Colten  The noxious Thorn

nasu010·5/19/2019, 1:23:42 AM·1 votes·1,323 views

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Role: Bruiser/jungler/tank Lane: Any Resource: mana Reliance: mixed Damage type: mixed toughness: high Utility: average
Crowd control: low Mobility: high Difficulty: 4/7 Weakness: ranged damage, tenancy, sustained damage .

Health --------------------------------- 545 (+65) HP Regen --------------------------- 7 (+0.70) Mana ----------------------------------- 500 (+25) Mana Regen ---------------------- 6(+ 0.65) Attack Damage ----------------- 40 (+ 2.5) Attack Speed -------------------- .570 (+1.5%) Armor ---------------------------------- 48.05 (3.5) Magic Resist --------------------- 25 (+0.8) Movement Speed ------------ 320 Range ---------------------------------- 185

[Passive] poison  points: Colten's ,  is covered in venomous  spines that reflect  20% damage to all units that make physical  contact and poisons them for 5 seconds inflicting  20% of his ability  power was magic  damage  each  second.


[Q] pin missile :  Colten   fires a burst of  quills  600 units in a 40° cone dealing 50/75/100/125/150 (+50% Ad) and poisons  all units hit, poisoned units take 50% increased damage from poisonings  stacking up to 3 times, holds 10 charges  must have at least 10 spines to use.

[W] Growing needles: [Passive] colten's spines provide him with 5% bonus armor  for every 10 spines on his body (100 spines maximum ) but these spines constantly  break  while he is attacking or taking damage and need to be regenerated. Spines regenerate at 2 spines per .5 seconds naturally scaling with his mana regeneration.

[Active] Colten stands still becoming  grounded and forces the growth of his spines instantly  regenerating  20 spines and healing for 20% of his maximum health  and gains increased regeneration  for the next 10 seconds regenerating  +2 spines and health each second. If this ability regenerates  all 100 of Colten's  spines he gains a burst of attack speed for the remaining   duration.

[E] pin ball: Colten curls into a ball gaining 60% bonus armor as magic resistance  and  becomes immune to tenancy except  for  knock ups and knock backs while he accelerates  for the next 5 seconds. During this time Colten pushes aside all units hit and deals 0/40/60/80/100 (+20% Bonus armor)(20%maximum  health)(+10% Ap per ms while accelerating).

[R] Quill burst: Colten channels for 2 seconds generating a shield for 100% of his bonus armor. Colten is able to recast this ability to fire all of his current spines 800 units radius of himself knocking Bach and 200/300/400 +(100% bonus armor)(50% current health) and becomes defenseless until at least 10 spines have regenerated. Enemies  hit into terrain  or walls are stunned for 1/2/3 seconds and take 10/20/30% additional damage, this ability can be body blocked land does not go through  walls.

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