Can we rework Kalista?

kolpy99·2/25/2015, 3:19:54 AM·2 votes·1,270 views

I know no one will care and people are going to shoot me down for anything i say here So im just going to rant

Before i start i'd like to say that i FUCKING LOVE THIS CHAMPION, not mostly from her kit (only her E i like), but from her playstyle, voice, story, etc, she is quickly rising to be my favorite champ. Also, she is the most badass motherfucker there is out there

  1. Her kit Kalista, the Spear of Vengeance

Passive: Not the spear of bunny rabbits

Q: The only ability that makes sense, other than Rend

W: i guess she now has flying tablecloths for wards for no good reason, also, why is it that she only does damage when her teammate is helping?

E: Only other ability that makes sense

R: ???????????????????????????????

On a more serious note, her kit doesnt make any sense to what her story is built around

https://www.youtube.com/watch?v=GnT8jVCyh_E

I will be referring to the video multiple times throughout this

Honestly, she should gain damage from her soulbound partner's death instead of only when he/she is alive Kalista shouldn't have to rely on her ally to do anything when her whole story is her and JUST HER getting revenge for people.

Also, Riot, stop with the stupid mystery "story behind the story" crap

Kalista... That was our name... Must... Remember

Yeah no, Kalista is a fucking badass and she knows it, she's not going to hesitate for a little backstory when she can just kill the life out of people. Some things are left better without mystery Riot

ONTO MY PROPOSAL FOR REWORK, RE-WRITTEN SPELLS WILL BE UNDER THE CONTEXT THIS IS HIGHLY HIGHLY EDITABLE, UNCERTAINTIES WILL BE REPLACED WITH "X"

Martial Poise: Keep it, different animation, NO BUNNYHOPPING. I think it should be the smoke, from the video, she disapears in the smoke (still hittable) and moves with the smoke somewhere else. But the oath-sworn thing?

MARTIAL POISE INNATE: Kalista cannot cancel her basic attack wind-up except by selecting a new attack target who's in range; and her attacks will miss if she loses sight of her target before they hit.

If Kalista enters a movement command while winding her basic attack or Pierce, she will drive through that direction when she launches her attack, dashing a short distance. Martial Poise distance scales with Enhanced Movement, and is increased by 25% when dashing backwards.

Additionally, Kalista begins the game with a unique item, The Black Spear. THE BLACK SPEAR - ACTIVE: Kalista gives the Black Spear to an ally, it will take the place of their Trinket (they can still use their trinket that they bought). Upon reaching 5% Health, that ally can use Black Spear, if they die within the next 5 seconds, Kalista will be summoned nearby if not already close to the ally. After the ally's death, Kalista gains X AD/Magic on-hit/True Damage for X seconds (or until the ally respawns).

ONLY A MAXIMUM OF ONE SPEAR CAN BE IN PLAY AT ANY TIME


Pierce: I don't want to touch this that much, just one thing.

Pierce ACTIVE: Kalista hurls a fast and narrow spear, dealing physical damage to the first enemy struck. If Pierce scores a kill, the spear will continue onward, passing all Rend stacks from the dead victim to the next enemy it hits. Pierce passes through all enemies leaving a stack of Rend in them DOES NOT PROC MARTIAL POISE

I think this is very important, not only is it a small nerf to her mobility (very important), but it will make the spear feel MUCH more powerful instead of a roided basic attack.

Sentinel IS GONE NEW W: Perception of the Decieved (long name i know) Sentinel was a REALLY just... unthoughtful idea... Kalista needs something that is more applicable to her skills instead of a moving ward with a blanket on it

Retribution of the Decieved PASSIVE: After the death of an allied player (within X range), Kalista gains vision of the player who killed that ally for X seconds The highlighted player is slowed based on how close Kalista is near to them (minimum 15%, maximum 40%) (Open for debate) Kalista also gains X% bonus damage against this target Martial Poise's range is reduced by 50% against this target


REND

I already said I wasn't messing with Rend so I'll skip that part

ULTIMATE: FATE'S CALL

The name is good, but the idea of it is scrapped, Kalista is Vengeance, not "Kalista, the Support's Support" Sorry Riot, you're going to have to save this sweet mechanic for someone who fits the boot I love the mechanic by the way Don't base this whole rework on this last spell, I don't have a solid idea on this...

ULTIMATE: FATE'S CALL ACTIVE: Kalista channels soul smoke to slowly creep from under her, marking all enemies caught in it. The enemies are marked in tiers 1-3 (black, blue, then red) based on how many times they have killed an ally. (Count resets for ALL champs after Fate's Call is casted) APPLIES RETRIBUTION OF THE DECIEVED TO ALL MARKED TARGETS The Tier is displayed as a neutral affect in the buffs/debuffs bar

Tier One Enemies: (1-3 kills). Tier one enemies are feared for X seconds

Tier Two Enemies: (4-6 kills). Tier Two enemies are feared for half the time of Tier one enemies, but applies the bonus damage from Black Spear to all caught targets

Tier 3 enemies: (7+ kills). Tier 3 enemies take 20%/25%/30% of current health in magic damage, along with the full fear of Tier one and bonus damage of Tier two.


Please comment if you agree or disagree with any of these and why! Also remember to upvote if you agree!

Onto the story


Kalista is an eternal spirit of retribution, who possesses a cold-burning hatred for all betrayers, deceivers, and traitors. In life, she was a legendary warrior, but while trying to avert tragedy she was betrayed and slain by those she trusted most. Now, she is an undying entity that can be invoked to exact vengeance, but only at great cost: the supplicant's soul becomes forfeit, bound to her for eternity.

"Why would you betray me like this?"

"Because, I wanted to..."

A short slice and the pitter patter of coin

Suddenly soul smoke surrounds the area

"Twisted Fate, your hour approaches." says Kalista through the smoke

"Cheater's just a fancy word for winner."

"You are a vile betrayer, Cardmaster!"

Smoke surrounds Twisted Fate

"It ain't luck, it's Destiny."

He's gone

Twisted Fate

His life of betrayal

And Kalista's of cleansing the betrayers

I'm not a great storyteller but i think a "side quest" of Kalista Vs. Twisted fate would be awesome, i might add more if it comes to me

Notice how i didnt rant with anger or bias, please comment the same way

4 Comments

uhjay2/25/2015, 3:40:35 AM2 votes

You have some great ideas that I agree with for the most part however make sure the support dying doesn't last for as long as the support is dead because then it would be better for the support to use their ult then die late game

Kamiroo Wolf2/25/2015, 4:12:49 AM1 votes

There actually isn't much wrong with Kalista's kit. For instance, her "floating tablecoths" are actually the souls of her past Oath-sworn, such as the Sword-Wife. Think of her kit as a...ghost(in the lag of a better word) who is built around synergizing with those bold enough to take the oath.

As for that story...I'm sorry but that's horrendous compared to her Invocation(starter) lore story, which can be found here

Other than that, I like the tier system you incorporated into her ultimate! I'd love to see that replace her current passive. That hop personally pisses me off but that's merely a personal issue x.x