"if it aint broke lets break it" -riots design philosophy since pre season 6
since pre season 6 riot has been making seriously questionable choices. changing items that have been put into a healthy state just to put them in a broken state.
making changes to masteries that were carefully crafted to not have one tree be too strong while also making each tree have choices to help you with a speicific playstyle or matchup. just for the new masteries to litteraly warp the entire game and to have champions balanced entirely balanced around their interaction with a single keystone.
changes to slightly under preforming or over preforming champions that anyone could tell would put the champion in a problematic state where in most cases a small numbers tweak or meta shift would put them back into place.
removal of green wards
and tricket upgrades
because low elo dint use them enough????? not to mention pink wards hp being lowered just so jhin wouldnt spend ages clear it insted of just making jhins last shot do two damage to it..
and the cherry ontop has to be riots unwillingness to go back on any of their changes fully on just about anything regardless of what the change resulted in...
is pretty disgusting though too. What should be a "They won't see me gank their lane because I am an assassin" is now a "Lol sorry were you trying to ward your jungle?" The item should just prevent wards from seeing you, not let you destroy wards
Malzahar_cough cough_
If it IS broke, let it rot and simmer for a while
....