Trix, the Grand Bug Enthusiast

Stacona··1 votes·1,715 views

Trix is a female yordle that is absolutely obsessed with bugs! She not only is obsessed with and loves the little guys, but she can also communicate with them - understanding and speaking their language. They are her best friends and she even has rare bugs that no one has ever seen before they are so rare, one might say special one-of-a-kind species...

They are more than just her hobby and passion, but some of these bugs are battle ready and ready to serve and protect Trix at any moment notice! Though Trix herself is ill suited for combat, her leadership and kindness is not, directing her best friends to win every challenge and battle that comes their way!


Trix is a commander-mage, leading her army of insects to win her battles for her, of course if you send your buddies to just die they may lose your trust and will not obey you for awhile. Trix is completely useless on her own, she is 100% reliant on her insects for her damage output, so lead your troops wisely and dominate the battle field... or suffer the consequences...

Trix is a micro-managing heavy champion, but relatively straight forward and simple to play as. With that said, the great Trix players are going to be really good, while the new Trixes have a lot to be desired for the most part...


Attack Range: None Movement: 340 units per second; bugs move 25% faster than Trix Attack Speed: None, +4% per level, bug attack rate scales with attack speed Attack Damage: None / Cannot Gain Any Defense: Average Range Mage


Bug Leading (Passive):

Trix is a commander of an army, an army of bugs! She must always prove she is a great leader to earn the trust of her brave soldiers, up to a 5 star rating, maintaining this 5 star rating offers a morale boost to your brave soldiers, doubling their movement speed and an additional effect. Some bugs will leave the battle field if your star rating is too low, being automatically summoned again when you acquire the minimum star rating for that bug once again.

If Trix continually relies on a bug too heavily to do everything, aside from her first and most loyal companion, Benny, she will lose a star. Reversely, remembering to use your entire army will grant you a star.

If your army is receiving too much damage, though they can never be directly killed off, Trix will lose a star. Reversely, keeping your army safe and taking minimal damage will cause Trix to gain a star.

Benny, the Faithful Beetle: Benny will always be by Trix's side, staying within 650 range to her and having melee ranged attacks, he deals 50 - 100 (+45%AP) physical damage for his attacks. These attacks follow all of the same rules as a basic attack. Benny will only attack what Trix ordered him to attack. Benny cannot be attacked.

Every 12th basic attack from Benny offers Trix a star, and receives this twice as fast when attacking enemy champions, enemy structures, and epic monsters. Benny however cannot grant Trix a 5 star rating.

Attack Speed: 0.694 attacks per second

Cooldown Reduction offers twice as much Bonus Attack Speed instead, up to 80% from this source.

(All bugs reveal the area around them.)

Ant Army (Q):

Rating Requirement: N/A; Leash: 700 units; Attack: 75 units

Though they may appear generic, they are grand in numbers! Every star that Trix has will summon another ant soldier at her disposal, traveling in a heard together, taking turns attacking, and dealing 4/8/12/16/20(+10%AP) magic damage per attack.

At 5 stars, there are 3 additional ants that are summoned.

Attack Speed: 0.585 attacks per second

Active: Order the Ant Army to move or attack.

Grizzle, the Bombardier Blex (W):

Rating Requirement: 3 Stars; Leash: 1050 units; Attack; 0 units; Explosion: 350 units

With powerful wings and a venomous bomb that he shoots out below him, will cause an explosion that deals 100/130/160/190/220(+80%AP) magic damage to struck enemies and stunning for 1.5 seconds.

At 5 stars, Grizzle attacks twice as fast, but stuns for only 0.75 second.

Attack Speed: 0.174/0.183/0.192/0.201/0.210 attacks per second

Active: Order Grizzle, the Bombardier Blex to move or attack.

Passive: When Trix is below 40% health and Grizzle is not summoned, then Benny will stun his next target for 1.5/1.75/2/2.25/2.5 seconds, but he and any other bugs cannot attack the target while stunned. This occurs one time every 7 seconds.

(Grizzle is a flier, able to fly over all units and terrain.)

Ax and Vy, the Twin Bloomers (E):

Rating Requirement: 2 and 4 Stars; Leash: 600 units; Attack: 300 units

Ax or Vy will be summoned at random at a 2 star rating and the other will be summoned into play at a 4 star rating.

Ax will deal 30/45/60/75/90(+40%AP) magic damage. Vy will slow enemies down by 15/20/25/30/35% for 1.5 seconds.

At 5 stars, Ax will deal double damage and Vy will slow for double the power.

Attack Speed: 0.565 attacks per second

Active: Order Ax and Vy, the Twin Bloomers to move or attack.

(Ax and Vy are fliers, able to fly over all units and terrain.)

Khan, the Ginormous Guulok (R):

Rating Requirement: 5 Stars; Leash: Global; Attack: 750 units

With giant claws, Khan strikes at his target, dealing 60/100/140(+60%AP) plus 12%(+1% per 100AP) of the target's maximum health as magic damage. Khan moves 55% slower than all of the other bugs. Khan is so massive that he can even block enemy abilities and attacks that get in his way!

Attack speed: 0.545 attacks per second

Active: Order Khan, the Ginormous Guulok to move or attack.

Passive: It is 35/70/105% easier to gain a star. It is 15/30/45% harder to lose a star.


UPDATE NOTES:

Grizzle, the Bombardier Blex: Damage increased to 100/130/160/190/220 +80%AP from 80/120/160/200/240 +65%AP magic damage Stun duration increased to 1.5 from 1.25 seconds; reduced value remains at 0.75 second

Base attack speed lowered to 0.174/0.183/0.192/0.201/0.210 from 0.235 attacks per second 5 star rating still doubles the attack speed, but this is obviously affected by the base attack speed

(Attack speed might have been too high and could lead to some rare, but still abusive scenarios with an extreme attack speed build, so this should prevent perma stunning or near perma stunning scenarios entirely.)

(The lower attack speed helps make Grizzle feel more like a spell and have the player a lot more conscious of his attack usage since his has an area stun, a very power thing so misuse is very punishing. The base attack speed scaling with ranks will feel more like a base cooldown decreasing with rank ups, which helps make it feel similar to other stun abilities. Damage up because of a lower attack speed.)


(Some other bugs might be changed a bit in the future to feel more spell-like rather than attackers, we will see.)


10 Comments

davidesfed1 votes

Hey! This champ idea is great! I loved it, it's so cool and unique, but I have a few questions for you:

  1. Does the bugs always stay on the ground or are they summoned like Ivern's Daisy?
  2. The bugs are kinda like Azir's Sand Soldier, they substitute Trix's basic attacks and cannot be dealt damage, right? Or it's just Benny that is Trix's aa while the other bugs are more like Zyra Plants except that they move?
  3. it is possible that more bugs, aside from Benny, are summoned and attacking at the same time ?
Stacona1 votes
  • One of them can fly all the time over anything and everything. But as long as you meet and maintain the star rating requirement, they are permanently summoned. They summon from Trix's location when they do get summoned. They move 25% faster than Trix, 150% faster at 5 stars, except for Khan which moves more similarly to Trix's movement speed.

  • Benny is the only one that is her basic attack, the others act like spells and cannot attack structures, Benny obviously can attack towers and apply on hit effects (also life steal, critically strike, etc.). She cannot ready sheen effects so Lich Bane is worthless.

  • Benny is always invincible since he applies as her basic attack. The other bugs do not block skill shots, can be attack directly only be enemy champions, and are technically invincible, but if they receive too many hits from abilities that pass through them or from champion attacks you lose a star which can cause them to leave the playing field. Exception to this is Khan being the ultimate that will block applicable skill shots and attacks that would intercept him, so he has slight wind wall elements to him, though more like a Braum shield since receving too many hits in a short time loses a star and despawns him since he is only spawned into play at 5 stars.

(Area damage from dragon and baron does count as hits toward losing a star, if the bugs get hit by it, again Benny does not count towards this.)

She can melt epic monsters with all of her bugs summoned out into play, something to be aware of when against her to keep close watch on those objectives, similar to Heimerdinger.

  • As long as you meet that skill's star requirement and maintain it, they remain permanently summoned. None of the bugs attack automatically without being directly told to attack something (when they are told to attack something and others are in their leash range when it dies, they will automatically attack the next thing like how basic attacks would work). Moving too far away snaps the bug to Trix's location, exception for Khan who has an unlimited leash range, the balance is that relying too heavily on him loses a star and despawns him since he is only summoned at the max 5 star limit (hardest to summon, easiest to lose, appropriate for his power of an ultimate between his attack range and hard hitting damage).

Star rating is dynamic to earning and losing stars, more stars you have, the harder it is to earn them and easier it is to lose them. Benny is the only static thing that does lower attack requirement for a star with the ultimate's passive, also why he cannot grant a 5 star rating, you need to properly earn your ultimate with good gameplay and not mindlessly attacking something.


I also tried to keep her threat level somewhat near a champion's ranged attacks to try to avoid super save Azir scenarios, plus the bugs can be interacted with the enemy team which helps with reducing frustrations when playing against Trix. As long as the enemy feels like there is something they can do remove a threatening bug, then they won't feel cheated if they die to her, especially since all of the bugs have to travel to their location and do not just magically appear out of thin air to a location.

davidesfed1 votes

Ok so they remain on the battlefield until you have the required number of stars. So my question is, what size are they? Maybe something like Elise spiders? Bigger? Smaller? Because if they remain always on the battlefield and are too big, they would cover a lot of the map. On the other hand, if they were too small, I think it could be confusing to see a million bugs gathered in the same place at the same time. For this reason, I think it could be better if they could be summoned like Daisy. You click near you and the bug appear instantly. Then they have to travel to the target location. Maybe you could make all Trix's skill active abilities that summon bugs and then give her ult a passive that states that Trix can have a maximun of 2/3/4 bug summoned at the same time aside from Benny. I think this way could be easier to play and to understand, while remaining an interesting and fresh mechanic, that I would love to see in League someday.

Stacona1 votes

They vary in size.

Khan is like big Cho'Gath size, the ants won't even be half the size of Trix who is already a yordle - massive for an ant though. Ax and Vy be half-yordle size and Grizzle be less than double yordle size. Benny barely bigger than the ants.

Khan is the biggest threat since he can actually block enemy abilities and attacks, the others (but Benny) acknowledge the pass through of abilities as a hit, but do not actually interact with them.


The actives give full control of the bugs, Benny has less control since he only obeys basic attack actions, but this allows Trix to freely move and attack since they are two different sources. Best for the summons to be automatic for meeting the requirement and make it easier on the player where they only need to worry about ordering the bugs around with their corresponding ability slot, also makes it less frustrating for the opponent as there are more opportunities to take stars away from Trix and reduce her power levels.

I do not want an RTS champion to feel automatic, this is when gameplay becomes less interesting and balance problems emerge from it. As long as the bugs are interactive for the player and opponent, the balance of the game remains intact. Also helps with power clarity where 5 stars is super sane mode and less than 3 is reduced to old support value, but without the utility and ward holder.


Including Benny, the basic attack bug, there are really only 5 locations of threats to worry about. The chaos of teamfights both helps and hurts Trix at the same time. Helps because of the added chaos of up to 5 more sources of threats to worry about, but hurts because of enemy champions means it is really easy for her stars to get taken away - very much a double-edged sword. Where as with skirmishes it is easier to track the bugs, but harder to deny stars with less hits that can come out from 1 or 2 champions.


For the record, the ultimate passive already helps keep more bugs active at one time, scaling with rank up. Since star rating = active bugs, plus more clarity knowing certain bugs are only in play based on her star rating and her power corresponds to it as well. She can only have her ultimate bug and 5th source of damage from playing well and since it is the max limit it means it is also the easiest to take away as well.

I also do not want choice of what bug to use, but the positioning of the bugs as well and the micro managing use of them all. Rotational choice is already in play since you can lose stars if you use a single bug too much without use of the others.

Also more clarity with everything spawning from Trix's location as well, that way the enemy team knows where the source of the power is coming from.

davidesfed1 votes

Ok now I understood your point. Sorry for being so pressing, I really didn't take in to consideration the fact that stars are always changing, going up or down depending on the situation. You really did a good job, but I have just a last question. How do bugs interact with big and epic monsters?

Stacona1 votes

Everything ignores them, enemy champion can directly target them however, but single target abilities will only apply as a hit and not stop on them excluding Khan which is his utility function to stops attacks and abilities in his path (that also means he is taking a lot of hits and you lose 5 star rating quickly, so unlike Windwall, Khan will be despawned taking enough "damage"). The damage the source does is irrelevant, it just counts hits, so no difference between a support auto or a marksman auto, marksmen can get more hits with their attack speed.

Some Epic Monsters have area damage and that will count towards hits on the bugs if it hits them. You cannot have them tanking Baron or Dragon however (except for Khan whose ability can actually block their attacks).

Benny cannot be interacted with at all since he is the basic attack, so abilities that pass through him do not do anything and will not drop the star rating at all. So he cannot be attacked either since it would be a pointless thing for the enemy to do. It makes an interesting thing for a ranged mage to have melee basic attacks however, so you can kite him and out run past his leash range to not get hit, the first basic attack where it can be avoided. She also cannot interact with the ranged effect items, only the melee effect items and get melee bonuses (this is why she cannot gain any attack damage benefits, prevents any kind of hydra or empowered frozen mallet abuse).

The other bugs can apply rylais and spell vamp, but not frozen mallet or life steal.

davidesfed1 votes

Ok so if I take Trix in the jungle, I will be able to get 5 stars rather quickly, am I right? The only downside of this is that Trix herself has to tank monster aggro, but this does not decreased star rating, right?

Stacona1 votes

Using one or two (except for Benny) too much loses stars as well, as long as you actively use everyone in some form you be gaining stars. Also Benny gets stars for just attacking, but he cannot bring you to 5 stars (significant targets get stars faster).

Never thought of jungle Trix, her sustain damage would make her a good marksman replacement. There are jungle specific tuning that can take place if it would end up being too good, but she still takes damage with no way to heal from monster damage.

Also if it comes too abusive, 5 star rating could be locked to significant targets only interaction since the power of the 5th star should be really hard to acquire and retain.

Stacona1 votes

UPDATE NOTES (1):

Bug Leading: Noted that all bug reveal their area around them. No change took place.

Grizzle, the Bombardier Blex: Noted that he is a flier and able to fly over all units and terrain. No change took place.

Ax and Vy, the Twin Bloomers: (This one I initially brain farted with, for some reason I was treating it like two different spells, but they can only attack the same target no matter what. Also they never had an unique 5 star power.)

Leash range increased to 600 from 550 units

Ax ratio damage increased to 40% from 35%; no longer deals double damage at 4+ stars Vy slow duration increased to 1.5 from 1.25 seconds; no longer double slow power at 4+ stars (At 2 stars, Ax or Vy can spawn and is a true 50/50 random chance, at 4 stars the other spawns in as well having both of them in play.)

Now at 5 stars, Ax deals double damage and Vy has her slow strength doubled (still remains at 1.5 seconds duration).

Ax and Vy are now fliers instead of ground units! This means they can fly over units and terrain, this has also been noted.


Stacona1 votes

UPDATE NOTES (2):

Grizzle, the Bombardier Blex: Damage increased to 100/130/160/190/220 +80%AP from 80/120/160/200/240 +65%AP magic damage Stun duration increased to 1.5 from 1.25 seconds; reduced value remains at 0.75 second

Base attack speed lowered to 0.174/0.183/0.192/0.201/0.210 from 0.235 attacks per second 5 star rating still doubles the attack speed, but this is obviously affected by the base attack speed

(Attack speed might have been too high and could lead to some rare, but still abusive scenarios with an extreme attack speed build, so this should prevent perma stunning or near perma stunning scenarios entirely.)

(The lower attack speed helps make Grizzle feel more like a spell and have the player a lot more conscious of his attack usage since his has an area stun, a very power thing so misuse is very punishing. The base attack speed scaling with ranks will feel more like a base cooldown decreasing with rank ups, which helps make it feel similar to other stun abilities. Damage up because of a lower attack speed.)


(Some other bugs might be changed a bit in the future to feel more spell-like rather than attackers, we will see.)


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