Quinn's Vault is bugged

Quantum Weeb·1/30/2015, 6:34:13 PM·23 votes·2,131 views

This has been an issue for quite a while, and makes it frustrating for both players. If your a melee champion getting kited, Quinn gets extra distance from you for absolutely no reason. As a Quinn player, this has messed up combos so many times because it allows people to just walk away in some cases, taking a huge chunk out of your DPS.

EDIT: Sorry mods, didn't read the sticky on how to report bugs and now I can't edit the title. If this isn't fixed for 5.3, I'll make a new thread and follow the proper procedure.

16 Comments

Rogue Revenant1/30/2015, 10:13:13 PM8 votes

I'd be far happier if they fixed her general AA bug. What you mentioned causes me to miss kills sometimes but the AA bug has cost me dramatically more. If I cancel the animation after the arrows have already left the bow and are already halfway to the target they will suddenly vanish from existence. Or virtually every other ranged champ in the game if they die after they've fully launched an attack their attack will still cause damage... Not Quinn. Once again the arrows just vanish.

Love Quinn so much but the AA bug is infuriating to no end.

PureMystic1/31/2015, 2:44:35 PM2 votes

This is not a bug, if you E an opponent close to you odds are it's for escaping, I personally don't use E while chasing unless i know the enemy moves slower than me. E is a great escape mechaning for pesky Wukongs and Lee sins who get up in your face. And cancelling Nunu ult Quinn

Black Star 12991/31/2015, 6:31:35 AM2 votes

I'm pretty sure that is intentional.

I remember them stating about how they changed it so that the distance she jumps back changes based on how far she is. (Remember DistanceB and that changing numbers?)

I feel like its a double edged sword.

It's a lot more useful in chasing and escaping, Escaping you have more distance to run, chasing, you have a lot less distance to run forward. (She goes a little forward when farther away)

However, as you stated it is really annoying when kiting and flashing to catch up. Also when you run from that melee champ and want to attack him back...

It's not a bug, and you should get used to it, it's a lot better than not having it imo...

RogueWill1/30/2015, 10:57:54 PM2 votes

Technically that wouldn't be called "bug" but "poorly coded". However, yeah it is kinda annoying and a simple/easy fix is possible.

Valhalla Rising1/31/2015, 7:48:09 AM1 votes

dat background music doe

SpongebobIsLife1/31/2015, 4:13:43 PM1 votes

Wait, Quinn is a champion?

DarthPancake1/30/2015, 9:42:08 PM1 votes

I notice this too,I actually play her jungle and I end up going through walls sometimes,I think it has to do with this buggyness,but it is annoying :(

CatSith2/1/2015, 6:07:16 AM1 votes

Her E pushing her so far isnt a bug lol, its for escaping. they gave her it as a buff intentionally to escape people jump upfront like riven/lee/j4 etc... changing it would be a nerf. She only goes so far if she vaults with the target that is close and she vaults closer to the target if they are further away.

Battlecast Valor1/30/2015, 9:43:32 PM1 votes

As a long time Quinn player I can confirm that this has been a problem for a while and it's really really annoying. I've missed so many kills because people get knocked just slightly too far away to aa one last time. =( It seems like an easy enough fix to just make the distance she jumps slightly shorter so that it takes into account the displacement, though granted the extra distance is useful for escaping sticky situations sometimes.

Vesarixx1/31/2015, 2:46:02 AM1 votes

This has been going on for a while, really needs to be fixed, also something that would help is if she ignored unit collision for a short time after landing.

Cameron Woof1/31/2015, 6:36:59 AM1 votes

Allowing her to AA while she's flying back from Vault would be fantastic. Seems cinematic, if nothing else.