[Champion Concepts] Bestial/Fantasy Collection

Lord Acacius·10/18/2015, 9:21:57 PM·1 votes·2,048 views
Keyna's war

I really appreciate Koutanagamori's art, and they give me really great ideas for champions! I'm here to share with you all of my concepts!

TABLE OF CONTENTS:

  1. Yu Xiang, the Fury of Demacia
  2. Ookami, the Lone Huntsman
  3. Kasai, the Ember's Flame
  4. Thrakos, the Noxian Spear

Yu Xiang, the Fury of Demacia Role: Fighter/Jungler

http://koutanagamori.deviantart.com/art/Mercenary-of-Leopard2-196894748 http://koutanagamori.deviantart.com/art/Mercenary-of-Leopard3-196894959 http://koutanagamori.deviantart.com/art/Mercenary-of-Leopard-196885934 http://koutanagamori.deviantart.com/art/Game-210229646

Lore: Within the Kumungu Jungles, many hardships occur, some even life threatening. That goes to say for Yu Xiang's parents, who he never really knew. While expeditioning in the Kumungu Jungles, a Demacian research team found the young leopard. Many of the researchers referred to Rengar, the feral huntsman. Believing that the child leopard would have extreme battle prowess like Rengar. They housed and fed the nameless leopard, who was only a few years of age, living on his own without parents. He was then asked to come to Demacia, where he was promised a better life. Being brought back to Demacia under peaceful terms, he was be placed in recruitment for the Demacian army. During his training here, the young leopard stood out, having particular skill with the Halberd. His skill with the staff weapon spread throughout Demacia, catching the attention of Xin Zhao, Seneschal of Demacia, who also had skill with a staff weapon. Xin Zhao would raise the leopard and give him the name Yu Xiang. Yu Xiang would turn out to be the perfect disciple for the legendary Xin Zhao, adopting all of his methods with ferocious prowess. To this day, Yu Xiang serves as the apprentice to Xin Zhao, and a loyal soldier of Demacia's ranks.

Passive: Halberd Yu Xiang attacks in a 3 strike combo, performing 2 normal auto attacks, and on the 3rd strike, a modified attack. 3rd strike: A stab attack that deals damage in a straight line that extends slightly beyond 250 attack range (applies on-hit effects to all targets hit)

If Yu Xiang uses an ability while he is on the 3rd strike of his combo, his abilities gain additional modifying effects.

Q: Crippling Sweep

Yu Xiang performs a sweep attack, dealing moderate physical damage and slowing all targets struck for 2 seconds within a wide cone. If Yu Xiang uses Crippling Sweep on the 3rd strike of his combo, the sweep covers the area around him, rather than in a wide cone.

Mana: 40/45/50/55/60 Cooldown: 10/ 9/ 8/ 7/ 6 seconds Damage: 60/ 85/ 125/ 165/ 200 (+50% of bonus attack damage) Slow: 20%/25%/30%/40%/45%

W: Fatal Smash

Yu Xiang performs a devastating overhead attack in an area in front of him (area is similar to Sion's Q, but smaller and more concentrated), dealing heavy physical damage, and a short mini-slow. This active has a .5 second delay. if Yu Xiang uses Fatal Smash on the 3rd strike of his combo, he will strike without a delay. Mana: 40/ 45/ 50/ 55/ 60 Cooldown: 15/ 14/ 12/ 10/ 8 seconds Damage: 85/ 100/ 150/ 200/ 250 (+70% of bonus attack damage) Mini-Slow: 90% for .5 seconds

E: Leaping Strike

1st Cast: Yu Xiang leaps 2 steps forward, Cloud Strike can be cast again for no cost within 5 seconds.

2nd Cast: On his 3rd step, Yu Xiang lunges forward in any direction, catching any target in front of him under a .5 second delay. Yu Xiang then stabs, picks up, and slams his target into the ground directly behind him, applying a percent armor shred. When catching his target, a small range indicator will appear in front of him, being visible to enemies. Yu Xiang will pick up the closest target to him if he catches multiple targets. If Yu Xiang uses Leaping Strike on the 3rd strike of his combo, he will leap further on both casts.

This ability applies physical damage twice, once on the stab, and again on the slam

Mana: 50/ 55/ 60/ 65/ 70 Cooldown: 20/ 18/ 16/ 14/ 10 seconds Damage on stab: 25/ 50/ 65/ 80/ 100 (+20% total attack damage) Damage on slam: 25/ 50/ 65/ 80/ 100 (+20% total attack damage) Armor Shred: 8%/ 10%/ 12%/ 14%/ 16% of target's total armor

R: Cloud Strike

Yu Xiang leaps to target location, dealing massive damage in a large area around him. When landing, Yu Xiang gains additional resistances based on the amount of enemy champions he hits.

If Yu Xiang lands this ability in a bush, he will spread dust in the area, creating a small area in which enemy champions cannot see into, unless within it.

Mana: 150/125/100 Cooldown: 140/ 120/ 80 seconds Damage: 200/ 300/ 400 (+100% of total attack damage) Resistances gained: 5/10/15 per enemy champion

**Overview: ** Yu Xiang has a strong capability of applying minor crowd control in a large area whilst dealing a hefty amount of aoe damage, this makes him an excellent fighter/initiator.

Yu Xiang's passive allows for a strong top laner, allowing for great harass with the 3rd strike, OR a strong jungler allowing him to hit multiple targets at once.

His Q is ultimately used as a way to set up his W, allowing him to make up for the .5 second delay. This is important to the combo order of Yu Xiang, as the W will serve as his heaviest source of damage.

Yu Xiang's E "Leaping Strike" is his main mobility/crowd control ability. This short range dash, allows Yu Xiang to catch his target off guard and place him/her in a vulnerable position. Once he slams his target and shreds armor for additional damage, Yu Xiang should utilize his Q to slow and allow him to stick to his target, then carefully landing his W. This ability can also be used to great counterplay, the 2 cast system allows for a quick movement out of the way, and a way to initiate back into a fight.

His ult is utilized as an initiation and engagement tool for his team, aiming it strategically in a bush to catch enemies off guard, or to separate their team by cutting off vision, forcing the enemy team to enter the "arena" of dust. This is perfect for ambush techniques.

His ult can also be utilized in the river, for those pesky contest for objectives. When used in the river, it can greater enhance his ability to steal objectives, coming out of nowhere to steal the objective with a large amount of damage.

3 of Yu Xiang's abilities are AOE based, this makes him a strong team fighter along with the additional effects of his abilities.

Ookami, the Lone Huntsman "Ookami means "Wolf" in Japanese

Role: Assassin/Jungler

http://koutanagamori.deviantart.com/art/Werewolf-s-soldier-170414938 http://koutanagamori.deviantart.com/art/Werewolf-s-soldier2-170415741 http://koutanagamori.deviantart.com/art/Blemished-Grau-207390014 http://koutanagamori.deviantart.com/art/Werewolf-s-soldier3-170416082 http://koutanagamori.deviantart.com/art/Werewolf-169881955

**Lore: ** The Sablestone Mountains are a particularly unexplored region of Valoran. They hold many secrets, and lone travelers in search of them. One such traveler searches for his purpose. Ookami, the lone huntsman, is a werewolf. He was not transformed like the famous Warwick. He does not thirst, nor does he hunger, he only seeks the truth. The truth to why he was borne unto such a ghastly visage, why was he gifted with the burden of fur and fangs, why was he alone? He searches his birthplace, the Sablestone Mountains, under each and every rock, to the truth of his existence.

Passive: The Lone Hunstman When Ookami is not near a 750 radius of his allies, he gains 10/25/50 bonus attack damage Additionally, when Ookami is not in range of enemies, he sheathes his dual blades, gaining 2/5/10% movement speed. When he approaches an enemy within 750 range, he will unsheathe his blades, losing the movement speed.

Q: Decapitate Ookami next basic attack deals bonus damage and % missing health damage, if Ookami kills the target, he gains bonus movement speed, is healed for 5% of their maximum health (capped at 300) for jungle monsters), and the cooldown is reset. If Decapitate is used during "Sick 'em", Decapitate deals additional bonus % missing health damage.

W: Blade Swing Ookami swings his both of his blades in a single sweep around his target, dealing moderate physical damage in a small, but wide cone in front of him. If Blade Swing is used during "Sick 'em", Blade Swing is deals additional damage and slows Ookami's target.

E: Sick 'em Ookami runs toward a targeted enemy champion with increasing bonus movement speed. During this time, he breaks all persisting slows, while reducing slows. If Ookami uses any of his basic abilities while running, they gain additional effects. Once Ookami reaches his target, he will gain additional attack speed for a short period of time.

Additionally, if "Sick 'em" is used during "Deafening Howl" Ookami will stealth during the duration of his run.

R: Deafening Howl Ookami targets an enemy champion and howls. Ookami's target will be dealt a debuff (reduced attack speed and damage) and take additional damage from Ookami. Ookami gains increased benefits from his passive, while enabling both parts of the passive.

**Overview: ** Ookami excels in single target assasinations, even during teamfights.

His ability to get into a fight is amazing, when combo'd with "Deafening Howl", "Sick 'em" allows Ookami to get past enemy champions to his intended target easily, and if he kills the target with "Decapitate" he can easily get out of the fight.

"Decapitate" serves as Ookami's main source of damage, as the enhanced auto attack deals increased damage with missing health, allowing for easier executions and assassinations. However, the main benefit of this ability is the buffs Ookami gains when he kills a target. Those buffs allow Ookami to fulfill his role as an assassin.

Ookami's "Blade Swing" is best utilized during "Sick 'em" to slow his target, allowing him to get in auto attacks, and "Decapitations", which serve as his main source of damage. "Blade Swing" should also be utilized to deal damage to multiple targets (namely jungle camps).

Ookami must be a successful hunter, if he does not kill his intended target, he gains no resets. This will place importance on timing and execution of his assassination attempts.

Ookami has many buffs and debuffs that he must utilize. During the early game, he should use his movement speed buff and attack speed buff to quickly reach and clear jungle camps. During his ultimate, he must utilize the debuff upon his target (mainly an adc or apc) to kill his target with "Decapitate" to gain a heal, movement speed buff, and a reset to get out of the fight, or to initiate upon another target. To easier allow this to be accomplished, Ookami gains both of his passive bonuses (with increased efficiency).

Although, Ookami's team fight contribution is limited to eliminating squishy targets, as he has a low amount of sustained damage.

Kasai, the Ember's Flame "Kasai" means fire in Japanese, and "Ryu" means dragon in japanese.

Role: Mage/Fighter

http://koutanagamori.deviantart.com/art/Dragon-212050277

Lore: Kasai Ryu is a dragon from Navori, within Ionia. He trains in isolation, as dragons are generally hunted by the humans. Kasai has studied arcane magics, industrial technology, and martial arts. He is a jack of all trades. Kasai specifically focuses on studies of the world, learning of its natural history and secrets, but he has been driven to learn the way of violence in order to protect himself. He wields a pistol blade with magically crafted bullets. His pistol blade is forged from the metals of which co-exist with fire, this enhances his natural borne powers of the dragon. Kasai has developed his own martial art, known as "ryu e no michi" (way of the dragon). Kasai has come to the league to escape the persecution of dragon and to further his studies.

Passive: Ember Kasai's spells leave behind ember based on the path of the ability, granting Kasai bonus stats while standing within it. The ember remains for 5 seconds

Note Kasai's base offensive stats (base AD, base move speed, base attack speed) are considerably low.

Bonus stats: 5/10/15% bonus AP 5/10/15% bonus movement speed 5/10/15% bonus attack speed

Q: Fire Bullet Kasai shoots a fast, but narrow, magically enhanced bullet, piercing all targets that it hits dealing magic damage and crippling them. "Ember" will be left behind along the path of the bullet.

W: Burning Strike Passively, Kasai deals bonus magic damage with every auto attack.

Kasai's next auto attack will deal bonus magic damage and ignite his target. His target will be dealt DoT and will leave behind a trail of "Ember" for 3 seconds.

E: Path of Fire Kasai flies forward a fixed distance, dashing and dealing damage to all enemies that he passes though. Kasai can use "Fire Bullet" while midair. He will leave behind a wide trail of "Ember". For every second Kasai stands in "Ember", "Path of Fire's" cooldown is reduced by 1 second.

R: Awakening Flame Kasai pierces his pistol blade into the ground, all remaining ember will awaken and burst, dealing heavy amounts of magic damage, and then subsiding to DoT where the ember remains, the embers' timers are reset once "Awakening Flame" is used.

Overview: Kasai is a mage fighter, dealing sustain amounts of magic damage while fighting.

Kasai is also a locational fighter (much like Trundle), as long as he stands within his "Ember" Kasai gains offensive stats that surpass other champions, however, if he does not stand on "Ember" his is considerably weaker than any other champion.

Applying "Ember" to Kasai's surrounding area is not hard, but if Kasai expends all his abilities, he will have no other way of applying "Ember" anywhere else other than the trail left behind by "Burning Strike". Enemies can outplay Kasai by avoiding areas of "Ember"

Awakening Flame allows for an excellent teamfighting ultimate. The area covered by "Ember", if all of Kasai's abilities are expended, is quite large, so "Awakening Flame" deals massive amounts of damage to multiple targets, and can force the enemy team to retreat to an area without ember. This is strictly limited ultimate as enemies will often try to avoid standing in "Ember", so quick application of "Ember" and activation of "Awakening Flame" is encouraged. As said before, this means (with the quick expending of Kasai's abilities), Kasai will be left without "Ember applying abilities" until his abilities come off of cooldown. This is a MAJOR weakness of Kasai, which should be taken advantage of.

Kasai's "Path of Fire" allows him to be a mobile fighter, rewarding the player by fighting within the "Ember" (it reduces the cooldown.) Also, when combo'd with "Fire Bullet", it makes for a great way to get in range of his target while slowing the target, allowing him to get in range for "Burning Strike", which leaves behind a trail of "Ember" to help Kasai stick to his target and kill them with his bonus magic damage on every auto attack.

** Thrakos, the Noxian Spear ** "Thrakos" means dragon in Greek.

Role: Fighter

http://koutanagamori.deviantart.com/art/The-dragon-of-a-lancer-274494254

Lore: Thrakos was bred to fight, his innate ability for carnage was noticed Noxians far and wide. Eventually, he was recruited for the Noxian Army. Thrakos felt at home within the ranks of the Noxian Army. Slaughtering helpless victims of Noxian conquest, Thrakos would be named "The Noxian Spear", for his spear pierced anyone, man or woman. Soon, after years of slaughtering, Thrakos would tire of fighting such weak opponents. Like his General, Thrakos would enter the League. His desire to fight would be sated by the challenges that other champions posed for him.

Passive: Noxian Attitude Thrakos deals more damage to targets that have less health than he does.

Damage Amplification: 5/10/15% bonus damage

Q: I am the Spear! Thrakos flies forward, spiraling and dealing moderate physical damage to enemies that he passes through. If Thrakos hits an enemy, he heals for a % of his maximum health. This ability's cooldown is reduced by 1 second for every auto attack.

W: Taste my Spear! Passively, Thrakos gains additional attack damage Thrakos thrusts his spear forward to a target enemy (dealing damage to only that enemy), pushing all other enemies out of the way.

E: Into the Fray! Thrakos flies up into the air and divebombs a target area dealing damage upon landing. Enemies struck are stunned.

R: Ready for Battle! Can only be used if Thrakos has not taken damage in the last 5 seconds

Thrakos armors up, gaining bonus armor and magic resist. Thrakos also equips his "Dragon Spear", gaining bonus attack damage and attack range. This effect lasts for 10 seconds, once the duration has expended, Thrakos' armor will fall off, and he will be in a weakened state, having reduced movement speed.

Overview: Thrakos is a fairly simple champion to use, his skill level and combo potential is low.

Thrakos' passive makes for a great initiation advantage, when paired with "Ready for Battle!", Thrakos can dish out tons of damage while he retains the majority of his health.

Once Thrakos armors up with "Ready for Battle!" his next option would be to use "Into the Fray!" to initiate onto his enemies, once they are stunned, Thrakos can use the advantage of the enemy not being able to dish back damage to him, in order to maximize his damage output.

Thrakos' "I am the Spear" is a great damage and mobility tool. Using it heals him, allowing him to keep up his "Noxian Attitude". It can also be used to avoid damage so that "Noxian Attitude" stays active.

"Taste my Spear" can allow Thrakos to single out his target, being able to attack without interruption from other enemy champions or even minions.

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