Flak'Crisp, The Living Flame

ChaosThief·10/27/2015, 11:09:50 PM·2 votes·522 views

>#LORE *I apologize in advance if it's terrible, I am not a writer."

"Zac's creation is when this... thing's life began."

The scientists looked skeptically at the madman. His clothes are nothing more than ashes and burnt cloth.

"When Zac was released, a few mad scientists banded together to create something similar. Something went horribly wrong... fire... cries of anguish..."

The man wept. The others looked at each other, unable to come to a conclusion. The words "Delusional, like the rest" was written down in a journal. 20 feet tall, a being made entirely of flame? 1000 degrees celsius? Such a living thing couldn't exist. And yet, the laboratory these men came from is nothing more than dust.

The thorough investigation discovered many things: the creators (whom they held in custody, all rambling and insane at this point and time), the being's reasons for creation, and its name: Flak'Crisp.

It was originally a gelatinous being like Zac. It was much more violent, however, and much more powerful. Also much more primitive, however. It would destroy zac and everything along the way, one of the scientist had commented. While trying to perfect the material of its' body, however, made a grave miscalculation: they used the wrong element to reinforce the final body. This reacted violently with the being's body, Turning it into flame. It immediately erupted and destroyed the laboratory in a flash, consuming it as fuel for itself.

It was originally called "Flak", being designed to be able to shoot out its' body to demolish territory around it. It could use the gel it was made of as projectiles, it could consume things by simply placing the object inside itself. But the body was weak, and easy to destroy. Test after test proved it would be a difficult task to recreate zac's gelatinous body. When it had all gone wrong, one of the scientists decided to add "Crisp" to the being's name, in spite of the laboratory being burnt to a crisp.

What does Flak'Crisp know? Only one thing: to hunt and destroy Zac.

>#KIT Primary: Fighter Secondary: Mage

Passive: Living Fire Every ability consumes 4% of his current health. This self damage is converted into bonus magic damage on the ability. In addition, he can move near dead bodies (300 units) to heal himself for 3/4/5% of their maximum health (levels 1/7/13)

Q: Searing Claw Slashes a target area, dealing 50/80/110/140/170 (+65% AP) magic damage in an cone. Targets in front of Flak'Crisp will take an additional 50% damage. This ability applies his passive, which will deal at minimum 2% of Flak'Crisp's maximum health per second. Cooldown: 7 seconds Cast Range: 700

W: Eruption Flak'Crisp will be consumed in flame upon use, dealing 10/30/50/70/90 (+35% AP) magic damage to targets around you every second. Any projectile that is too weak (deals less than 1% of Flak'Crisp's current health) will be destroyed. Applies the passive every second. Cooldown: 1 second (toggle) Range: 400 units around Flak'Crisp

E: Wall of Fire Creates a long wall of flame. This deals 30/45/60/75/90 (+40% AP) magic damage to targets standing in it every second. Activates the passive upon use. The passive's effect is added to the wall's total damage. Slows targets by 10/15/20/25/30%. Cooldown: 14/12/10/8/6 seconds Duration: 3 seconds Width: 300 Length: 600 Cast Range: 150 units

R: Incineration Teleports to target location after 2 seconds (1000/1500/2000 range). After 1.5 seconds, Flak'Crisp deals 100/150/200 (+80% AP) magic damage in a massive area. For 3/4/5 seconds, his abilities' will apply 4% of his maximum health as bonus magic damage, and consume no health. Cooldown: 150/120/90 seconds Range: 1000 units (teleport), 350 units (blast area)

His abilities' depend on Flak'Crisp's health being high; reckless trading and fighting will end poorly for this floating inferno. He relies on his W quite a bit to keep himself alive. Pre-6 he acts as a juggernaut willing to fight in the minion wave, burning all in its' way. His Searing Claw and Wall of Fire will punish anyone who dares stay too close to him.

Post 6 and late game, he specializes as being a threat to appear when you least want it. His Wall of Fire will make many opponents hesitate walking down a path, his Searing Claw will make sure none fight him in close combat. He forces enemies to flee or reposition themselves in accordance.

Works well with: JarvanIV Galio Gnar Darius Thresh MonkeyKing Leona

Struggles against: Ekko Ezreal Fiora Fizz Gnar Riven

Looking for general feedback! Please comment with that, and recommendations. Also, remember the numbers are not final, nor should they represent the champion as a whole. Focus on the kit itself, if you would please.

4 Comments

Vorazun10/28/2015, 1:06:56 AM1 votes

CCOS Bonus

Hey there! This looks like an interesting concept, and I'm going to try and offer some points where I think you could improve Flak'Crisp

Firstly, I wouldn't really say he's a tank. There's just not very much 'tank' to him. There aren't any defensive steroids, no CC, meaning there isn't really a reason to get rid of him. To be honest, he plays more like a caster than anything. His ratios are actually pretty good and building AP would be far more beneficial than building tank.

Q: Is this a ground targeted spell, or a PBAoE, or a cone? It says area, but other things such as radius of the AoE would help us to judge the effect and way the ability is supposed to function. You might want to tune down the 'facing' multiplier though. As most champions will turn to cast their spells, you coulld potentially end up with a 255 (+1.125 AP) spell with a decent range on a spammable cooldown.

W: I'm not too sure why there is a projectile absorption mechanic on this ability. The conditions it requires make it very limited, and it doesn't really seem to fit into the ability very well. You might also want to move the healing onto your passive, so that it isn't a neccesary pick early on. The healing itself is actually quite strong as you can heal off enemies last hitting creeps, which is a strange thing to punish. You might want to look into more innovative ways to heal

R: The radius is very large. 700 units worth of radius, even combined with such a delay would mean that enemies would still be hit - giving a sense of false security. I would recommend that you reduce the blast radius, but also the delay so you don't randomly just smite everything that comes near you.

Axis the Dragon10/28/2015, 3:05:04 AM1 votes

#CCOS Bonus

My dude, there's a reason why Fiddlesticks' ult is not only delayed but has a shorter range. Everything about your ult is better than Fiddle's besides damage. That kind of reliability is too strong lol

Will the W, Eruption, work on autoattacks? Not that it's really an issue, but most mages lategame only tickle with their autos, which will probably result in healing. Idk how I feel about that.

I can see why he can be a tanky mage, but an outright tank? Like DarkFoxes said, I'm not really seeing it. Unlike other damage tanks, like Amumu, this dude offers no CC. He resembles Rumble a lot more in that regard as a sort of AP bruiser with no CC but great teamfight potential.