Quinn and Valor Rework Proposal

Quantum Weeb··1 votes·551 views

#Full Changelog

https://docs.google.com/document/d/1ESvSh-G86cmUOjIS3paHYkFDXWp-gMAjQAev6BDlCZA/edit?usp=sharing

#Overview

Quinn and Valor are now a mobile high-risk high-reward team who have unique but complementary roles. The pair is defined by their shared passive, Harrier, which is an AD, MS and AS steroid all-in-one. Quinn and Valor have each had their abilities changed, and both kits are now more unique, but still share similarities. Quinn benefits from range and kiting ability, while Valor has speed and damage to back him up. The pairing's roles have been more clearly defined, giving you a different experience based on who you're using to tackle the same situation.

Quinn is focused on kiting, but rather than Ashe's CC approach, Quinn uses her own mobility to run around the enemy. Using your strong but short MS boost every time you proc Harrier, you can dodge skillshots while laying damage. Be careful, as Quinn is quite dangerous compared to most ranged champions, but your ability to be mobile while laying tons of damage is rivaled by few. Quinn's role in the team can be thought of as a "softener" or "tracker." By laying damage while having some element of safety, she can sustainable lower her opponent's HP. As a weakness, she has a harder time chasing someone with an escape since she has to attack in order to move around quickly. Additionally, you're squishy, so dodging and smart movement will be critical to your survival.

Valor removes Quinn's range and relative safety in order to lay intense damage on your opponents. Where Quinn softens, Valor kills, and where she tracks, he hunts. Close the gap quickly with the greatest passive movespeed in the game and start laying massive damage. Valor is no longer limited to deleting another target in exchange for himself, as he has considerably more ability to lay damage on multiple targets. Use your speed to be a global threat, and switch targets constantly during teamfights for maximum damage output. All this damage and speed comes at a cost, survivability. Even morose than Quinn, you will need to pick your fights very wisely, as your speed in combat is only great if you can keep attacking.

#Tl;dr Quinn kites enemies all day for tons of damage and MS steroids, but isn't quite as safe as other ranged champions.

Valor has deals even more damage and allows you to reach movement speeds that Hecarim would dream of, but you're a squishy in melee range with few survivability options.

If you have suggestions or disagree with any of my decisions to add or remove things, please comment! I will take all suggestions and disagreements into consideration, I love it when people point out how stupid I was for doing something!

5 Comments

cHAncEman12921 votes

I'm curious are you saying that Quinn needs to be more safe or do more damage? I don't understand the context of your changes as they seem to contradict.

Quantum Weeb1 votes

I'm curious are you saying that Quinn needs to be more safe or do more damage? I don't understand the context of your changes as they seem to contradict.

I don't really think they contradict. In this rework, Quinn deals more sustained damage, has less burst and is slightly more risky due to a range reduction. Valor's role is more geared towards bursting people down but having almost no safety himself. Both are emphasizing damage over safety, which is why I referred to them as "high-risk high-reward."

Currently, I feel that Q&V are in a limbo state where they don't know what they want to be. There are many champs who do their job better, and overall I think that's just a symptom of how similar their role is to everyone else.

Because of this, I wanted to take advantage of Q&V's dual form to give them two distinct roles, kind of like Gnar. Quinn is focused on kiting and sustained damage, like most carries. Valor is a melee DPS assassin, which is mostly how people used him. By biggest changes were by far to Valor, giving him a more unique kit.

I'm not trying to get buffs or nerfs, I'm just making changes to the kit to emphasize what I think are the most interesting parts. In order to compensate, I took away power from other parts of the kit. That was the main point of these changes.

cHAncEman12921 votes

Interesting, and on the contrary I feel like Quinn's elusiveness and burst is make makes her interesting. I love the fact that in a moments notice she has one of the highest engage range than any carry. Her Vault covers A LOT of ground and a skilled Quinn can even Vault off targets with in Valor form. I also think her fantasy is better as a "hit and run" scout...nimble positioning and burst damage. I don't think sustain damage is the way to go nor do I think altering her Human W to be like Ashe's does a lot to make her stand apart. If you want to emphasize a unique part of her kit I think its always been the fact she can be anywhere on the map in under a minute.

These are my opinions of course. I believe your changes favor making her closer to Lucian rather than carving out a unique niche.

Quantum Weeb1 votes

Interesting, and on the contrary I feel like Quinn's elusiveness and burst is make makes her interesting. I love the fact that in a moments notice she has one of the highest engage range than any carry. Her Vault covers A LOT of ground and a skilled Quinn can even Vault off targets with in Valor form. I also think her fantasy is better as a "hit and run" scout...nimble positioning and burst damage. I don't think sustain damage is the way to go nor do I think altering her Human W to be like Ashe's does a lot to make her stand apart. If you want to emphasize a unique part of her kit I think its always been the fact she can be anywhere on the map in under a minute.

These are my opinions of course. I believe your changes favor making her closer to Lucian rather than carving out a unique niche.

That's a very fair point. While I've gone the other way, I can totally understand what you're saying, and that's a unique part of Quinn that isn't nearly as present in this kit. Perhaps I need to reevaluate my direction a bit to emphasize that part of the kit as well, or maybe I just need to figure out what's really unique about Quinn. I'm glad to see that we both agree mobility is a big part of what Q&V are, so that's definitely going in the right direction.

Thanks for the contribution!

Madra1 votes

I don't think Quinn needs a rework.

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