Trill, the Guardian of the Shadow Isles

Stacona·6/30/2017, 5:46:56 PM·2 votes·295 views

Trill is a dove-like creature, she is around 68 cm [approx. 2'3+"] tall that is as white as snow and always shining.

Trill is one of the great guardians of Runeterra, she is located around the Shadow Isles, not to keep those from getting in, but to keep the dead from getting out. Her bright white light she emits constantly allows for her small size to really be something to be seen and feared, especially among the darkness and thick fog. This light is considered by many as a "holy light", but this is simply not the case, it is light that contains very powerful magic that is in a controlled state, so Trill can produce much destruction at any moment including the ability to kill even those classified as "already dead".

Despite Trill always emitting a bright white light there are moments of trickery she can perform to "hide" the light so she can sneak around undetected in order to discover devious plans of others since no one will say anything or do anything out of place if they know she is around.


Basic Attack Range: 600 / 150 units Attack Speed: 0.575 +4% per level / 0.694 +7% per level Movement: 335 units per second


Inescapable Shine (Passive): Enemies struck by Trill's abilities are grounded for 0.5 second and slowed by 10%(+15% per 100AP) when moving away from Trill, maximum 80% slow.

Bright Light: Brush stealth is disabled for Trill and nearby enemies while she is emitting bright light.

Light Arrow (Q): Cooldown: 1 second; Cost: 18/21/24/27/30 mana; Range: 1000 units Passive: Light Arrow's cooldown reduction and cooldown reduction cap is multiplied by 130/135/140/145/150%.

Active: Trill fires an arrow of light in the target direction dealing 40/55/70/85/100(+40%AP) magic damage to the first enemy struck, double damage against minions. This deals true damage if it strikes the target from behind.

Light Arrow's skill key can be held down to use immediately off cooldown, firing its shot towards the mouse cursor.

Eerie Glow (W): Cooldown: 14/11/8/5/2 seconds; Cost: 50 + 4/8/12/16/20 mana per second Passive: Trill's basic attacks deals 2/2.5/3/3.5/4%(+2% per 100AP) of target max health as bonus magic damage on-hit. Trill's melee attacks apply Inescapable Shine.

Toggle: Trill disguises her light in an eerie glow, causing to enter camouflage and increase her total movement speed by 10/15/20/25/30%. While Trill's light is disguised she cannot use her Light abilities, loses 450 attack range, but her attack speed is greatly increased. This camouflage persists while in combat.

Light Intensified (E): Cooldown: 14/12.5/11/9.5/8 seconds; Cost: 100 mana; Range: 400 units / Global Trill quickly bolts to the target location gaining 80/95/110/125/140(+120%AP) shield for 4 seconds. If a Light Arrow is in play then Trill will quickly bolt to the closest Light Arrow instead.

Brilliance of the Guardian (R): Cooldown: 150/110/70 seconds; Cost: 100 mana; Range: 600 units Trill unveils the full power of her light around her dealing 250/300/350(+100%AP) magic damage to struck enemies. If enemies were facing her then they are stunned for 2.5 seconds.


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