Mage and Tank Item Overhaul
Clarification:
- Items grant the stats provided by their components; if it builds from Blasting Wand it grants Ability Power. If it builds from Amplifying Tome it probably grants less Ability Power than if it builds from Needlessly Large Rod. In most cases I have tried to avoid giving specific stats because whether I say 80 AP or 100 AP doesn't really change the goal of the item - and it's the concepts that I'm suggesting.
- Items also only build from the recipe stats. If an item says it builds from X + Y, then X + Y is all it builds from. I have not explicitly stated that items have been removed from the recipe.
Removed items:

#Tank Item Overhaul
Goals
- Remove Chain Vest, Giant's Belt and Negatron Cloak in their current form. "More" shouldn't be an option when making the decision of what to buy - there should be choices.
- Regarding Magic Resistance specifically - make the items more appropriate for the damage paradigms of casters.
- Add more advanced items with actives to compliment early-mid game decision making. Need an engage to help you through the laning phase? Need a shield?
- Make some of the existing advanced items more flexible for combining with other items, e.g. Jaurim's Fist.
Armor reagents Image
Chain Vest (Cloth Armor)
- UNIQUE Passive - Adamant: Blocks the next basic attack that would deal more than 20% of your current health. This cannot happen again for 25 seconds.
- Builds into: Dead Man's Plate, Guardian Angel and Thornmail.
Glacial Shroud (Cloth Armor + Sapphire Crystal)
- UNIQUE Active - Icy: Slows the movement speed of nearby enemy units by 25% for 2 seconds. 60 second cooldown.
- Builds into: Frozen Heart and Iceborn Gauntlet
- Notes:
- Randuin's Omen has received a new passive.
- Zeke's Harbinger is currently missing.
http://vignette1.wikia.nocookie.net/leagueoflegends/images/2/24/Quill_Coat_item.png/revision/latest/scale-to-width-down/36?cb=20140626011315 Quill Coat (Cloth Armor + Cloth Armor)
- UNIQUE Passive - Barbs: Reflects half the damage from basic attacks that exceed 10% of your current health back to the attacker as magic damage.
- Builds into: Thornmail
Raptor Cloak (Cloth Armor + Rejuvenation Bead)
- UNIQUE Passive - Point Runner: Grants up to 20% bonus movement speed that builds up and falls off over 2 seconds while near turrets and Rally Points.
- Builds into: Banner of Command, Ohmwrecker, Orb of Winter, Sunfire Cape, Stark's Fervor and Zz'Rot Portal
Warden's Mail (Cloth Armor + Cloth Armor)
- UNIQUE Passive - Cold Steel: When hit by a basic attack, you slow the attacker's attack speed by 15% for 1 second.
- Builds into: Frozen Heart and Randuin's Omen
Health reagents Image
Bami's Cinder (Ruby Crystal)
- UNIQUE Passive - Immolate: Deals between 7 and 14 magic damage per second to nearby enemies based on your current health, dealing more damage at full health. 50% bonus damage to minions and monsters.
- Builds into: Abyssal Scepter, Cinderhulk and Sunfire Cape
Guardian's Horn (Ruby Crystal + Rejuvenation Bead)
- Health regeneration lowered to 50% from 125%.
- UNIQUE Active - Battle Cry: Gain 30% movement speed for 3 seconds. 25 second cooldown. Nearby enemy spell casts reduced the cooldown by 1 second.
- Builds into:Martyr's Gambit, Randuin's Omen, Righteous Glory, Stark's Fervor and Trickster's Glass.
- Armor and Magic Resistance removed from active.
Jaurim's Fist (Ruby Crystal)
- Attack damage removed.
- UNIQUE Passive - Conquest: Killing a unit permanently grants 5 health, stacking up to 200 health.
- Builds into: Dead Man's Plate, Frozen Mallet, Overlord's Bloodmail, Rylai's Crystal Scepter, Sterak's Gage, Titanic Hydra and Warmog's Armor.
Kindlegem (Ruby Crystal)
- UNIQUE Passive: 10% Cooldown Reduction.
- Builds into: Face of the Mountain, Locket of the Iron Solari, Martyr's Gambit, Ohmwrecker and Spirit Visage.
http://vignette2.wikia.nocookie.net/leagueoflegends/images/2/26/Regrowth_Pendant_item.png/revision/latest/scale-to-width-down/36?cb=20130319091322 Crawler's Heart (Rejuvenation Bead + Rejuvenation Bead)
- Grants 100% base health regeneration.
- UNIQUE Passive - Adaptive Regeneration: On champion takedown and levelling up, restores 150 health over 8 seconds.
- Builds into: Overlord's Bloodmail and Warmog's Armor.
Guardian Horn upgrades Image
http://vignette2.wikia.nocookie.net/leagueoflegends/images/7/70/Martyr%27s_Gambit_item.png/revision/latest/scale-to-width-down/36?cb=20150707235518 Martyr's Gambit (Guardian's Horn + Kindlegem)
- UNIQUE Active: Blinks to the target allied champion (550 range) and fuses with them for the next 3 seconds. While fused with an ally, you are unable to act and redirect 60% of the damage they take (after their mitigations) to yourself as true damage as well as granting them 30% movement speed for 3 seconds. You are unable to act while bound to an ally. 90 second cooldown.
- Martyr's Gambit is now a fusion similar to Tahm Kench (rather than a tether), except that your target carries the Martyr around. The target will be surrounded by a Martyr-shaped bubble, similar to Orianna's Command Protect, and the Martyr's unit frame will be displayed adjacent to their target (again, similar to Devour).
- Possible balance levers: Only a single instance of damage is blocked within the next 3 seconds, but perhaps increase the redirect to 100% for that one instance; or there is a cap on the amount of damage that can be redirected before forcing the Martyr to exit early.
Randuin's Omen (Guardian's Horn + Warden's Mail)
- UNIQUE Active: UNIQUE Passive - Cold Steel: When hit by a basic attack, you slow the attacker's attack speed by 15% for 1 second, doubled to 30% for 2 seconds if they critically strike.
- UNIQUE Active - Battle Cry: Breaks free of any active slow and root effects and gains 30% movement speed for 3 seconds. 45 second cooldown. Attacks against you reduce the cooldown by 1 second.
Righteous Glory (Guardian's Horn + Kindlegeml)
- Now grants 10% Cooldown Reduction.
- UNIQUE Active - Battle Cry: Grants 60% movement speed to you and nearby allies when moving toward enemies for 3 seconds. When the speed boost ends or upon reactivation, slows surrounding enemies by 80% for 1 second. 90 second cooldown. Nearby enemy spell casts reduced the cooldown by 1 second. champion.
- I would be tempted to add Glacial Shroud to Righteous Glory's build path, but that would mean adding armor and reducing the health value. There's also a lot of health and armor items already.
- An alternative would be to go the Sheen route and remove armor from Glacial Shroud. Sheen + Glacial Shroud into Iceborn would be entirely a mana item, which might actually make Ezreal less obnoxious, but I'm not sure if other Iceborn users would appreciate the change.
http://vignette2.wikia.nocookie.net/leagueoflegends/images/9/92/Trickster%27s_Glass_item.png/revision/latest/scale-to-width-down/36?cb=20150707235519 Trickster's Glass (Guardian's Horn + Needlessly Large Rod)
- UNIQUE Active: Takes on their appearance of the target allied champion for 30 seconds. The disguise includes the target's current health, mana and emotes. The disguise is broken upon casting a spell or attacking, or upon your or the disguise's health being dropped to 0. 90 second cooldown.
- To off-set the pseudo-blink on Martyr's Gambit, Trickster's Glass has lost its blink - but it would still have range on the active. Trickster's Glass has also been promoted to a high-utility AP item specifically designed for deceptive assassins.
http://vignette4.wikia.nocookie.net/leagueoflegends/images/5/54/Zeke%27s_Herald_item.png/revision/latest/scale-to-width-down/36?cb=20130319091845 Stark's Fervor (Guardian's Horn + Raptor Cloak)
- UNIQUE Passive - Point Runner: Grants up to 20% bonus movement speed that builds up and falls off over 2 seconds while near turrets and Rally Points.
- UNIQUE Active - Rally: Places a Rally Point at the target location for 8 seconds that grants nearby allied champions 20 bonus damage (doubled versus structures) with as well as Point Runner. 120 second cooldown.
Magic Resistance reagents Image
http://vignette4.wikia.nocookie.net/leagueoflegends/images/4/43/Emblem_of_Valor_item.png/revision/latest/scale-to-width-down/36?cb=20130319090321 Emblem of Valor (Null-Magic Mantle + Rejuvenation Bead)
- UNIQUE Passive - Valor: Shields you from the next 30 (+10 per level) magic damage. The shield regenerates at a rate of 5 per second if you have not taken damage from an enemy champion in the last 9 seconds.
- Builds into: Locket of the Iron Solari, Odyn's Veil, Orb of Winter (Howling Abyss), Wit's End and Zz'Rot Portal (Classic).
Hexdrinker (Null-Magic Mantle + Long Sword)
- UNIQUE Passive - Lifeline: If you would take magic damage that would reduce you below 30% maximum health, you first gain a shield that absorbs 100 (+10 per level) magic damage. 90 second cooldown.
- Builds into: Maw of Malmortius
Quicksilver Sash (Null-Magic Mantle)
- UNIQUE Active - Quicksilver: Creates a spellshield that blocks the next enemy ability within 1.5 seconds. 45 second cooldown.
- Builds into: Banshee's Veil, Dervish Blade (Treeline), Guardian Angel, Mercurial Scimitar (Rift), Mikael's Crucible and Moonflair Spellblade. *Controversial change: Quicksilver is now an activated spell shield, rather than a cleanse. This change is then carried across to its upgrades, including building toward new upgrades, each with a unique flavour for being successful.
Spectre's Cowl (Null-Magic Mantle + Ruby Crystal)
- UNIQUE Passive - Spectre's Regeneration: Grants 150% base health regeneration for 10 seconds after taking damage from an enemy champion.
- Builds into: Banshee's Veil, Force of Nature, Odyn's Veil and Spirit Visage.
Emblem of Valor upgrades Image
Locket of the Iron Solari (Emblem of Valor + Kindlegem)
- UNIQUE Passive - Valor: Shields you from the next 30 + (15 × level) magic damage. The shield regenerates at a rate of 30 per second if you have not taken damage from an enemy champion in the last 15 seconds. While shielded, you gain VALOR'S AID.
- UNIQUE PASSIVE - VALOR'S AID: Nearby allied champions generate a magic damage shield at a rate of 30 per second, up to 30 + (15 × level), if they have not taken damage from a champion in the last 1.5 seconds. Valor's Aid will not stack with Valor, if the ally possesses their own source of Valor.
http://vignette2.wikia.nocookie.net/leagueoflegends/images/1/19/Odyn%27s_Veil_item.png/revision/latest/scale-to-width-down/36?cb=20130319091051 Odyn's Veil (Emblem of Valor + Spectre's Cowl)
- UNIQUE Passive - Valor: Shields you from the next 30 + (10 × level) magic damage. The shield regenerates at a rate of 30 per second if you have not taken damage from an enemy champion in the last 1.5 seconds. All damage mitigates by Valor is stored, up to 400).
- UNIQUE Active: Deals 200 (+Stored Damage) magic damage to nearby enemies. 90 second cooldown. Does not store damage while on cooldown.
Wit's End (Emblem of Valor + Recurve Bow)
- UNIQUE Passive: Deals 30 bonus magic damage on-hit.
- UNIQUE Passive - Valor: Basic attacks generate a shield that mitigates the next 30 magic damage for 3.5 seconds, stacking up to 300. The shield will decay when out of combat for 25 seconds.
- Magic resistance shred removed.
Zz'Rot Portal (Emblem of Valor + Raptor Cloak)
- UNIQUE Passive - Valor: Shields you from the next 30 (+10 per level) magic damage. The shield regenerates at a rate of 30 per second if you have not taken damage in the last 9 seconds.
- Every fourth Voidspawn is no longer empowered.
- Voidspawn now spawn with a 30 (+10 per level) magic damage shield.
Quicksilver Sash upgrades Image
Banshee's Veil (Quicksilver Sash + Spectre's Cowl)
- UNIQUE Active - Quicksilver: Creates a spellshield that blocks the next enemy ability within 1.5 seconds. 45 second cooldown. Successfully blocking an ability restores 10% of your maximum health. 45 second cooldown.
Dervish Blade (Quicksilver Sash + Stinger)
- UNIQUE Active - Quicksilver: Creates a spellshield that blocks the next enemy ability within 1.5 seconds. 45 second cooldown. Successfully blocking an ability grants 50% bonus movement speed for 2 seconds. 45 second cooldown.
Guardian Angel (Quicksilver Sash + Chain Vest)
- UNIQUE Active - Quicksilver: Removes all debuffs from your champion and creates a spell shield that blocks the next enemy ability within 1.5 seconds. 120 second cooldown.
- Guardian's Angel does not retain Chain Vest's Adamant passive, but features the more powerful "If you take all your remaining health you get back up again".
Mercurial Scimitar (Quicksilver Sash + Pickaxe + Vampiric Scepter)
- UNIQUE Active - Quicksilver: Creates a spellshield that blocks the next enemy ability within 1.5 seconds. 45 second cooldown. Successfully blocking an ability grants 50% bonus movement speed for 2 seconds. 45 second cooldown.
Mikael's Crucible (Quicksilver Sash + Chalice of Harmony)
- UNIQUE Active - Quicksilver: Places a spell shield on the target ally and yourself that blocks the next enemy ability within 1.5 seconds. 120 second cooldown. If there is no valid target under the cursor, Quicksilver will automatically select the nearest allied champion.
Moonflair Spellblade (Quicksilver Sash + Seeker's Armguard)
- Tenacity removed.
- UNIQUE Active - Quicksilver: Creates a spellshield that blocks the next enemy ability within 1.5 seconds. Successfully blocking will grant 99% Tenacity that decays down to 35% over 3 seconds. 45 second cooldown.
Misc changes Image
Banner of Command (Raptor Cloak + Fiendish Codex)
- Health and MR removed.
- Now grants Armor.
- Now grants Passive - Point Runner.
- UNIQUE Active - Promote: Greatly increases the power of a lane minion and grants it heavily increases resistance to physical damage. Additionally, the promoted minion is considered a Rally Point. 120 second cooldown.
- The physical resistance could be in the form of a physical damage shield, perhaps blocking the next 5 instance of physical damage from a champion or structure. The shield would regenerate after a time.
- Promote could convert the target minion into a specialized unit, such as the Ironback. Heck, the item's active could be reworked to convert the target minion into a Brawler (Caster -> Plundercrab; Siege -> Ironback; Melee -> Razorfin), each with a different empowerment.
Cinderhulk (Bami's Cinder)
- UNIQUE Passive - Immolate: Deals between 12 and 24 magic damage per second to nearby enemies based on your current health, dealing more damage at full health. Damage is increased by up to 50% based on time in combat and is doubled versus non-champions.
http://vignette1.wikia.nocookie.net/leagueoflegends/images/3/37/Force_of_Nature_item.png/revision/latest/scale-to-width-down/36?cb=20130319090334 Force of Nature (Spectre's Cowl + Aether Wisp)
- UNIQUE Passive - Spectre's Regeneration: Grants 5% movement speed and 75% base health regeneration. These bonuses are doubled if you have taken damage from an enemy champion in the last 10 seconds.
Frozen Heart (Glacial Shroud + Warden's Mail)
- UNIQUE Passive - Cold Steel: When hit by a basic attack, you slow the attacker's attack speed by 15% for 1 second.
- UNIQUE Active - Icy: Slows the movement speed of nearby enemy units by 40% and applies Cold Steel for 2 (+1 per 500 bonus mana) seconds, as well as granting you 15% attack speed per enemy hit for twice that duration. 60 second cooldown.
Ohmwrecker (Raptor Cloak + Kindlegem)
- UNIQUE Active: Grants nearby allied towers invulnerability and prevents nearby enemy towers from attacking and for 3 seconds. 120 second cooldown. Turrets cannot be affected more than once by the same effect for 8 seconds.
Sunfire Cape (Raptor Cloak + Bami's Cinder)
- UNIQUE Passive - Point Runner: Grants up to 20% bonus movement speed that builds up and falls off over 2 seconds while near turrets and Rally Points.
- UNIQUE Passive - Immolate: Deals between 20 and 40 magic damage per second to nearby enemies based on your current health, dealing more damage at full health. This damage is in turn increased by 1% for every 1% of your target's current health, dealing 80 damage if you're both full health.
Thornmail (Chain Vest + Quill Coat)
- UNIQUE Passive - Adamant: Blocks the next basic attack that would deal more than 20% of your current health, reflecting half the damage blocks. This cannot happen again for 25 seconds.
- UNIQUE Passive - Barbs: Reflects half the damage from basic attacks that exceed 10% of your current health back to the attacker as magic damage.
#Mage Item Overhaul
Goals
- Address the known goals of Riot's upcoming Immobile Mage Itemization pass - namely, CDR/Mana/Mana Regeneration items; and the lack of CDR items for Mages.
- Add more advanced items. When trying to come up with some interesting effects I quickly realized how few reagent combinations there were for Mages.
- Accompanying the above goal - more interesting passives, akin to Giant Slayer from the Marksman overhaul.
Ability Power Reagents Image
Aether Wisp (Amplifying Tome)
- UNIQUE Passive: 5% bonus Movement Speed
- Builds into: Ardent Censer, Force of Nature, Hextech Gunblade, Lich Bane, Luden's Echo and Runic Echoes.
- I currently have a mock up for an Aether Wisp rework that functions like
, where you expend 100 charges to do bonus damage on an ability. This change is carried over into its upgrades.
Fiendish Codex (Amplifying Tome)
- UNIQUE Passive: 10% Cooldown Reduction
- Builds into: Athene's Unholy Grail, Banner of Command, Frost Queen Claim, Lost Chapter, Nashor's Tooth, Nilbog's Sceptre, Pox Arcana and Will of the Ancients
Gorgon's Eye (Amplifying Tome + Amplifying Tome)
- UNIQUE Passive: Reducing an enemy champion below 40% of their max health applies Strife. Strife inflicts Grievous Wounds for 4 seconds, after which it deals 100 magic damage. 60 second per-target cooldown.
- Builds into: Blackfire Torch
Hextech Revolver (Amplifying Tome + Amplifying Tome)
- UNIQUE Passive - Spell Vamp: You restore health equal to 100% of the ability damage you deal. Healing from Spell Vamp cannot exceed 12 (+1 per level) (+8% AP) over a 6 second period.
- Builds into: Hextech Gunblade and Will of the Ancients
Haunting Guise (Amplifying Tome + Ruby Crystal)
- UNIQUE Passive - Torment: Ability damage applies a burn that deals 1.5% current health every half second for 1 / 2 / 4 seconds (DOT / AOE / Single Target + Multi Hit). Malice has no effect on targets below 40% of their maximum health.
- Builds into: Liandry's Torment
http://vignette2.wikia.nocookie.net/leagueoflegends/images/3/31/Lost_Chapter_item.png/revision/latest/scale-to-width-down/36?cb=20150707235734 Lost Chapter (Fiendish Codex + Forbidden Idol)
- UNIQUE Passive - Ordained: 20% Cooldown Reduction
- Builds into: Morellonomicon, Netherstride Grimoire, Rite of Ruin and Vile Scripture
Mejai's Dark Seal (Amplifying Tome)
- UNIQUE Passive - Glory: Grants 5 ability power for a champion kill or 2 ability power for a champion assist, up to 40.
- Builds into: Rabadon's Deathcap and Rod of Ages
Seeker's Armguard (Amplifying Tome + Cloth Armor + Cloth Armor)
- UNIQUE Passive - Conquest: Killing a unit grants 0.5 armor and 0.5 ability power, stacking up to 15 armor and 15 ability power.
- Builds into: Moonflair Spellblade and Zhonya's Hourglass
Void Staff (Blasting Wand)
- UNIQUE Passive - Banish: Your magic damage ignores 30% of your target's bonus magic resistance.
- Builds into: Blackfire Torch and Liandry's Torment
New Ability Power Items Image
http://vignette1.wikia.nocookie.net/leagueoflegends/images/9/9f/Meki_Pendant_item.png/revision/latest/scale-to-width-down/36?cb=20130319090745 Veilripper (Blasting Wand)
- UNIQUE Passive - Oppression: Grants 10% bonus magic damage versus targets with impaired movement.
- Builds into: Nilbog's Sceptre
http://vignette3.wikia.nocookie.net/leagueoflegends/images/a/a8/Deathfire_Grasp_item.png/revision/latest/scale-to-width-down/36?cb=20130731230043 Nillbog's Sceptre (Veilripper + Fiendish Codex)
- UNIQUE Passive - Oppression: Grants 1% bonus magic damage for every 4% that the target's movement speed is slowed, or 25% bonus magic damage versus immobilized targets.
The Oppression passive is inspired by a lesser appreciated portion of Liandry's Torment's effect; moved to a new item entirely. Similar to Giant Slayer, this item is designed to give a conditional power increase. The general lack of innate crowd control upon assassins also makes this item inherently favours by mages, although it's not a bad purchases on assassins depending on their team comp. Note that unless it can be special-cased -- and I don't think it should be -- the ability that applies the crowd control will not be empowered - e.g. Summon Tibbers will not do more damage, but Annie's follow up on the stunned targets will.
http://vignette1.wikia.nocookie.net/leagueoflegends/images/7/71/Priscilla%27s_Blessing_item.png/revision/latest/scale-to-width-down/36?cb=20130110021724 Pox Arcana (Needlessly Large Rod + Fiendish Codex)
- UNIQUE Passive - Pox: Applies a stack of Pox for 10 seconds whenever you deal ability damage, stacking up to 5 times.
- UNIQUE Active - Disease Harvest: UNIQUE – POX: Deals 100 magic damage plus 20 (+5% AP) per stack of Pox (maximum of 200 (+25% AP)) to all nearby enemies affected by Pox, and restores 5% of your maximum mana for every Pox stack harvested. 60 second cooldown.
- I decoupled this item from the Lost Chapter collection because I felt like it was too obvious a choice and I liked the decision making behind the other choices of Lost Chapter.
http://vignette1.wikia.nocookie.net/leagueoflegends/images/0/06/Blackfire_Torch_item.png/revision/latest/scale-to-width-down/40?cb=20130116010202 Blackfire Torch (Gorgon's Eye + Void Staff)
- UNIQUE Passive - Banish: Your magic damage ignores 50% of your target's bonus magic resistance.
- UNIQUE Passive: Reducing an enemy champion below 40% of their max health applies Strife. This cannot happen again against the same target for 60 seconds.
- Strife: Inflicts Grievous Wounds for 4 seconds, after which it deals 100 (+10% target's missing health) magic damage.
Liandry's Torment (Haunting Guise + Void Staff)
- UNIQUE Passive - Banish: Your magic damage ignores 50% of your target's bonus magic resistance.
- UNIQUE Passive - Torment: Ability damage applies a burn that deals 1.5% current health every half second for 1 / 2 / 4 seconds (DOT / AOE / Single Target + Multi Hit). Malice has no effect on targets below 40% of their maximum health.
Rod of Ages rework
Rod of Ages (Jaurim's Fist + Mejai's Dark Seal + Tear of the Goddess)
- Grants 200 health, 250 mana and 40 ability power.
- UNIQUE Passive - Ambition: Grants 5 mana for each spell cast and mana expenditutre, up to 2 times every 8 seconds, up to 750. Generates an additional 1 mana every 8 seconds. (Mana Charge renamed.)
- UNIQUE Passive - Conquest: Killing a unit permanently grants 5 health, stacking up to 200 health.
- UNIQUE Passive - Glory: Grants 5 ability power for a champion kill or 2 ability power for a champion assist, up to 40. Transforms into Eleisa's Miracle upon fully charging Ambition, Conquest and Glory.
http://vignette2.wikia.nocookie.net/leagueoflegends/images/9/98/Eleisa%27s_Miracle_item.png/revision/latest/scale-to-width-down/36?cb=20130319090310 Eleisa's Miracle
- Grants 400 health, 1000 mana and 80 ability power.
- UNIQUE Passive - Valor's Reward: Scoring a champion takedown restores 150 health and 100 mana over 5 seocnds, as well as granting 10% movement speed that decays over the duration.
My personal analysis of Riot wanting to address "mana items" is the current relationship between Rod of Ages and Tear of the Goddess - namely the fact both exist but do not relate to one another. There's also an AP Growth item and a Health Growth item... so let's finally give Mages a Trinity Force!
#Spell Vamp rework http://i.imgur.com/kDPIx5F.png
Overview:
- Spell Vamp removed as champion statistic, and is now a Named Item Effect.
Misc changes http://i.imgur.com/AsGasGD.png
The change to Abyssal Scepter is based on the iceboxed version that was present on the PBE last year. My own concerns with the item in general are: Why does the best MR item on the Rift not build from Spectre's Cowl (particularly since it also grants health)? Why do we have a point-blank-area damaging item that doesn't build from Bami's (which was a new item at the time)? Actually... why is the best MR item also one of, if not, the best anti-MR item? Why are AP and MR on the same item?
&
. I highly doubt it would break marksmen if it would be removed without the raw stats to support them. If Warden's Mail would get removed you get the option to move Frozen heart more into the support role like:
would make them nerf it's other aspects, which isn't kinda needed.
and
, it's a niche item and having it build into those would make people build it almost all the time.
treatment.
combo, no questions asked.
.
into an AP tank item instead of an item for AP assassins or AP bruisers that need the mr.