So... what about Teemo? {Idea Gathering Thread} - I really need your help with that one

SaltyToplaneGoat··2 votes·380 views

I really tried to find some concept that would work on the little spawn of hell yordle, but somehow I can't come up with anything.

How Teemo is in a bad spot? Well, just remember that in an recent AMA (still somewhere on surrender @ 20) a Riot designer answered the question to "if he could delete a champion from the game becasue the design is shit, what champ would it be?" with "Teemo".

But... what IS teemo actually? What is his theme? How could one translate that into gameplay? The only thing that comes from his lore is "nice guy but is actually a total poision using psycho in disguise working for the military" - meh, doesn't sound that much interesting if you ask me...

I get the feeling that he would need an even bigger rework than Sion - that dude had at least some kind of identity! Teemo on the other hand... Now, thought experiment: if we just scrap everything and we need to somehow give his theme (whatever it is, gotta clear that too) gameplay, what would it be?

I'm curious to hear your opinions ^^

5 Comments

Kobold1 votes

His theme (afaik) is that he is supposed to be an ambush champion, he hides and strikes at the most opportune times. Unfortunately he doesnt really have any of that besides his passive, That coupled with his whole theme being entirely about not allowing the opponent to react goes completely against the required counterplay for champions now. He would (imo) require a Sion level rework, as he doesn't fit his own theme and if his theme is instead poison then his Bio needs to be redone and he needs to be based on dots not nukes AND dots.

Right now his shrooms are a bigger pain then before, others say with the red trinket it doesn't matter but in order for the red trinket to be worth the old oracles the player would have to scan starting at level 9 every time it was up for 40mins.

All in all his theme is either DoTs (poison) or Ambusher (his bio) but he doesn't really fit with either that well.

SaltyToplaneGoat1 votes

So we have a champion that doesn't even fulfil his own theme while having a kit that is totally unhealthy for game balance... So, we kinda have to scrap... everything... like, for real? Strangely I'm totally ok with that. I don't think that there would be many who would complain about deleting him from the game. I'm not sure if there even ARE Teemo mains - there were some back in season 2, but I doubt that they play him now. Delete and replace by completly new champ with same name and appearance. Seems like the only possible solution here.

The shrooms right now are a joke. Their damage got nerfed into the ground, so meh, who cares about them.

Kobold1 votes

The parts of his kit that are fine (IMO) are his Poison DoT on AA (if they make him into an AA based APC) and his speed boost. The parts that need to be looked into are his Q (blinding Dart) why it has such a long duration and high base damage with decent to great scaling with its CD is beyond me, and his Ultimate which if redesigned could be made into an interesting mechanic in which it acts like a mine where when in trigger distance the player gets a small leeway to stop moving and then they are able to see it and attack it thus preventing the damage but making it a trap where the player would have to decide whether to keep going and take the damage or press S and take the time to kill it (change it to be like zyra plants or wards with x hits required to kill) and be delayed to their destination (slow removed of course), there is also the problem that its damage with negligible counterplay make it a negative and unfun to play against mechanic.

His Bio makes him out to be a ambusher which makes me say they should make him into that and be like shaco and be an extreme counter jungler, but that changes his playstyle immensely from what it is now (like the Sion rework did).

SaltyToplaneGoat1 votes

I'm not sure if focusing him around basic attacks is the right way to go. These come with their own set of problems...

The problem is that the stealth-ambush identity is already covered by at least three champions (especially by twitch, who ALSO is already a DoT champ while also being poison themed).

Now that I think about it, how about turning him into a full trapper? I wouldn't make the traps his ultimate move and OF COURSE they are not going to be invisible, but that would be a new way of counter-jungling. One could even rig them as manually triggered traps, aka Teemo can lay out different types of traps, but has to be close to actually activate them. Your mine-idea would be suitable for that too. His lore states that he is a soldier after all, so he should have access to some kind of tech needed for that.

This would fit his theme a bit better and make him actually unique. There would be a new rule: NEVER follow a Teemo. Never. Because if you do and if you're not careful you will run into a shitload of different traps and die ^^

Kobold1 votes

If I recall what people used to say is that his kit was derived from the original concept for Techies in Dota, This design was refused as it was not fun to play against. I never faced techies in dota (and haven't played Dota 2 in a long time) so I don't know if a trap based kit would work well or not. I want to believe with the right set up it could be not as frustrating to play against but I am unsure. The thing I fear is if he were to be a counter jungle trap based champion then at what point does the line get drawn for it to be too far and not rage inducing (like a good counter jungling shaco) and unfun to even play the game as a jungler because you can't even go in your own jungle?

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