Colten The noxious Thorn
Role: Bruiser/jungler/tank
Lane: Any
Resource: mana
Reliance: mixed
Damage type: mixed
toughness: high
Utility: average
Crowd control: low
Mobility: high
Difficulty: 4/7
Weakness: ranged damage, tenancy, sustained damage .
Health --------------------------------- 545 (+65) HP Regen --------------------------- 7 (+0.70) Mana ----------------------------------- 500 (+25) Mana Regen ---------------------- 6(+ 0.65) Attack Damage ----------------- 40 (+ 2.5) Attack Speed -------------------- .570 (+1.5%) Armor ---------------------------------- 48.05 (3.5) Magic Resist --------------------- 25 (+0.8) Movement Speed ------------ 320 Range ---------------------------------- 185
[Passive] poison points: Colten's , is covered in venomous spines that reflect 20% damage to all units that make physical contact and poisons them for 5 seconds inflicting 20% of his ability power was magic damage each second.
[Q] pin missile : Colten fires a burst of quills 600 units in a 40° cone dealing 50/75/100/125/150 (+50% Ad) and poisons all units hit, poisoned units take 50% increased damage from poisonings stacking up to 3 times, holds 10 charges must have at least 10 spines to use.
[W] Growing needles: [Passive] colten's spines provide him with 5% bonus armor for every 10 spines on his body (100 spines maximum ) but these spines constantly break while he is attacking or taking damage and need to be regenerated. Spines regenerate at 2 spines per .5 seconds naturally scaling with his mana regeneration.
[Active] Colten stands still becoming grounded and forces the growth of his spines instantly regenerating 20 spines and healing for 20% of his maximum health and gains increased regeneration for the next 10 seconds regenerating +2 spines and health each second. If this ability regenerates all 100 of Colten's spines he gains a burst of attack speed for the remaining duration.
[E] pin ball: Colten curls into a ball gaining 60% bonus armor as magic resistance and becomes immune to tenancy except for knock ups and knock backs while he accelerates for the next 5 seconds. During this time Colten pushes aside all units hit and deals 0/40/60/80/100 (+20% Bonus armor)(20%maximum health)(+10% Ap per ms while accelerating).
[R] Quill burst: Colten channels for 2 seconds generating a shield for 100% of his bonus armor. Colten is able to recast this ability to fire all of his current spines 800 units radius of himself knocking Bach and 200/300/400 +(100% bonus armor)(50% current health) and becomes defenseless until at least 10 spines have regenerated. Enemies hit into terrain or walls are stunned for 1/2/3 seconds and take 10/20/30% additional damage, this ability can be body blocked land does not go through walls.