Mage and Tank Item Overhaul

Eeyore··14 votes·2,849 views

Clarification:

  • Items grant the stats provided by their components; if it builds from Blasting Wand it grants Ability Power. If it builds from Amplifying Tome it probably grants less Ability Power than if it builds from Needlessly Large Rod. In most cases I have tried to avoid giving specific stats because whether I say 80 AP or 100 AP doesn't really change the goal of the item - and it's the concepts that I'm suggesting.
  • Items also only build from the recipe stats. If an item says it builds from X + Y, then X + Y is all it builds from. I have not explicitly stated that items have been removed from the recipe.

Removed items: item 3105 item 3010 item 3801 item 1011 item 1057

#Tank Item Overhaul

Goals

  • Remove Chain Vest, Giant's Belt and Negatron Cloak in their current form. "More" shouldn't be an option when making the decision of what to buy - there should be choices.
  • Regarding Magic Resistance specifically - make the items more appropriate for the damage paradigms of casters.
  • Add more advanced items with actives to compliment early-mid game decision making. Need an engage to help you through the laning phase? Need a shield?
  • Make some of the existing advanced items more flexible for combining with other items, e.g. Jaurim's Fist.

Armor reagents Image

item 1031 Chain Vest (Cloth Armor)

  • UNIQUE Passive - Adamant: Blocks the next basic attack that would deal more than 20% of your current health. This cannot happen again for 25 seconds.
  • Builds into: Dead Man's Plate, Guardian Angel and Thornmail.

item 3024 Glacial Shroud (Cloth Armor + Sapphire Crystal)

  • UNIQUE Active - Icy: Slows the movement speed of nearby enemy units by 25% for 2 seconds. 60 second cooldown.
  • Builds into: Frozen Heart and Iceborn Gauntlet
  • Notes:
  • Randuin's Omen has received a new passive.
  • Zeke's Harbinger is currently missing.

http://vignette1.wikia.nocookie.net/leagueoflegends/images/2/24/Quill_Coat_item.png/revision/latest/scale-to-width-down/36?cb=20140626011315 Quill Coat (Cloth Armor + Cloth Armor)

  • UNIQUE Passive - Barbs: Reflects half the damage from basic attacks that exceed 10% of your current health back to the attacker as magic damage.
  • Builds into: Thornmail

item 2053 Raptor Cloak (Cloth Armor + Rejuvenation Bead)

  • UNIQUE Passive - Point Runner: Grants up to 20% bonus movement speed that builds up and falls off over 2 seconds while near turrets and Rally Points.
  • Builds into: Banner of Command, Ohmwrecker, Orb of Winter, Sunfire Cape, Stark's Fervor and Zz'Rot Portal

item 3082 Warden's Mail (Cloth Armor + Cloth Armor)

  • UNIQUE Passive - Cold Steel: When hit by a basic attack, you slow the attacker's attack speed by 15% for 1 second.
  • Builds into: Frozen Heart and Randuin's Omen

Health reagents Image

item 3751 Bami's Cinder (Ruby Crystal)

  • UNIQUE Passive - Immolate: Deals between 7 and 14 magic damage per second to nearby enemies based on your current health, dealing more damage at full health. 50% bonus damage to minions and monsters.
  • Builds into: Abyssal Scepter, Cinderhulk and Sunfire Cape

item 2051 Guardian's Horn (Ruby Crystal + Rejuvenation Bead)

  • Health regeneration lowered to 50% from 125%.
  • UNIQUE Active - Battle Cry: Gain 30% movement speed for 3 seconds. 25 second cooldown. Nearby enemy spell casts reduced the cooldown by 1 second.
  • Builds into:Martyr's Gambit, Randuin's Omen, Righteous Glory, Stark's Fervor and Trickster's Glass.
  • Armor and Magic Resistance removed from active.

item 3052 Jaurim's Fist (Ruby Crystal)

  • Attack damage removed.
  • UNIQUE Passive - Conquest: Killing a unit permanently grants 5 health, stacking up to 200 health.
  • Builds into: Dead Man's Plate, Frozen Mallet, Overlord's Bloodmail, Rylai's Crystal Scepter, Sterak's Gage, Titanic Hydra and Warmog's Armor.

item 3067 Kindlegem (Ruby Crystal)

  • UNIQUE Passive: 10% Cooldown Reduction.
  • Builds into: Face of the Mountain, Locket of the Iron Solari, Martyr's Gambit, Ohmwrecker and Spirit Visage.

http://vignette2.wikia.nocookie.net/leagueoflegends/images/2/26/Regrowth_Pendant_item.png/revision/latest/scale-to-width-down/36?cb=20130319091322 Crawler's Heart (Rejuvenation Bead + Rejuvenation Bead)

  • Grants 100% base health regeneration.
  • UNIQUE Passive - Adaptive Regeneration: On champion takedown and levelling up, restores 150 health over 8 seconds.
  • Builds into: Overlord's Bloodmail and Warmog's Armor.

Guardian Horn upgrades Image

http://vignette2.wikia.nocookie.net/leagueoflegends/images/7/70/Martyr%27s_Gambit_item.png/revision/latest/scale-to-width-down/36?cb=20150707235518 Martyr's Gambit (Guardian's Horn + Kindlegem)

  • UNIQUE Active: Blinks to the target allied champion (550 range) and fuses with them for the next 3 seconds. While fused with an ally, you are unable to act and redirect 60% of the damage they take (after their mitigations) to yourself as true damage as well as granting them 30% movement speed for 3 seconds. You are unable to act while bound to an ally. 90 second cooldown.
  • Martyr's Gambit is now a fusion similar to Tahm Kench (rather than a tether), except that your target carries the Martyr around. The target will be surrounded by a Martyr-shaped bubble, similar to Orianna's Command Protect, and the Martyr's unit frame will be displayed adjacent to their target (again, similar to Devour).
  • Possible balance levers: Only a single instance of damage is blocked within the next 3 seconds, but perhaps increase the redirect to 100% for that one instance; or there is a cap on the amount of damage that can be redirected before forcing the Martyr to exit early.

item 3143 Randuin's Omen (Guardian's Horn + Warden's Mail)

  • UNIQUE Active: UNIQUE Passive - Cold Steel: When hit by a basic attack, you slow the attacker's attack speed by 15% for 1 second, doubled to 30% for 2 seconds if they critically strike.
  • UNIQUE Active - Battle Cry: Breaks free of any active slow and root effects and gains 30% movement speed for 3 seconds. 45 second cooldown. Attacks against you reduce the cooldown by 1 second.

item 3800 Righteous Glory (Guardian's Horn + Kindlegeml)

  • Now grants 10% Cooldown Reduction.
  • UNIQUE Active - Battle Cry: Grants 60% movement speed to you and nearby allies when moving toward enemies for 3 seconds. When the speed boost ends or upon reactivation, slows surrounding enemies by 80% for 1 second. 90 second cooldown. Nearby enemy spell casts reduced the cooldown by 1 second. champion.
  • I would be tempted to add Glacial Shroud to Righteous Glory's build path, but that would mean adding armor and reducing the health value. There's also a lot of health and armor items already.
  • An alternative would be to go the Sheen route and remove armor from Glacial Shroud. Sheen + Glacial Shroud into Iceborn would be entirely a mana item, which might actually make Ezreal less obnoxious, but I'm not sure if other Iceborn users would appreciate the change.

http://vignette2.wikia.nocookie.net/leagueoflegends/images/9/92/Trickster%27s_Glass_item.png/revision/latest/scale-to-width-down/36?cb=20150707235519 Trickster's Glass (Guardian's Horn + Needlessly Large Rod)

  • UNIQUE Active: Takes on their appearance of the target allied champion for 30 seconds. The disguise includes the target's current health, mana and emotes. The disguise is broken upon casting a spell or attacking, or upon your or the disguise's health being dropped to 0. 90 second cooldown.
  • To off-set the pseudo-blink on Martyr's Gambit, Trickster's Glass has lost its blink - but it would still have range on the active. Trickster's Glass has also been promoted to a high-utility AP item specifically designed for deceptive assassins.

http://vignette4.wikia.nocookie.net/leagueoflegends/images/5/54/Zeke%27s_Herald_item.png/revision/latest/scale-to-width-down/36?cb=20130319091845 Stark's Fervor (Guardian's Horn + Raptor Cloak)

  • UNIQUE Passive - Point Runner: Grants up to 20% bonus movement speed that builds up and falls off over 2 seconds while near turrets and Rally Points.
  • UNIQUE Active - Rally: Places a Rally Point at the target location for 8 seconds that grants nearby allied champions 20 bonus damage (doubled versus structures) with as well as Point Runner. 120 second cooldown.

Magic Resistance reagents Image

http://vignette4.wikia.nocookie.net/leagueoflegends/images/4/43/Emblem_of_Valor_item.png/revision/latest/scale-to-width-down/36?cb=20130319090321 Emblem of Valor (Null-Magic Mantle + Rejuvenation Bead)

  • UNIQUE Passive - Valor: Shields you from the next 30 (+10 per level) magic damage. The shield regenerates at a rate of 5 per second if you have not taken damage from an enemy champion in the last 9 seconds.
  • Builds into: Locket of the Iron Solari, Odyn's Veil, Orb of Winter (Howling Abyss), Wit's End and Zz'Rot Portal (Classic).

item 3155 Hexdrinker (Null-Magic Mantle + Long Sword)

  • UNIQUE Passive - Lifeline: If you would take magic damage that would reduce you below 30% maximum health, you first gain a shield that absorbs 100 (+10 per level) magic damage. 90 second cooldown.
  • Builds into: Maw of Malmortius

item 3140 Quicksilver Sash (Null-Magic Mantle)

  • UNIQUE Active - Quicksilver: Creates a spellshield that blocks the next enemy ability within 1.5 seconds. 45 second cooldown.
  • Builds into: Banshee's Veil, Dervish Blade (Treeline), Guardian Angel, Mercurial Scimitar (Rift), Mikael's Crucible and Moonflair Spellblade. *Controversial change: Quicksilver is now an activated spell shield, rather than a cleanse. This change is then carried across to its upgrades, including building toward new upgrades, each with a unique flavour for being successful.

item 3211 Spectre's Cowl (Null-Magic Mantle + Ruby Crystal)

  • UNIQUE Passive - Spectre's Regeneration: Grants 150% base health regeneration for 10 seconds after taking damage from an enemy champion.
  • Builds into: Banshee's Veil, Force of Nature, Odyn's Veil and Spirit Visage.

Emblem of Valor upgrades Image

item 3190 Locket of the Iron Solari (Emblem of Valor + Kindlegem)

  • UNIQUE Passive - Valor: Shields you from the next 30 + (15 × level) magic damage. The shield regenerates at a rate of 30 per second if you have not taken damage from an enemy champion in the last 15 seconds. While shielded, you gain VALOR'S AID.
  • UNIQUE PASSIVE - VALOR'S AID: Nearby allied champions generate a magic damage shield at a rate of 30 per second, up to 30 + (15 × level), if they have not taken damage from a champion in the last 1.5 seconds. Valor's Aid will not stack with Valor, if the ally possesses their own source of Valor.

http://vignette2.wikia.nocookie.net/leagueoflegends/images/1/19/Odyn%27s_Veil_item.png/revision/latest/scale-to-width-down/36?cb=20130319091051 Odyn's Veil (Emblem of Valor + Spectre's Cowl)

  • UNIQUE Passive - Valor: Shields you from the next 30 + (10 × level) magic damage. The shield regenerates at a rate of 30 per second if you have not taken damage from an enemy champion in the last 1.5 seconds. All damage mitigates by Valor is stored, up to 400).
  • UNIQUE Active: Deals 200 (+Stored Damage) magic damage to nearby enemies. 90 second cooldown. Does not store damage while on cooldown.

item 3091 Wit's End (Emblem of Valor + Recurve Bow)

  • UNIQUE Passive: Deals 30 bonus magic damage on-hit.
  • UNIQUE Passive - Valor: Basic attacks generate a shield that mitigates the next 30 magic damage for 3.5 seconds, stacking up to 300. The shield will decay when out of combat for 25 seconds.
  • Magic resistance shred removed.

item 3512 Zz'Rot Portal (Emblem of Valor + Raptor Cloak)

  • UNIQUE Passive - Valor: Shields you from the next 30 (+10 per level) magic damage. The shield regenerates at a rate of 30 per second if you have not taken damage in the last 9 seconds.
  • Every fourth Voidspawn is no longer empowered.
  • Voidspawn now spawn with a 30 (+10 per level) magic damage shield.

Quicksilver Sash upgrades Image

item 3102 Banshee's Veil (Quicksilver Sash + Spectre's Cowl)

  • UNIQUE Active - Quicksilver: Creates a spellshield that blocks the next enemy ability within 1.5 seconds. 45 second cooldown. Successfully blocking an ability restores 10% of your maximum health. 45 second cooldown.

item 3137 Dervish Blade (Quicksilver Sash + Stinger)

  • UNIQUE Active - Quicksilver: Creates a spellshield that blocks the next enemy ability within 1.5 seconds. 45 second cooldown. Successfully blocking an ability grants 50% bonus movement speed for 2 seconds. 45 second cooldown.

item 3026 Guardian Angel (Quicksilver Sash + Chain Vest)

  • UNIQUE Active - Quicksilver: Removes all debuffs from your champion and creates a spell shield that blocks the next enemy ability within 1.5 seconds. 120 second cooldown.
  • Guardian's Angel does not retain Chain Vest's Adamant passive, but features the more powerful "If you take all your remaining health you get back up again".

item 3139 Mercurial Scimitar (Quicksilver Sash + Pickaxe + Vampiric Scepter)

  • UNIQUE Active - Quicksilver: Creates a spellshield that blocks the next enemy ability within 1.5 seconds. 45 second cooldown. Successfully blocking an ability grants 50% bonus movement speed for 2 seconds. 45 second cooldown.

item 3222 Mikael's Crucible (Quicksilver Sash + Chalice of Harmony)

  • UNIQUE Active - Quicksilver: Places a spell shield on the target ally and yourself that blocks the next enemy ability within 1.5 seconds. 120 second cooldown. If there is no valid target under the cursor, Quicksilver will automatically select the nearest allied champion.

item 3170 Moonflair Spellblade (Quicksilver Sash + Seeker's Armguard)

  • Tenacity removed.
  • UNIQUE Active - Quicksilver: Creates a spellshield that blocks the next enemy ability within 1.5 seconds. Successfully blocking will grant 99% Tenacity that decays down to 35% over 3 seconds. 45 second cooldown.

Misc changes Image

item 3060 Banner of Command (Raptor Cloak + Fiendish Codex)

  • Health and MR removed.
  • Now grants Armor.
  • Now grants Passive - Point Runner.
  • UNIQUE Active - Promote: Greatly increases the power of a lane minion and grants it heavily increases resistance to physical damage. Additionally, the promoted minion is considered a Rally Point. 120 second cooldown.
  • The physical resistance could be in the form of a physical damage shield, perhaps blocking the next 5 instance of physical damage from a champion or structure. The shield would regenerate after a time.
  • Promote could convert the target minion into a specialized unit, such as the Ironback. Heck, the item's active could be reworked to convert the target minion into a Brawler (Caster -> Plundercrab; Siege -> Ironback; Melee -> Razorfin), each with a different empowerment.

item 1401 Cinderhulk (Bami's Cinder)

  • UNIQUE Passive - Immolate: Deals between 12 and 24 magic damage per second to nearby enemies based on your current health, dealing more damage at full health. Damage is increased by up to 50% based on time in combat and is doubled versus non-champions.

http://vignette1.wikia.nocookie.net/leagueoflegends/images/3/37/Force_of_Nature_item.png/revision/latest/scale-to-width-down/36?cb=20130319090334 Force of Nature (Spectre's Cowl + Aether Wisp)

  • UNIQUE Passive - Spectre's Regeneration: Grants 5% movement speed and 75% base health regeneration. These bonuses are doubled if you have taken damage from an enemy champion in the last 10 seconds.

item 3110 Frozen Heart (Glacial Shroud + Warden's Mail)

  • UNIQUE Passive - Cold Steel: When hit by a basic attack, you slow the attacker's attack speed by 15% for 1 second.
  • UNIQUE Active - Icy: Slows the movement speed of nearby enemy units by 40% and applies Cold Steel for 2 (+1 per 500 bonus mana) seconds, as well as granting you 15% attack speed per enemy hit for twice that duration. 60 second cooldown.

item 3056 Ohmwrecker (Raptor Cloak + Kindlegem)

  • UNIQUE Active: Grants nearby allied towers invulnerability and prevents nearby enemy towers from attacking and for 3 seconds. 120 second cooldown. Turrets cannot be affected more than once by the same effect for 8 seconds.

item 3068 Sunfire Cape (Raptor Cloak + Bami's Cinder)

  • UNIQUE Passive - Point Runner: Grants up to 20% bonus movement speed that builds up and falls off over 2 seconds while near turrets and Rally Points.
  • UNIQUE Passive - Immolate: Deals between 20 and 40 magic damage per second to nearby enemies based on your current health, dealing more damage at full health. This damage is in turn increased by 1% for every 1% of your target's current health, dealing 80 damage if you're both full health.

item 3075 Thornmail (Chain Vest + Quill Coat)

  • UNIQUE Passive - Adamant: Blocks the next basic attack that would deal more than 20% of your current health, reflecting half the damage blocks. This cannot happen again for 25 seconds.
  • UNIQUE Passive - Barbs: Reflects half the damage from basic attacks that exceed 10% of your current health back to the attacker as magic damage.

http://vignette3.wikia.nocookie.net/leagueoflegends/images/f/f9/Aurelion_Sol_divider_01.png/revision/latest?cb=20160308204305

#Mage Item Overhaul

Goals

  • Address the known goals of Riot's upcoming Immobile Mage Itemization pass - namely, CDR/Mana/Mana Regeneration items; and the lack of CDR items for Mages.
  • Add more advanced items. When trying to come up with some interesting effects I quickly realized how few reagent combinations there were for Mages.
  • Accompanying the above goal - more interesting passives, akin to Giant Slayer from the Marksman overhaul.

Ability Power Reagents Image

item 3113 Aether Wisp (Amplifying Tome)

  • UNIQUE Passive: 5% bonus Movement Speed
  • Builds into: Ardent Censer, Force of Nature, Hextech Gunblade, Lich Bane, Luden's Echo and Runic Echoes.
  • I currently have a mock up for an Aether Wisp rework that functions like item 2015, where you expend 100 charges to do bonus damage on an ability. This change is carried over into its upgrades.

item 3108 Fiendish Codex (Amplifying Tome)

  • UNIQUE Passive: 10% Cooldown Reduction
  • Builds into: Athene's Unholy Grail, Banner of Command, Frost Queen Claim, Lost Chapter, Nashor's Tooth, Nilbog's Sceptre, Pox Arcana and Will of the Ancients

item 3187 Gorgon's Eye (Amplifying Tome + Amplifying Tome)

  • UNIQUE Passive: Reducing an enemy champion below 40% of their max health applies Strife. Strife inflicts Grievous Wounds for 4 seconds, after which it deals 100 magic damage. 60 second per-target cooldown.
  • Builds into: Blackfire Torch

item 3145 Hextech Revolver (Amplifying Tome + Amplifying Tome)

  • UNIQUE Passive - Spell Vamp: You restore health equal to 100% of the ability damage you deal. Healing from Spell Vamp cannot exceed 12 (+1 per level) (+8% AP) over a 6 second period.
  • Builds into: Hextech Gunblade and Will of the Ancients

item 3136 Haunting Guise (Amplifying Tome + Ruby Crystal)

  • UNIQUE Passive - Torment: Ability damage applies a burn that deals 1.5% current health every half second for 1 / 2 / 4 seconds (DOT / AOE / Single Target + Multi Hit). Malice has no effect on targets below 40% of their maximum health.
  • Builds into: Liandry's Torment

http://vignette2.wikia.nocookie.net/leagueoflegends/images/3/31/Lost_Chapter_item.png/revision/latest/scale-to-width-down/36?cb=20150707235734 Lost Chapter (Fiendish Codex + Forbidden Idol)

  • UNIQUE Passive - Ordained: 20% Cooldown Reduction
  • Builds into: Morellonomicon, Netherstride Grimoire, Rite of Ruin and Vile Scripture

item 1082 Mejai's Dark Seal (Amplifying Tome)

  • UNIQUE Passive - Glory: Grants 5 ability power for a champion kill or 2 ability power for a champion assist, up to 40.
  • Builds into: Rabadon's Deathcap and Rod of Ages

item 3191 Seeker's Armguard (Amplifying Tome + Cloth Armor + Cloth Armor)

  • UNIQUE Passive - Conquest: Killing a unit grants 0.5 armor and 0.5 ability power, stacking up to 15 armor and 15 ability power.
  • Builds into: Moonflair Spellblade and Zhonya's Hourglass

item 3135 Void Staff (Blasting Wand)

  • UNIQUE Passive - Banish: Your magic damage ignores 30% of your target's bonus magic resistance.
  • Builds into: Blackfire Torch and Liandry's Torment

New Ability Power Items Image

http://vignette1.wikia.nocookie.net/leagueoflegends/images/9/9f/Meki_Pendant_item.png/revision/latest/scale-to-width-down/36?cb=20130319090745 Veilripper (Blasting Wand)

  • UNIQUE Passive - Oppression: Grants 10% bonus magic damage versus targets with impaired movement.
  • Builds into: Nilbog's Sceptre

http://vignette3.wikia.nocookie.net/leagueoflegends/images/a/a8/Deathfire_Grasp_item.png/revision/latest/scale-to-width-down/36?cb=20130731230043 Nillbog's Sceptre (Veilripper + Fiendish Codex)

  • UNIQUE Passive - Oppression: Grants 1% bonus magic damage for every 4% that the target's movement speed is slowed, or 25% bonus magic damage versus immobilized targets.

The Oppression passive is inspired by a lesser appreciated portion of Liandry's Torment's effect; moved to a new item entirely. Similar to Giant Slayer, this item is designed to give a conditional power increase. The general lack of innate crowd control upon assassins also makes this item inherently favours by mages, although it's not a bad purchases on assassins depending on their team comp. Note that unless it can be special-cased -- and I don't think it should be -- the ability that applies the crowd control will not be empowered - e.g. Summon Tibbers will not do more damage, but Annie's follow up on the stunned targets will.

Image

http://vignette1.wikia.nocookie.net/leagueoflegends/images/7/71/Priscilla%27s_Blessing_item.png/revision/latest/scale-to-width-down/36?cb=20130110021724 Pox Arcana (Needlessly Large Rod + Fiendish Codex)

  • UNIQUE Passive - Pox: Applies a stack of Pox for 10 seconds whenever you deal ability damage, stacking up to 5 times.
  • UNIQUE Active - Disease Harvest: UNIQUE – POX: Deals 100 magic damage plus 20 (+5% AP) per stack of Pox (maximum of 200 (+25% AP)) to all nearby enemies affected by Pox, and restores 5% of your maximum mana for every Pox stack harvested. 60 second cooldown.
  • I decoupled this item from the Lost Chapter collection because I felt like it was too obvious a choice and I liked the decision making behind the other choices of Lost Chapter.

Image

http://vignette1.wikia.nocookie.net/leagueoflegends/images/0/06/Blackfire_Torch_item.png/revision/latest/scale-to-width-down/40?cb=20130116010202 Blackfire Torch (Gorgon's Eye + Void Staff)

  • UNIQUE Passive - Banish: Your magic damage ignores 50% of your target's bonus magic resistance.
  • UNIQUE Passive: Reducing an enemy champion below 40% of their max health applies Strife. This cannot happen again against the same target for 60 seconds.
  • Strife: Inflicts Grievous Wounds for 4 seconds, after which it deals 100 (+10% target's missing health) magic damage.

item 3151 Liandry's Torment (Haunting Guise + Void Staff)

  • UNIQUE Passive - Banish: Your magic damage ignores 50% of your target's bonus magic resistance.
  • UNIQUE Passive - Torment: Ability damage applies a burn that deals 1.5% current health every half second for 1 / 2 / 4 seconds (DOT / AOE / Single Target + Multi Hit). Malice has no effect on targets below 40% of their maximum health.

Rod of Ages rework

Image

item 3027 Rod of Ages (Jaurim's Fist + Mejai's Dark Seal + Tear of the Goddess)

  • Grants 200 health, 250 mana and 40 ability power.
  • UNIQUE Passive - Ambition: Grants 5 mana for each spell cast and mana expenditutre, up to 2 times every 8 seconds, up to 750. Generates an additional 1 mana every 8 seconds. (Mana Charge renamed.)
  • UNIQUE Passive - Conquest: Killing a unit permanently grants 5 health, stacking up to 200 health.
  • UNIQUE Passive - Glory: Grants 5 ability power for a champion kill or 2 ability power for a champion assist, up to 40. Transforms into Eleisa's Miracle upon fully charging Ambition, Conquest and Glory.

http://vignette2.wikia.nocookie.net/leagueoflegends/images/9/98/Eleisa%27s_Miracle_item.png/revision/latest/scale-to-width-down/36?cb=20130319090310 Eleisa's Miracle

  • Grants 400 health, 1000 mana and 80 ability power.
  • UNIQUE Passive - Valor's Reward: Scoring a champion takedown restores 150 health and 100 mana over 5 seocnds, as well as granting 10% movement speed that decays over the duration.

My personal analysis of Riot wanting to address "mana items" is the current relationship between Rod of Ages and Tear of the Goddess - namely the fact both exist but do not relate to one another. There's also an AP Growth item and a Health Growth item... so let's finally give Mages a Trinity Force!

http://vignette3.wikia.nocookie.net/leagueoflegends/images/f/f9/Aurelion_Sol_divider_01.png/revision/latest?cb=20160308204305

#Spell Vamp rework http://i.imgur.com/kDPIx5F.png

Overview:

  • Spell Vamp removed as champion statistic, and is now a Named Item Effect.

Misc changes http://i.imgur.com/AsGasGD.png

The change to Abyssal Scepter is based on the iceboxed version that was present on the PBE last year. My own concerns with the item in general are: Why does the best MR item on the Rift not build from Spectre's Cowl (particularly since it also grants health)? Why do we have a point-blank-area damaging item that doesn't build from Bami's (which was a new item at the time)? Actually... why is the best MR item also one of, if not, the best anti-MR item? Why are AP and MR on the same item?

34 Comments

LilxPaprika2 votes

morello sounds cool. be like yorick ghouls but apply grievous wounds. chain vest i like the idea of having a tank item that is partially inspired by poppy's old passive. if it works on 1 auto every so often its quite sensible too.

i'll read rest later in game, nice post tho

btw check this out: http://boards.na.leagueoflegends.com/en/c/gameplay-balance/7ZrIFZoH-making-sense-of-rabadon-deathcaps-build-path

Eeyore1 votes

Morellonomicon wouldn't apply Grievous Wounds in this iteration. The passive has been moved to Gorgon's Eye, although if the up-time isn't sufficient it could be moved back to an enchantment on Morellonomicon.

And yes, I originally had Chain Vest's passive called Valiant too - but I didn't think it really fit.

And awesome, I'll check it out. ^_^

ModThe Djinn2 votes

So...I'll need some time to fully respond to and comment on these, but I wanted to pop in to say that I LOVE the way you think.

Are the items all great? So far, no. There are some that I don't think work, and some that are perhaps more restrictive than they should be. That said, your overall creativity and your design choices are intriguing (and many of them quite good), and for that I intend to give you my full breakdown thoughts when I have more time.

CrimsonCobra32 votes

I couldn't read it all. There was too much and the font size was too small. But what I saw looked quite in-depth, and though I didn't agree with all the changes, it looked alright.

Eeyore1 votes

Yeah, I didn't realize that images had a capped width that was smaller than the page width - I might have to remake the images are the capped width.

Sweet Katarina1 votes

Good job done!

LilxPaprika1 votes

item 3091 looks good. I really would like to have the magic pen on wits end be flat. Since I'd like to benefit from it upfront with my first rotation of spells. so instead of stealing mr, autos would generate a purple shield and it would have like 15 magic pen.

Martyr's Gambit would be op. The game already revolves around the adc enough as it is, being able to allocate even more resources onto them would be excessive.

with item 3140 you need to have it such that you decide when to activate it, as an adc that's crucial. otherwise poke comps will easily just pop your qss.

hextech revolver do you mean having like 12% spellvamp and healing at a 100% ratio like this: http://boards.na.leagueoflegends.com/en/c/gameplay-balance/TaXPYTao-spellvamp-100-scale-on-aoe-but-with-100-cap-as-thoughwas-singletargetoverlap-w-current-equation or straight up healing at 1 to 1 ratio of damage dealt because that would be op. I do like the cannot exceed cap value however.

Even if the numbers are off I think this post can really help generate ideas.

Eeyore1 votes

My version of Wit's End doesn't steal Magic Resistance at all - admittedly it's because I forgot about this feature. At the moment it just generates a purple shield on-hit.

Quicksilver being an active is literally how I have it - but it now blocks abilities, not removes them.

It's a straight 1-to-1 ratio on Spell Vamp. You deal 100 damage and you theoretically restore 100 health - but it's capped. This means champions with high burst can cash in the cap quickly, while champions with AOE, DOTs or low damage can cash it in slowly - but all champions still have the same maximum reward. This is intended behavior and I do not think it's overpowered. Instead of 12% of 100 damage, it's 100% capped at 12 - which is the same reward, but the effect is now more accessible for people who can't do 100 single target damage.

Eeyore1 votes

Curious about Zeke's Harbinger and Mikael's Crucible former heal?

This project was actually performed in tandem with a Support Item Overhaul:

Ancient Coin Murksphere Relic Shield Spellthief's Edge

Goals:

  • Add an alternative upgrade for each tree.
  • Remove the Gold Generation passives from the tier-3 items in exchange for more powerful items (excluding the Sightstone upgrades, which retain the Gold Generation).
  • Reprise Avarice Blade and remove Cull.
  • In tandem with points 2 and 3 - support additional classes/niches of Supports, e.g. a dedicated mana regeneration item, a heal item, a defender item, an initiator item, etc.
FloRaider421 votes

Seems very interesting. I really like some ideas and the overall directions you took those items are interesting, but I think having a bigger font would be nice xD

CoolKnightST1 votes

Some of the ideas have potentional. Mostly the armor part. After that I fear it slowly starts to crumble. Some of the componements are compleetly change upon upgrade and compleetly lose their idenity with the change while the functionality is compleetly differents. The best examples are banner of command and locket. I'm sorry but it's just messy.

I like the idea of the armor itematisation and changing it like that but than again you will give some hidden power to certain items that will make it even harder to ballance. I'm also not that solid about having no raw stat items. Attack damage and magic damage has it, I'm not sure it will be a good ballance to ballance tanky stats all for the early/midgame. Still I can see it somewhat would with scaling in mind but it's still a trick question it could actualy work:

  • Chain Vest: Not really solid about the passive. The item would be promoted for squishies while it upgrade into Thornmail & Deadman plat. Both are solid tank items. That it wouldn't make sence add all. The only upgrade where it would be intressting for is GA. I fear this version will not work.
  • Glacial Shroud: It looks nice, still it has many issues. You lose the active upon upgrade and you change the compleet ballance riot has build arround the item. It's to tricky to change it like this.
  • Quill Coat: I always like the idea of the return of Quil Coat but that version can give some problems for the current version of thornmail and it would result into making thornmail more powerfull for juggernauts that supportive tanks. Than again sunfire in your version the compleetly the reversed to so I still kinda like it.
  • Raptor Cloak: Back to it's original recipe. Still I like the idea of adding Sunfire as an upgrade.
  • Warden's Mail: Same version, but to be honnest. It their would be something I would change to armor than it would be this one. Randuin & frozen heart gap becomes larger & larger and I slowly start to have my doubs if their is even a use for the componement anymore. Warden's Mail is a heavy counter to item 3115 & item 1403. I highly doubt it would break marksmen if it would be removed without the raw stats to support them. If Warden's Mail would get removed you get the option to move Frozen heart more into the support role like:
  • item 3110 = item 3024 (original version) + item 2053 (your version)
Eeyore1 votes

Guardian's Horn is a movement speed steroid - some upgrades empower the selfish application while others make it an aura. Righteous Glory versus Banner of Command is a self-centered aura or a minion-centered aura, but both achieve the same goal. I didn't think Banner of Command was that alien of a change. Perhaps if it "converts the target minion in a Herald Minion" and balanced it as a unique unit that carries a horn... I don't know. Perhaps it's not the cleanest of implementations - but the goal was to make it a "Battle Cry" item for pushers, since the item's theme is a morale boost.

I don't know if I understand how Locket changes the theme of Emblem. Both are magic damage shields. Locket also grants the shield to nearby allies while your shield persists - identical to the Vanguard shield on turrets. Take down the tank's shield and their allies lose theirs - the intent being a soft-taunt, which tanks want/like.

Regarding Chain Vest - I don't really understand how it's promoted for squishies. It's essentially Poppy's old passive with a cooldown; or Pantheon's passive; or Banshee's for basic attacks. It's good against squishies (well, marksmen), but it's also good against attack-focused tanks/fighters, like Garen, Renekton, Nasus, etc. Granted it's strongest as a first purchase or as your only armor purchase, due to the threshold - but, as with Poppy, there will almost always come a time where it will trigger, like Hexdrinker or Sterak's. I could add a Maw of Malmortius counterpart where Chain Vest builds into something squishies would want - but I don't like the design of having an armor item that marksmen build against each other (you just return to the days of old Executioner's Calling where you had to buy it just to counter the enemy's, since it granted life steal and grievous wounds). If you're losing to a particularly fed Draven or Jhin - Guardian Angel isn't exactly a bad shout.

Which upgrade do you lose the Icy effect on? Frozen Heart retains the active as an active and Iceborn Gauntlet turns it into a proc - but both retained the area of effect slows. The decision to move the active into the Glacial->Frozen Heart chain was because, in my opinion, Randuin's Omen is too strong of an item - high health, high armor, attack speed slow and a strong sticking tool, while Frozen Heart is generally regarded as the poor-man's alternative.

Warden's Mail is listed for reference as still existing, although I didn't list Chalice of Harmony - so I guess I could remove it to avoid confusion. It was more "here's a list of the passives you can choose between when you need armor". I feel like while there is a heavy preference for on-hit attack speed builds in the current meta - creating an item specifically against them wouldn't work. Magic Resistance and Attack Speed Slow would be too strong against other metas - it's better to have two separate items in this instance.

CoolKnightST2 votes

The real question is why rework something that works perfectly right now. item 3060 has a really clear use right now and the componements provide anything a supportive champion suppose to provide. Right now item 3105 has been ballanced arround the following 2 upgrades:

  • Is my team going to teamfight: item 3190
  • Is my team going to splitpush/siege: item 3060

This is an really intressting to ballance things since you provide the user with option that he can change over the course of the game. The items items are extreemly different from eachother what makes it so intressting.

Don't get me wrong it is intressting to have a point runner passive on a enhanced minion. It's actualy about the same concept item 3512 has. We already have a fell mobility options for armor itematisation not to mention item 3060 became a key item to counter AP waveclear. You might now see it every game don't worry people really think about this item in a higher brackets of play. I remembered games where we had to fight against a full AP team. I just rushed the item and start laughing how a single minion was fighting against 4 enemy champions. They might nerfed it really hard with the AP itematisation. I'm pretty sure ones AP itematiation is ballanced out again we will see a lot of item 3060 again.

As far item 2051 Guardian's Horn goes. I would actualy suggest a different kind of rework:

item 2051 Guardian's Horn (1500 gold)

  • ** Recipe:** item 3801 + item 1028 + 450
  • Stats: 350 Health, +100% Base Health Regen
  • UNIQUE Active - Battle Cry: Gain 40% Movement Speed for 3 seconds. 90 second cooldown.

item 3800 Righteous Glory (2500 gold)

  • Recipe: item 2051 + item 3067 + 200
  • Stats: 550 Health, +100% Base Health Regen, 10% Cooldown Reduction
  • UNIQUE Active - Battle Cry: Grants +50% Movement Speed to nearby allies when moving towards enemies or enemy turrets for 3 seconds. After 3 seconds, a shockwave is emitted, slowing nearby enemy champion Movement Speed by 80% for 1 second(s) (90 second cooldown).

item 3056 Ohmwrecker (2650 gold)

  • Recipe: item 2051 + item 3024 + 150
  • Stats: 30 Armor, 350 Health, 250 Mana, +100% Base Health Regen, 10% Cooldown Reduction
  • UNIQUE Active - Battle Cry: Gain 40% Movement Speed (+20% when walking near turrets and fallen turrets) and 50 Armor [+X% bonus armor] for 3 seconds. 90 second cooldown.
    • [ALT] UNIQUE Active - Battle Cry: Gain 50% Movement Speed (+20% when walking near turrets and fallen turrets) and makes you immune for basic attacks including turrets for 3 seconds. 90 second cooldown.
    • [ALT] UNIQUE Active - Battle Cry: Gain 50% Movement Speed (+20% when walking near turrets and fallen turrets) and gain X% damage reduction from basic attacks including turrets for 3 seconds. 90 second cooldown.

This would make the item usable when your team is lacking engage with an option to build depending on the situation:

  • Do I need to teamfight: item 3800
  • Do I need to splitpush/siege: item 3056

To come back to item 3105. I serously have my doubs the recipe should ever be changed. In it's current state item 3801 + item 1033 generates a verry healthy mid tier item. Despites aura items are never high on the ballance list. It's an item that's here to stay. It's not that the item breaks a certain champion. It's generally a really strong items for teamfight but it's not that it breaks other options. I think it's way to soon to change it. The item might be old. It functions generally well in this season.

Chain Vest rework, just like the poppy passive. Just by mentioning this line you can conclude it will be broken. The old poppy was one of the most broken champions in the lategame. The passive was one of those reason. Some champions would be able to 3shot a certain champion. So this would mean that that 800 items can shield 25% of the health of a champion that doesn't build any defensive stats. It won't break any Attackspeed depending champion. But for burst/cast depending champions losing 25% of their burst isn't something you should get for just 800-1000 gold.

Which upgrade do you lose the Icy effect on? Frozen Heart retains the active as an active and Iceborn Gauntlet turns it into a proc - but both retained the area of effect slows.

Their is a hugh differents between an active and a passive proc. Both in use as in functionality.

Eeyore1 votes

Interesting ideas for Guardian's Horn, specifically Ohmwrecker and what you're trying to achieve with the item. Although I really want to push Glacial Shroud for having the PBAOE slow, so it wouldn't work as a component - I feel like both Tanks (like Mages) have a general lack of mid-game items. They're just stats + big cost = finished item. Having Guardian's Horn and Glacial Shroud gives them access to something earlier than a finished item. Adding items such as this naturally diverge builds between champions and games, especially if the more powerful actives have worse stats (e.g. Glacial Shroud doesn't grant health but has a fairly powerful active, but some champions would really want it, which means they're choosing not to build a health item).

item 3105 was removed because the new Valor passive is the same, but better. MR versus Magic Damage Shield. Riot's historically disliked "auras" because they're super hard to feel like they're doing anything, but they are, and it's usually doing a lot. So it's a lot of power that doesn't feel good. Admittedly, I could have just made Aegis of the Legion grant the new passive - but I wanted the base item to be selfish, so it could build into other selfish items (and "Legion" doesn't sound very selfish). Valor into Locket or Valor into Wit's End, for example. Locket still has the burst mitigation due to being able to prime it before fights.

Having a one-use Poppy innate on a cooldown is not going to be as broken as Poppy was. It will afford people a save, similar to Hexdrinker, where someone might fire a final attack that should kill a target - but you resist it because it triggered Chain Vest. Poppy's passive was overpowered because it was persistently active and the lower she got, the more often it would trigger...

CrimsonCobra31 votes

[{quoted}](name=The Empty Lord,realm=EUW,application-id=A8FQeEA8,discussion-id=BOadihmz,comment-id=0007000000000000,timestamp=2016-03-25T17:18:11.876+0000)

I think that's correct analysis. On all fronts.

~CrimsonCobra3

CrimsonCobra31 votes

AWESOME! I can read it now. (Well, I could read it before. But now its better.)

I'll tell you everything I found epic, and everything I found egregious. :)

Eeyore1 votes

Isn't egregious one of those antagonyms, where it means both the positive and the negative?

CrimsonCobra31 votes

[{quoted}](name=The Empty Lord,realm=EUW,application-id=A8FQeEA8,discussion-id=BOadihmz,comment-id=00080000,timestamp=2016-03-22T23:11:26.689+0000)

Isn't egregious one of those antagonyms, where it means both the positive and the negative?

It means "to a gross extreme." (It can mean both shockingly bad and amazingly good, but the positive aspect is apparently 'archaic.' I liked it because it means 'to a gross extreme,' which covers both weak items and strong items.)

CrimsonCobra31 votes

Glacial Shroud = Excellent Quill Coat = Excellent (Presumably. I can’t see stats.) Jaurim’s Fist = Poor (It changes the item identity too much.) Crawler’s Heart = Excellent (Consider a name change.) Martyr’s Gambit = Egregious (I say this only because true damage is not something a tank wants to deal themselves. Even high-health tanks rely a lot on their resistances per level and that little bit they build through items.) Randuin’s Omen = Excellent Stark’s Fervor = Excellent Quicksilver Sash = Egregious (Too many of the high-resistance items build out of this, removing any reason to build one over the other. GA all the way.) Spectre’s Cowl = Excellent Wit’s End = Egregious (We don’t need more on-hit damage. The Magic Shred gave it a strategic niche at least.) Guardian Angel = Egregious (It has a full cleanse + spellshield + revival. That’s 2/3 too much.) Moonflair Spellblade = Excellent Deadman’s Plate = Egregious (Deadman’s Plate is already top-tier) Force of Nature = Excellent Frozen Heart = Excellent Ohmwrecker = Excellent Sunfire Cape = Excellent Thornmail = Excellent (I would make the threshold lower. Closer to 5% instead of 10%) Last Chapter = Excellent Void Staff = Excellent Veilripper = Excellent Pox Arcana = Egregious (Awesome, but too strong.) Blackfire Torch = Egregious (Banish is too strong.) Liandry’s Torment = Egregious (Banish is too strong.) Rod of Ages = Egregious (I like the purposed stacking, but it makes the item too weak. There is rarely a reason to buy it except in that its stats are so good late game. And yes, I’ve often built Rod of Ages and Tear of the Goddess in the same game. It’s beautiful.)

Eeyore1 votes

What's wrong with Crawler's Heart? I suppose an alternative would be Doomsday's Heart, but I thought I pick a more obscure reference.

Death's Dance's deals true damage to the holder. The fact the item deals true damage is more to remove the weird relationship of applying resistances twice. Illaoi's E takes true damage so that only the target's resistances are taken into account, instead of the damage being reduced twice. I suppose an alternative would be to half the damage before resistances - but I think that making the tank take damage based on his targets resistances makes the item more risky. You can't just get a full-tank Alistar jump onto Kog'Maw and make him invulnerable - since Alistar would take damage based on Kog'Maw's defenses.

Wit's End already does on-hit damage - that part wasn't new.

Guardian's Angel - Granted. I wanted to leave it at cleanse, but I'd established Quicksilver as a shield and I wasn't sure how losing the shield in an upgrade would be received. It's the second-chance item so I wanted its effects to be more about recovery than prevention.

Dead Man's Plate - Fully agreed, but I currently lack an item to build into it. None of the other armor items really fit. Hmmm...

I have also stacked Rod of Ages and Tear, but I still feel it's bad decision making - or, rather, the ability to make that decision is bad. I mean, you should be able to stack it in the sense you can already stack multiple Tears. I don't know, does the new Rod of Ages really charge slower in your average game? The Health and Mana will charge at a pretty standard rate - it's only the AP that might not happen every time.

CrimsonCobra31 votes

[{quoted}](name=The Empty Lord,realm=EUW,application-id=A8FQeEA8,discussion-id=BOadihmz,comment-id=000a0000,timestamp=2016-03-22T23:08:45.196+0000)

Wit's End already does on-hit damage - that part wasn't new.

Wit's End does deal on-hit damage (second only to Devourer.) and I'm happy you at least reduced it, however, that is the part I would prefer you had gotten rid of. Wit's End was cool precisely for, and only because of, the magic shred it could give attack-speed based champions. It was good on Cho'gath, Teemo, and some junglers who built Devourer + Guinsoo's. On-hit damage itself is loaded into a ton of other items, and was more of a side-effect in my opinion.

Eeyore2 votes

I kinda like the "leach" impression doing X damage and gaining X shield gives, though. The item's always had a leach theme - not sure if that's a coincidence, though. It uses to have mana burn/mana steal; then it was deals damage and gains magic resist; now it steals magic resist (and admittedly superfluously also deals damage); but I feel the theft is now overkill with a shield, since resistances and health (including health shields) have a complicated relationship (at least for discerning value).

Granted, the current effect is probably the stronger/most reliable effect the item's ever had... having on-hit damage, I think, was always an attempt to make the item appeal (because attack speed and magic resistance is niche already).

Nekusen1 votes

you should include the stats of the items, at first i thought you were removing them, it gives a sense of what's the item direction and their general power.

item 2053 shouldn't build in so many items, it's passive should remain niche or everyone will build its items, and by that i mean people that really need the speed, because if everyone gets it, the relative speed is negated.

Chain vest + Quill Coat would counter AA too hard i think, more if combined with Ninja Tabi and Randuins.

Crawler's Heart should build into something.

Martyr's Gambit seems OP, annoying to the target and weird in general (unkillable adcs)

Trickster's Glass, a troll item and annoying to play with, shouldn't be in the classic game, it doesn't satisfy any needs for classes.

Adding more passives to item 3742 would make them nerf it's other aspects, which isn't kinda needed.

Lost Chapter might be to low tear/cheap to give 20% CDR, now again, would have to see the rest of its stats.

item 1082 shouldn't build into item 3089 and item 1058 , it's a niche item and having it build into those would make people build it almost all the time.

Making item 3135 a component item would make riot make it weaker, though granted, mages need more ways to deal with tanks, im seeing this as giving it the item 3035 treatment.

Veilripper / Nillbog's Sceptre would make everyone build item 3116 combo, no questions asked.

Those changes would absolutely destroy item 3027 which is ok by stacking over time, at most what it could be changed about it is its price and stats, for the rest you have item 3003 .

Your change would make item 3001 into an AP tank item instead of an item for AP assassins or AP bruisers that need the mr.

Your "removed items" list show items that are in no need for removal.


I think that if i had to salvage something, and saying more, something i believe should be added to the game, is your Moonflair Spellblade addition/change in which it can be built from item 3140.

Eeyore1 votes

With regards to stats - I kinda wanted to leave that blank because "the concept is key". I can't really predict how strong some of the passives will be - Randuin's Omen's health alone has been yoyoing over the past year. Assume all finished items are at least slot efficient, even if not 100% gold efficient (e.g. ZZ'Rot portal is highly inefficient gold wise, but it's definitely slot efficient).

Raptor Cloak - Fair point. Perhaps I did go overboard. The issue is more the stat combination makes it a good component for a lot of items, even if they don't want the passive.

My bad on missing Crawler's Heart's build paths - when converting the thread from image to text, I missed a few things it seems.

Would Martyr's Gambit be annoying to the target? They remain fully in control - it's only the Martyr who becomes disembodied. I suppose I could maybe make it a "Redirects 100% of the damage they would take for up to 3 seconds or until the Martyr has taken 15% of their maximum health." I don't think the effect is inherantly flawed - I appreciate it might need tuning to make it fairer. Maybe just "Redirects 100% of the next source of damage to the Martyr", so similar to the first tick of Braum's shield... so you blink to your ally and block the next source of damage.

Trickster's Glass I personally disagree with your opinion, but I think this will be a subjective argument. I personally loved the gameplay it added during Brawlers - rivaling things like Zhonya's and Flash, and I think it's a shame more time wasn't given to see how it panned out. Perhaps the illusion could be easier to dispel, though, to improve the gameplay a little - especially for super-tanks that can afford to pretend for a long time.

Agreed with you on Dead Man's Plate - it wasn't ideal. Similar to Zz'Rot portal, this is a case of I didn't have an appropriate reagent to build into the item - since I've removed Giant's Belt, the original Chain Vest and Negatron Cloak.

Lost Chapter fits in almost exactly where Morellonomicon left, at least how it was last season. I assumed Morellonomicon got its price/AP hiked to make it a better late game item, and assumed it's easy-access 20% CDR was otherwise balanced. If I'm wrong - I apologize. But yes, as it stands, it would be a relatively cheap 20% CDR - but it could easily be as low as 40 AP.

The removed items list items that no longer exist within the context of this thread, due to being directly replaced. Negatron Cloak doesn't build into anything any more; neither does Giant's Belt; neither does Crystalline, etc. They are removed because they were made redundant.

Nekusen1 votes

[{quoted}](name=The Empty Lord,realm=EUW,application-id=A8FQeEA8,discussion-id=BOadihmz,comment-id=000b0000,timestamp=2016-03-22T23:01:33.411+0000)

With regards to stats - I kinda wanted to leave that blank because "the concept is key".

stats are pretty much a key concept, for example, an item that gives 120 AP and 100 armor is pretty different from an item with the same passive that give 10CDR and 70 AD at least just say "gives AP, armor" or "armor: mid" "AP : high"

Raptor Cloak - Fair point. Perhaps I did go overboard. The issue is more the stat combination makes it a good component for a lot of items, even if they don't want the passive.

agreed, combination of other items to reach similar stats would be better.

Would Martyr's Gambit be annoying to the target? They remain fully in control - it's only the Martyr who becomes disembodied. I suppose I could maybe make it a "Redirects 100% of the damage they would take for up to 3 seconds or until the Martyr has taken 15% of their maximum health." I don't think the effect is inherantly flawed - I appreciate it might need tuning to make it fairer. Maybe just "Redirects 100% of the next source of damage to the Martyr", so similar to the first tick of Braum's shield... so you blink to your ally and block the next source of damage.

that would be conceptually better, but still it would be way OP, it would be an absolute counter to assassins, make ADCs too strong and basically force all supports to go tank.

Lost Chapter fits in almost exactly where Morellonomicon left, at least how it was last season. I assumed Morellonomicon got its price/AP hiked to make it a better late game item, and assumed it's easy-access 20% CDR was otherwise balanced. If I'm wrong - I apologize. But yes, as it stands, it would be a relatively cheap 20% CDR - but it could easily be as low as 40 AP.

thats kinda why the price and stats are important to know.

The removed items list items that no longer exist within the context of this thread, due to being directly replaced. Negatron Cloak doesn't build into anything any more; neither does Giant's Belt; neither does Crystalline, etc. They are removed because they were made redundant.

kinda hard to know without the stats on items; item 3010 is a fun item and interesting to keep, and about that, i think your item 3027 rework looks more like a item 3003 rework, which includes a huge nerf as you don't stack item 3070 until fully built.

Eeyore1 votes

{quoted}

stats are pretty much a key concept, for example, an item that gives 120 AP and 100 armor is pretty different from an item with the same passive that give 10CDR and 70 AD at least just say "gives AP, armor" or "armor: mid" "AP : high"

I would have thought it's a-given what stats it has based on its components, including whether or not it builds from basic or advanced components. If it builds from Needlessly Large Rod it probably has around 100 Ability Power. I may update it - but it feels like I would be patronizing to tell people "what we're looking at here is an item that builds from AP and Armor - it grants AP and Armor".

that would be conceptually better, but still it would be way OP, it would be an absolute counter to assassins, make ADCs too strong and basically force all supports to go tank.

I'm not sure I follow how that would be overpowered, but you're okay with Mikael's Crucible in both its live and proposed reworked forms - or even the many shielding items. If it's the blink that's overpowered - the range can be substantially reduced, but I don't see how any amount of damage redirect is inherently game-breaking. I mean, we have the Bond of Stone mastery that is persistently active and most tanks still take Strength of Ages.

thats kinda why the price and stats are important to know.

Not really. Whether or not there needs to be an upgraded Fiendish Codex that isn't a finished item is what's important - regardless of what stats they have. If you're at the stage when only its stats decide if it's over or underpowered - then I should presume the item works.

kinda hard to know without the stats on items; item 3010 is a fun item and interesting to keep, and about that, i think your item 3027 rework looks more like a item 3003 rework, which includes a huge nerf as you don't stack item 3070 until fully built.

... it has nothing to do with the stats at all. Two items build from Catalyst - Righteous Glory and Rod of Ages. Both items have new recipes as displayed in this thread. Why would you assume Catalyst is still included in their recipe?

And... I don't follow what you mean about the huge nerf "as you don't stack Tear until it's fully built". Tear of the Goddess stacks the moment you buy it and carries those charges into its upgrades... Rod of Ages is the item that doesn't stack until it's fully built.

Ionian1 votes

Is this your suggestion or something stated by Riot?

Eeyore1 votes

My suggestions.

Eeyore1 votes

Serrated Dirk has a passive that is in not retained in its upgrades, nor do the upgrades even parallel the passive. It just disappears. Is this acceptable? Does this feel bad? Would giving Chain Vest a similar treatment be... bad?

You guys are saying Dead Man's Plate is bloated and I fully agree - I thought this before I posted it, too. However, the Tank Upgrade project was to remove Chain Vest, Giant's Belt and Negatron Cloak - but Dead Man's Plate and Zz'Rot Portal do not naturally lend themselves to any of the new component. For Dead Man's Plate - would building from Chain Vest but not retaining the Adamant passive be bad? An alternative would be to make Dead Man's Plate build from Jaurim's Fist + Cloth Armor + Cloth Armor, but that feels messy. I would say Keirchis Shard + Jaurim's Fist to compliment its charge-over-time passive, but Health + AS items have been unsuccessful in the past.

CrimsonCobra31 votes

[{quoted}](name=The Empty Lord,realm=EUW,application-id=A8FQeEA8,discussion-id=BOadihmz,comment-id=000d,timestamp=2016-03-22T23:15:07.182+0000)

Serrated Dirk has a passive that is in not retained in its upgrades, nor do the upgrades even parallel the passive. It just disappears. Is this acceptable? Does this feel bad? Would giving Chain Vest a similar treatment be... bad?

You guys are saying Dead Man's Plate is bloated and I fully agree - I thought this before I posted it, too. However, the Tank Upgrade project was to remove Chain Vest, Giant's Belt and Negatron Cloak - but Dead Man's Plate and Zz'Rot Portal do not naturally lend themselves to any of the new component. For Dead Man's Plate - would building from Chain Vest but not retaining the Adamant passive be bad? An alternative would be to make Dead Man's Plate build from Jaurim's Fist + Cloth Armor + Cloth Armor, but that feels messy. I would say Keirchis Shard + Jaurim's Fist to compliment its charge-over-time passive, but Health + AS items have been unsuccessful in the past.

Not necessarily. I believe Riot's done it before.

Ironclad Dragon1 votes

Hey, Empty. How ya holdin' up?

Eeyore1 votes

Chipper, aside from my inability to get meaningful work experience so that I can apply for jobs I'm passionate about. :P

You?

Ironclad Dragon1 votes

Similar boat.

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