in front of Shyvana.

Fireball (Q): Cooldown: 1 second; Range: 750 / 175 units

Shyvana hurls a fireball to the target location, dealing between 10/15/20/25/30(+5%AP) to 60/90/120/150/180(+50%AP) magic damage to struck enemies based on the last time Shyvana casted Fireball, maximum damage is reached after 5 seconds of not using Fireball, time to reach maximum charge is reduced with cooldown reduction.

At maximum charge, Fireball reduces struck enemies' magic resistance by 15/20/25/30/35% for 3 seconds.

DRAGON FORM: Fireball expands in size as it travels, up to double its size, and slows struck enemies down by 15/25/35% for 1.5 seconds.

Burnout (W): Cooldown: 12 seconds; Range: 175 units

Shyvana surrounds herself in flames for 3 seconds, dealing 20/30/40/50/60(+20%AP) magic damage per second to nearby enemies and granting herself 10/15/20/25/30(+10%AP) bonus magic damage on hit and 30/35/40/45/50% decaying movement speed.

Shyvana's attacks on hit increases Burnout's duration by 1 second, up to a maximum of 4 additional seconds.

DRAGON FORM: Burnout's radius increases by 50/75/100 units, deals 10/15/20(+10%AP) additional magic damage per second and applies grievous wounds for 1 second against struck enemies.

Flame Breath (E): Cooldown: 12/11/10/9/8 seconds; Range: 950 units

Shyvana unleashes a blast of flames in the target direction, dealing 80/120/160/200/240(+70%AP) magic damage, stopping at the first enemy champion struck and applying a debuff to struck enemies for 5 seconds that causes Shyvana's attacks on hit to deal 2/2.25/2.5/2.75/3%(+1% per 100AP) of the target's maximum health as bonus magic damage.

DRAGON FORM: Flame Breath explodes upon reaching the target location or hitting an enemy champion, dealing 100/150/200(+30%AP) bonus magic damage to struck enemies and scorching the earth for 4 seconds, dealing 70/100/130(+20%AP) magic damage per second.

Dragon's Descent (R): Cost: 5 Fury per second; Range: 850 units

Passive: Shyvana gains 2/3/4 Fury on hit and while Dragon's Descent is off cooldown gains 1/2.5/2 Fury per second. At 100 Fury, Dragon's Descent can be cast.

Active: Shyvana becomes a mighty Dragon and is unstoppable as she flies to the target location, pulling in struck enemies to her location and dealing 150/250/350(+100%AP) magic damage, turning back into a Human when her Fury depletes to 0.

DRAGON FORM: Shyvana gains 20/25/30%(+5% per 100AP) damage reduction and 50/75/100 bonus attack range.


4 Comments

Sad Tyrant5/3/2018, 7:13:16 AM1 votes

I like it, the only problem is i don't get to control when I use the Twin Bite and the loss of the AA reset which is a part of the skill expression of playing her

FrostlySpark5/3/2018, 2:05:48 PM1 votes

It's cool, but why turn her into a mage? She only has 1 ad scaling and that's on something out of her control.

I understand not liking the idea of having a melee champion that's based on auto attacking, as you clearly don't considering what you've proposed with yi sometime ago, but not every champion needs to be some skill expressive spell caster. I think her thematic of being a dragon can still be preserved even if most of her power is on her autos.