Rikee, the Rocket Expert

Stacona·8/9/2015, 2:02:17 AM·2 votes·608 views

"Yes... YESSS!!!! Bigger! Brighter! More Destruction! This will show that dirty rotten Ziggs who the real explosion expert is! Plus all the pretty explosions and mass destruction will impress... her... Yes, yes, she loves the big, bright colours and the destruction they leave behind, she will for sure LOVE me after she sees what I have in store for her. Plus that dirty Ziggs will bow down before my explosive ways! It will be an easy win-win!"

As you can see Rikee has a slight competitive thing going on against Ziggs to see who can make the bigger and better explosions, him or Ziggs. While at the same time, if you have not noticed, Rikee really likes Jinx and will do anything to try to impress her and get her to notice him. Rikee is actually a half-human, half-yordle - despite this he is only slightly taller than the average yordle.

Rikee will be a marksman that uses a rocket launcher as his weapon of choice that relies on explosions, explosions, and even more explosions... did I mention that he relies on explosions? To leave behind destruction where ever he goes! "Mwuhahahahahahaha cough cough hack hahahahaha!"


Basic Attack Range: 550 units

Gunpowder (Passive): Passive Ranks: Levels 1/5/9/13/17; Aura Range: 1400 units Nearby dying units will drop a bag of gunpowder that will last for up to 15 seconds which Rikee may pick up when he walks over it to allow him to use his spells or empower his basic attacks. Rikee may store up an infinite amount of gunpowder with each bag of gunpowder granting Rikee +1/1.5/2/2.5/3 bonus physical damage on-hit and +1/2/3/4/5 units as bonus range to his basic attacks.

Once the bonus physical damage on-hit is at 100/125/150/175/200 then if the value goes beyond this then each bag of gunpowder will grant 0.5 bonus physical damage instead of the normal 1/1.5/2/2.5/3.

Maximum bonus range to Rikee's basic attacks is 175 units (725 units maximum basic attack range).


Rocket Blast! (Q): Cooldown: 16/13/10/7/4 seconds; Cost: 20/35/50/65/80 Mana plus 2 bags of gunpowder; Range: 1025 units Rikee fires a powerful rocket in the target direction to explode at the end of its travel or when it collides with an enemy to deal 10/60/110/160/210(+150% Total AD) physical damage to every enemy struck by the explosion.

If Rocket Blast! was used while airborne from Blast Off! or enemy knock-ups then Rikee goes flying off in the opposite direction based on how high he was when Rocket Blast! was used.


Firework Special! (W): Cooldown: 1 second; Cost: 10 Mana + 1 bag of gunpowder per firework Toggle ON: Rikee uses fireworks instead of rockets to deal 88/91/94/97/100% damage plus 1/1.5/2/2.5/3 damage per bag of gunpowder as physical damage to his target and enemies around his target. The attack damage ratio may critically strike. Rikee gains 17/27/37/47/57%(+3.5% per level) bonus attack speed while using fireworks, but he loses his bonus range to his basic attacks. Additional bonus physical damage on-hit is capped at 100/125/150/175/200.

Toggle OFF: Rikee may choose to attack a bag of gunpowder on the ground with his basic attack causing it to explode to deal 60/110/160/210/260(+80%AP) magic damage to surrounding enemies.


Blast Off! (E): Cooldown: 4 seconds; Cost: 160/130/100/70/40 Mana plus 4 bags of gunpowder; Range: 125 - 500 units Passive: Rikee becomes untargetable while airborne. Rikee may freely cast Rocket Blast! and And For The Grand Finally! while airborne.

Active: Rikee holds down the skill key to charge his rocket for up to 2 seconds when released Rikee fires a rocket straight down at the ground to launch himself airborne between 125-1000 units depending on how long he charged for. The explosion from the rocket deals 40/70/100/130/160(+60%Bonus AD)(+60%AP) magic damage and knock-back surrounding enemies around Rikee, the area of the explosion increases based on how long Rikee charged for.


And For The Grand Finale! (R): Cooldown: 150/125/100 seconds; Cost: 100 Mana plus 10 bags of gunpowder; Range: Global Rikee will channel for up to 2.5 seconds notifying that his target has been targeted, if the targeted champion breaks the line of sight then Rikee will stop channeling and And For The Grand Finale! will go on cooldown for 5 seconds.

Rikee sends a heat-seeking giant firework at his target to explode with random colour and pattern to deal 40/60/80 plus 25/30/35%(+1% per 20 Bonus AD)(+1% per 10 AP) of the target's missing health as true damage.


~ Stacona

EDIT: And For The Grand Finale!: Cost up'd to 10 bags of gunpowder from 8 Flat damage lowered to 40/60/80 from 60/90/120 Now channels for 2.5 seconds before launching the firework and will notify that the champion has been targeted by Rikee, if the target breaks the line of vision (enters fog of war) then the spell will go on a short 5 seconds cooldown. Now deals true damage instead of physical damage

7 Comments

Shadr23698/9/2015, 3:09:15 AM1 votes

So many explosions. You can see some influences from Tristana so I guess you could incorporate her into his lore? (The increasing attack range, the rocket jump). Also it is "finale" not "finally".

Great concept.

Stacona12/24/2015, 10:40:02 PM1 votes

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