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Quinn's Vault is bugged

Quantum Weeb··23 votes·2,131 views

This has been an issue for quite a while, and makes it frustrating for both players. If your a melee champion getting kited, Quinn gets extra distance from you for absolutely no reason. As a Quinn player, this has messed up combos so many times because it allows people to just walk away in some cases, taking a huge chunk out of your DPS.

EDIT: Sorry mods, didn't read the sticky on how to report bugs and now I can't edit the title. If this isn't fixed for 5.3, I'll make a new thread and follow the proper procedure.

16 Comments

Rogue Revenant8 votes

I'd be far happier if they fixed her general AA bug. What you mentioned causes me to miss kills sometimes but the AA bug has cost me dramatically more. If I cancel the animation after the arrows have already left the bow and are already halfway to the target they will suddenly vanish from existence. Or virtually every other ranged champ in the game if they die after they've fully launched an attack their attack will still cause damage... Not Quinn. Once again the arrows just vanish.

Love Quinn so much but the AA bug is infuriating to no end.

Quantum Weeb1 votes

[{quoted}](name=Rogue Revenant,realm=NA,application-id=LqLKtMpN,discussion-id=3JcqyXrG,comment-id=0002,timestamp=2015-01-30T22:13:13.066+0000)

I'd be far happier if they fixed her general AA bug. What you mentioned causes me to miss kills sometimes but the AA bug has cost me dramatically more. If I cancel the animation after the arrows have already left the bow and are already halfway to the target they will suddenly vanish from existence. Or virtually every other ranged champ in the game if they die after they've fully launched an attack their attack will still cause damage... Not Quinn. Once again the arrows just vanish.

Love Quinn so much but the AA bug is infuriating to no end.

Fixing the AA animation, especially for proccing her passive, would be absolutely fantastic. Let's just take it one step at a time for now, but I hope in the future Riot addressees that problem as well.

Rogue Revenant1 votes

[{quoted}](name=Quinntuple Kill,realm=NA,application-id=LqLKtMpN,discussion-id=3JcqyXrG,comment-id=00020000,timestamp=2015-01-30T23:04:44.323+0000)

Fixing the AA animation, especially for proccing her passive, would be absolutely fantastic. Let's just take it one step at a time for now, but I hope in the future Riot addressees that problem as well.

I understand what you're saying but shouldn't fixing her AA be "Step 1"? AA is supposed to be one of the most basic possible things a champion can do and really the only thing that precedes it is "Movement."

You are right though... one step at a time.

Vesarixx2 votes

This isn't just isolated to Quinn though, I've noticed the same issue on a few ADC, seems like it's mostly the older ones like MissFortune, the projectile can be almost to the target too, it's pretty annoying to miss CS or damage in a team fight because of this.

Black Star 12991 votes

Her autoattack animation is so cool too though...

Just wished it was faster and didnt bug like that...

Vampy3k1 votes

This. So many times this.

RogueWill2 votes

Technically that wouldn't be called "bug" but "poorly coded". However, yeah it is kinda annoying and a simple/easy fix is possible.

Black Star 12992 votes

I'm pretty sure that is intentional.

I remember them stating about how they changed it so that the distance she jumps back changes based on how far she is. (Remember DistanceB and that changing numbers?)

I feel like its a double edged sword.

It's a lot more useful in chasing and escaping, Escaping you have more distance to run, chasing, you have a lot less distance to run forward. (She goes a little forward when farther away)

However, as you stated it is really annoying when kiting and flashing to catch up. Also when you run from that melee champ and want to attack him back...

It's not a bug, and you should get used to it, it's a lot better than not having it imo...

PureMystic2 votes

This is not a bug, if you E an opponent close to you odds are it's for escaping, I personally don't use E while chasing unless i know the enemy moves slower than me. E is a great escape mechaning for pesky Wukongs and Lee sins who get up in your face. And cancelling Nunu ult Quinn

DarthPancake1 votes

I notice this too,I actually play her jungle and I end up going through walls sometimes,I think it has to do with this buggyness,but it is annoying :(

Battlecast Valor1 votes

As a long time Quinn player I can confirm that this has been a problem for a while and it's really really annoying. I've missed so many kills because people get knocked just slightly too far away to aa one last time. =( It seems like an easy enough fix to just make the distance she jumps slightly shorter so that it takes into account the displacement, though granted the extra distance is useful for escaping sticky situations sometimes.

Vesarixx1 votes

This has been going on for a while, really needs to be fixed, also something that would help is if she ignored unit collision for a short time after landing.

Cameron Woof1 votes

Allowing her to AA while she's flying back from Vault would be fantastic. Seems cinematic, if nothing else.

Valhalla Rising1 votes

dat background music doe

SpongebobIsLife1 votes

Wait, Quinn is a champion?

CatSith1 votes

Her E pushing her so far isnt a bug lol, its for escaping. they gave her it as a buff intentionally to escape people jump upfront like riven/lee/j4 etc... changing it would be a nerf. She only goes so far if she vaults with the target that is close and she vaults closer to the target if they are further away.

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