Phase Rush, Immune to CC

Nhifu·7/10/2018, 12:04:26 PM·1 votes·673 views

Hello I just wanted to bring up an alternative idea on Phase Rush. Right now it's really only useful on a small portion of champions in League of Legends; I want to make it provide more mobility so that certain champs can still play aggressively (Late game when it is hard to leave your side of map)

Phase rush should reward players for constantly staying within range of an enemy champion, rather than landing 3 hits.

New rune would be described as;

Phase Rush Staying within 1250 range of an enemy champion increases your movement speed by 10%, gradually increasing to 20% When you land abilities on an enemy champion this speed increases to 40% for .5 seconds and clears you from all stun/roots/slows

2 Comments

MrHaZeYo7/10/2018, 12:08:46 PM1 votes

A cleanse built into a keystone might be kinda OP.

Plus that passive on someone like Sol, Cass, or Ryze would be massive,

nelogis7/10/2018, 12:30:55 PM1 votes

That is so beyond busted

First of all, you would never ever need a ward again since you would "detect" enemy champs in a range of 1250 units (that is longer than a champions vision range m8).

Second of all you would have a constant 20% movementspeed bonus in teamfights. That alone is too strong for a keystone but not only that you also have a cc cleanse and another movementspeed burst ontop of it.

wut?

You know why Cele got nerfed right?