[Champion suggestion] Zelos the Frontline of Ionia
This is a work in progress I am not entirely done yet, but would like some input on the various abilities and numbers on for example cooldowns.
Role: Tank/fighter Role: Toplane/Jungler
Lore: He is Irelias brother( http://leagueoflegends.wikia.com/wiki/Irelia/Background#Story )
Abilities
Passive: Rivalry
Zelos seeks out the most dangerous foe in his vicinity and makes them into his rival. His basic abilities gains a special effects against a "Rival".
Zelos prioritizes Champions over Monsters and champions that have more total offensive stats than defensive.
** Q: Decisive throw**
Zelos throws a sword dealing 75 + X% AD along the way and it will only stop at a certain range or if it hits a wall, champion or monster. Zelos starts with 2 swords and gain 1 sword for each rank in his ultimate(5 swords in total). Zelos gains bonus movement speed towards his swords when they are planted on the ground, wall, enemy champion or monster. If Zelos throws away all his swords he becomes UNARMED and is unable to auto attack until he picks up a sword or generates a new one.
Rival bonus: His movement speed bonus is doubled against a Rival with swords lodged in them.
Damage: Mana: Sword recast timer: Sword recharge rate: Sword lodged duration: 4 seconds(refreshes when a new sword is applied) Movement speed bonus:
W: Drag and decimate
Whenever Zelos reaches his enemies in close range and they have a sword lodged in them he has the option to drag the swords out and deal X Magic dmg and stunning them for X seconds. Stun duration and Magic dmg depend on how many swords they have in them. he can pull out swords out of multiple enemies if they are within range.
Rival bonus: If you drag your sword out of a rival you gain a moderate amount of hp back depending on how many swords you dragged out.
Damage: Mana cost: cooldown: 0 Internal cooldown on the stun: 7 seconds Stun duration: Rival heal:
E: Quick thinking
ACTIVE ONLY WHEN UNARMED: Zelos can guard himself from enemy attacks for 3 seconds and delays the damage taken after those 3 seconds. 20/22.5/25/27.5/30% of the damage done becomes damage to his Mana instead.
Rival Passive bonus: Rival enemies around Zelos gets 5/7.5/10/12.5/15 reduced bonus cooldown reduction.
Passive is removed when active is used
Mana cost: 0 Cooldown: 20 Seconds
R: Il take you all on!
Upon activation he reveals the surrounding area around himself and everyone within a certain radius becomes a rival of Zelos.
He gets refunded all of his swords back and they will then spread out and search for each individual player within that area and slowing them when the sword arrive on them for X% for X seconds. Damage done is the same as his regular Q ability. During this he will become unarmed. Sword lodge duration is doubled.
Damage: Cooldown Mana cost: Slow: Slow duration: Vision/rivalry duration: