[Champion Concept] Naomi, the Voice of the Dead

Tentakill Myself·2/26/2015, 10:56:43 PM·1 votes·1,198 views

This is a champion concept that I've been working on for awhile. Please leave constructive criticism. Base Stats / Stats Per Level not included.


Appearance

Naomi would resemble Naomi Kimishima from the Manga / Anime based Wii game "Trauma Team". She would have a Lightslinger pistol similar to Lucian's for a gun.


Gameplay / Information

Role - ADC Secondary Role - None Race - Human Faction - Independent Occupation - Forensic Scientist Gender - Female Birthplace - Voodoo Lands Location - Zaun --------- Range - 575 Base AD - 51 Secondary Resource - Mana Base Mana - 260 Attack Power Rating - 10/10 Tank Power Rating - 1/10 Ability Power Rating - 4/10 Difficulty Rating - 10/10


Passive - Living Vengeance

When an allied champion is killed within 850 units of Naomi, she gains 5/10/15/20/25/30/35/40/45/50 attack damage for 5 seconds. She also gains 30% movement speed when moving towards enemy champions for the duration, and will gain a 50% movement speed boost if she kills the ally's killer during this time.

Notes

  • Attack Damage increases at levels 2/4/6/8/10/12/14/16/18.
  • Ally must be killed by an enemy champion for Naomi to gain the passive bonus.

Q - Lightbound | 60/65/70/75/80 Mana | 8/7/6/5/4 Second Cooldown

Naomi charges her gun for 0.5 seconds and then fires light in a cone, dealing 60/100/140/180/220 + (1.0% Bonus AD) (1.0% AP) Magic Damage. If the target has 5 stacks of Atoning Light on them, the target is also stunned for 1/1.25/1.5/1.75/2 seconds.

Notes

  • Width is about the width of a Graves Q.
  • Length is 850.
  • Missile Speed is instant.
  • Naomi is immobile during the charge.

W - Atoning Light (Passive)

Naomi's auto attacks mark enemy units with Light for 3 seconds, stacking up to 5 times. Naomi and her allies gain 2/4/6/8/10% movement speed when within 675 units of marked targets.

Notes

  • Anyone calling this broken is unaware of the Ashe permaslow.

E - Hypercharge | 80/85/90/95/100 Mana | 22/20/18/16/14 Second Cooldown

Naomi charges her gun for 7 seconds, gaining 30/50/70/90/110% Attack Speed for the duration. If she kills an enemy champion during this time, the cooldown is halved.

Notes


R - Avenger's Touch | 100 Mana | 140/120/100 Second Cooldown

Naomi turns time in favor of her team, slowing all enemy movement by 10/15/20% in a large radius for 7 Seconds. Her team also gains 10/15/20% Tenacity during this time.

Notes

  • ALL Enemy movement is slowed, including projectile speeds, minion movement, tower shot speeds, and movement speed.
  • The Radius is 1750 and moves with Naomi.
  • There would be dark red and black particles circling the radius to show what area is affected.

Voiceover

Voicing should be done by Kirsten Potter (Link to her voice acting here, doing the voice for Naomi Kimishima). Not going to sit here and list out all voiceover lines, but I'll put a few to give you an idea.

Upon Selection

  • "The Dead Shall Speak..."

Taunt

  • "I see corpses all day. One more won't bother me."
  • "Your soul's light is about to flicker out."
  • "It's about time death caught up with you."

Taunting an enemy Karthus

  • "Your existence is a bias to far too many, deathsinger."
  • "You've cheated the end for too long, deathsinger."

Taunting an enemy Kalista

  • "Your souls speak to me, Kalista."
  • "Cause of death... Multiple punctures to the chest."

Taunting an enemy Urgot

  • "Urgot - Half Man, Half Robot... spider?
  • "Death is peaceful, Urgot. You should try it sometime."

Taunting an enemy Viktor

  • "Technology can never overcome the inevitable."
  • "Your creations are nothing more than metal trash."

Taunting an enemy Yasuo

  • (Naomi takes out her phone, it's ringing) "Hold on Yasuo - Oh nevermind, it's just your elder"
  • "Your elder is at peace now, Yasuo."

Taunting an enemy Zed

  • "You brought many lives to an end before their time. Yours has now come."
  • "There is no excuse for your heinous behaviour, Zed."

Taunting an enemy Yorick

  • "You revive spirits? Good thing I keep them coming."
  • "Your spirits are a mockery of the dead, Yorick."

Taunting an enemy Skarner

  • "You miss your kind? Don't worry, you'll see them soon enough."
  • "Your kind is at peace now, Skarner."

Taunting an enemy Lee Sin

  • "How do you stay balanced while being blind? Oh wait..." (This probably went over most of your heads lol)
  • "Keep lighting yourself on fire and there's no doubt you'll be at peace sooner."

Taunting an enemy Bard

  • "Long time no see, Bard."
  • "Ahh. I remember you."

5 Comments

Civil Dawn2/27/2015, 4:27:19 AM3 votes

"You miss your kind? Don't worry, you'll see them soon enough."

Genius.

Lord Dusteon2/27/2015, 12:56:26 AM1 votes

(Just looking at basic numbers here)

Passive: A passive that incentives letting teammates die is probably not a good idea. The best course of action should never be "wait for the enemy team to kill a teammate before fighting".

Q needs to either be dodgeable or have MUCH shorter blind time; for comparison, most fast skillshots have ~2000 projectile speed, and the fastest projectile speed I can find is Graves autoattack at 3000. In addition, since it's duration scales up to 2 seconds and cooldown down to 4 that means it provides up to 50% uptime on a Blind, an already extremely binary CC (blind an adc, they are neutered. Blind a mage and they don't care).

W is a skill that is ENTIRELY passive; that tends to be less fun for players and enemies, since there's nothing to try and play against or with. In addition, gold steal is VERY unfun; you killed someone and got 350 gold for the kill...and stole 2 since they had a kill. Early game it's completely meh, since nobody has enough kills for it to be useful (a base kill is 350 gold. This provides 2 gold at level one, and has no incentive to EVER upgrade it until you absolutely have to). Midgame if you are fed it's toxic (You know how I'm winning? I'm going to win more while putting you behind more). Lategame it's useless (damn, stealing that 50+ gold from a full build champ really hurt them). In general, if your skill is literally not wanted by the player until they are forced to spend a point it's bad.

E: it's an adc scalar stat buff that refreshes if she gets a kill. Not much to say about it; it's fine.

R: This is really binary; if you are verse champions without gapclosers or escapes you completely destroy them (permanent slow on them, and with the "ALL" part you make any skillshot based champion useless for the duration too), and vs champions who can disengage or dash it's useless.

ForPortal2/27/2015, 1:31:36 PM1 votes

Gold theft is a bad mechanic. If you want to cause a 4/8/12/16/20 gold differential, just give her twice as much gold instead of taking it from the enemy.

The name is also a problem. We already have a Nami, so Naomi is close enough to cause confusion.