Nyxana The Cloud / Night bringer wip

nasu010·5/3/2019, 4:49:12 PM·1 votes·1,245 views

https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/intermediary/f/4e4dfc45-8592-470d-9335-ca66ceb1a16d/dcwzpmk-11e6607b-b880-4523-99b8-f130557139eb.png


[Passive] ashen/Nixon locks: Zevah is a primordial bring with hair of ashes/night that flows with her movements following in her path. Zevahs hair slows enemy units attempting to cross if by 40% while they are in its trail.

[Passive] wild mane: Zevah is able to control her hair with her abilities to deal bonus magic damage to snared enemies.

[Q] lock lash: Zevah whips her hair around her body bring all of it to her current location and dealing (x% Ad)(+x%Ap) to targets in a 400 unit area knocking back units on the outer edges (350/400) and snaring closer units pulling them closer to her location.

[W]: ashen/Nixon essence: Zevah channels mana into her locks activating its effects. Enemies passing through or near Zevah or her locks take (+x% Ap) while within 200 units of them every .20 secs.

[E] Tangle: Zevah sends her locks 700 units in a target direction dealing (+x% Ad)(x%Ap) magic damage and snaring the targets for 3 seconds. This ability can be recast to pull the targets towards her.

1 Comments

Doge20205/3/2019, 11:58:41 PM1 votes

I like the appearance of this champ. Having another fire/volcano based champion is good lol But some abilities seem to be extremely similar to other champs with the design.

Q- this ability is fine, it might be better to have the close range portion stun instead of snare. This ability and her overall kit looks likes she wants the enemy close. a stun is just as effective as a snare but gives Zevah more protection and kiting potential because she can safely disengage when an enemy is stunned, but a snare/root gives the enemy an opportunity to deal damage.

W (and passive with how they both synergize)- the design looks very similar to Singed’s Q. The main design similarity is that they both leave a trail of something and has DoT too. This champion does add something unique by slowing enemy’s caught in the trail, but this makes me think that this champ just runs around while dealing damage over time. SUGGESTION- instead of dealing damage over time, Zevah creates “spikes” on her hair that deals an initial strike of 60 magic damage, enemy units CC’d by Q and/or E also take 40 + (x% AP) per second during the CC.

E is overall fine but 700 range does seem too big. Don’t know how far that is in game lol.

I’m seeing a mix of concepts and ideas here. The Q and E (specifically the recast) makes her behave more like a battle mage, and a lot like swain, somebody who casts spells but also keeps the enemy nearby with CC that draws them close . But the W and passive seems more like a tank that runs around a fight dealing constant tick damage, singed comes to mind right? A good idea would be if her passive can be spread by her abilities too, this gives her much more control besides just running around, this also synergizes with my suggested change to W because you can use W as a combo finisher to deal massive AOE damage after spreading your passive around with Q, E and maybe R depending on what it is.

Love the design! Just needs some fine tuning to really flush out the design and concept.