Maxi, The Hemophage {vampire concept}
Role:fighter, jungle, anti-assassin Base health: 400 Damage type: mixed Secondary bar: mana Difficulty: high Mobility: high Utility: high Crowd control: medium
Passive: blood & destruction; Maxi's health slowly diminishes when out of combat but gains increased damage and movement against bleeding while taking slightly reduced damage from them. Maxi is able to detect bleeding targets within 800 units of him even if they are in stealth (similar to sweeping lens).
[Q]: Drain; Maxi grabs and suppresses a target champion draining their blood dealing 60/80/100/120/140 +30% ad converting 60% of this damage to life--steal and leaves the target bleeding.
Bleeding targets suffer periodic damage equal to 5% of maxi's ability power and stacks up to 5 times each stack increases the percentage of damage by 1% and holds a 5% movement reduction which increases with the amount of stacks, the target is able to bleed out or recover if they pause and remain out of combat for 6 secs or are healed.
[W] Bat Familiar; Maxi transforms into a swarm of bats becoming untargetable and is able to move freely (including through units and over walls) dealing 30/50/70/90/110 +20% AP slowing units and converting 20% of the damage as life-steal and applying bleed to any units he passes over/through, while in this state maxi is only able to deal damage while moving and is unable to cast abilities or basic attack, this ability can be recast to return to his original form, 10 sec cool-down.
[E] Dark eyes; Maxi stares in a target direction revealing stealthed champions and charming any onlooking enemy champions drawing them towards him for .6 secs.
[R] passive: all blood drained from targets fill a gauge below Maxi's mana which acts as a secondary health bar (grey health) once this gauge is full maxi can absorb all to activate his Ultimate; Night walker Blood walker; Maxi's hunger for blood becomes insatiable reducing all damage he receives by 40% and increasing his damage by 20%, in this state maxi can cast bat familiar to transform into a greater bat changing his abilities.
{Q} fly towards a bleeding target to suppress and drain them of blood dealing damage and refilling the blood gauge.
{W} returns to normal form
{E} screech in a 80 degree cone to deal 60/80/100/120/140 +40% AP and stun enemy units, recast to send forth a swarm of bats in a 120 degree arc dealing 30/50/70/90/110 +20% and bleeding targets hit up to 800 units refunding 40% of the damage as life steal and filling the blood gauge.
night walker's effects last 30 secs with a 90 second cool-down, bat form lasts until the blood gauge is depleted, all damage taken in night walker is subtracted from the blood gauge before Maxi's health bar.