show me your champion concepts and ill rate them!
hey there im just some rando that likes looking at champion concepts and i wana see yours.
my rating system will be a out of 60 type thing(or 40 if you would like), 10 for each category listed below.
story (i can omit this if you would like) you dont need a novel or something crazy, i just need a clear of who they are, what they do. why they do it.
kit only going to rate on the viability of the kit working together with itself, if it dosent have any sort of synergy with itself it will garner a lower score.
gameplay if the kit looks like it could be fun to use (im aware this is entirely subjective but so is this entire post. i intended to be very lenient with this one)
balance/counterplay if youre concept is inherently OP or lacks any decent form of weakness (just cc them is not weakness) you will have a low score.
skill floor/skill ceiling if your skill floor is stupid low but your skill ceiling is stupid high im going to give you a low score. (im aware this could be problematic but if your concept can easily be picked up and used well by someone on their first game but that 1000 game player will be unstoppable it going to bad for everyone involved)
interactionsitems, champions etc. the more the merrier. as long as they make sense for your champion :P (i can omit this one aswell)
[sg-poppy]