Deathmatch
This is a concept for a gamemode staged in a setting I'm referring to as the Shuriman Arena, a sandy gladiatorial pit that Azir watches over to give the call for the final blow. The actual game is a 1v1 wherein both parties start (and stay at) level 6. The winner of the match gets to fight another opponent, their resource and cooldowns reset for the next match, but their health remaining the same. The idea would be that for each consecutive match you win, you earn more IP, starting at 10 IP for your first game and increasing by five per consecutive game. (10/15/20/...) Clearly the matches would be short, so the IP should be lower. Note that the gain is cumulative, so 10 IP for playing the first game, plus 15 for the second, 20 for the third, etc.
I'm not sure if characters such as Aatrox, Tryndamere, and Mundo should be in such a gamemode.
Feedback is appreciated.
~CrimsonCobra3