Khorn, the Shotgun Specialist
Khorn will be a marksman, that even though will have very long range even at the start of the game, he will deal very little damage because he is using a shotgun and to stay true to the shotgun the closer you are the higher the damage, the further you are the weaker the damage. If he attacks someone at around 550 range he will deal around 100% damage, average range so average damage. For maximum damage Khorn needs to be 125 units or less away from his target.
Lore:
*It is getting late, and I am getting sleepy, I better get some sleep. Before I know it I woke up the next morning, or so I assumed, but not in my bed like I would have thought. I ended up waking up in a strange land that felt dark and eerie and did not seem like a living creature lives... nor does it feel like a living creature ever lived here. And yet here I am, flesh and blood, alive in this dead land.
When the darkness came in later that same day, then I realized where I was, thinking this place was a myth this entire time, just hearing stories during the harrowing season to scare the children. Yet here I am, staring at death face-to-face. I did what I needed to do and blasted the rotting corpse with my trusty partner [shotgun] and quickly ran away to hide in the shadows.
I stood my ground the best I can, but eventually I will run out of shells, all I am doing is delaying my inevitable doom. I need to get off this god-forsaken island; for if I don't I have a feeling my soul will forever stay in this hell hole.
Eventually I came to the shore of the island and lucky for me there is a raft. As beaten as the raft was it is my only hope to getting off this island to hopefully a place that does not wreak of death.
Now being a safe distance away from the island I looked back to notice that the island of death I was just on are the Shadow Isles.
Today I stared death in the face, and with my trusty shotgun and being the cunning escape artist that I am I got out of what would have been me permanently joining the Shadow Isles as a resident of the dead.*
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Basic Attack Range: 725 units
The Shotgun (Passive): Khorn prefers a shotgun for his weapon of choice allowing him to deal between 40% - 200% damage for each basic attack depending on how close he was to his target when he fired the shot.
Double Barrel (Q): Cooldown: 9/8/7/6/5 seconds; Cost: 50/60/70/80/90 Mana Khorn fires off two shells at the same time for his next basic attack to deal between 48/50/52/54/56% - 240/250/260/270/280% damage. (The second shell deals 20/25/30/35/40% damage.)
Quick Feet (W): Cooldown: 18/17/16/15/14 seconds; Cost: 60/45/30/15/0 Mana; Range: 400 units Passive: Khorn surrounds himself with a feint halo with a radius of 500 units that only the user can see.
Active: Khorn dashes in the target direction. If Khorn attacks an enemy champion within 1.5 seconds being within 500 units or less Quick Feet may be cast again within the next 1.5 seconds; this effect may occur 2 times before Quick Feet goes on cooldown. Maximum amount of dashes is 3.
Death's Stare (E): Cooldown: 26/23/20/17/14 seconds; Cost: 40 Mana Khorn looks at death face to face gaining an eerie aura around him for 1.5 seconds causing the next ability against him to consume the aura and protect Khorn while sending it back to the attacker in 60/70/80/90/100% of the crowd control (stun, fear, immobilize, polymorph, knock-up, knock-back, slow, taunt, charm).
The Great Escape! (R): Cooldown: 160/125/90 seconds; Cost: 100 Mana Khorn instantly hides into true stealth for up to 10 seconds. Khorn's Movement Speed is capped at a maximum of 400 while stealth. Khorn's next basic attack after emerging from true stealth deals between 125/150/175% - 340/370/400% damage based on distance. The Great Escape!'s basic attack cannot critically strike.
All his damage spells may critically strike since they are all basic attacks. True Stealth is undetectable by True Vision / immune to True Vision.
~ Stacona
EDIT: The Shotgun: Damage lowered to 40-200% from 50-200%. Indicated damage on Double Barrel has been changed to reflect this, second shot is still 20/25/30/35/40% damage.
Death's Stare: The reflect portion of the ability block no longer reflects any damage from reflecting 40% of the damage back at the attacker. The ability block now reflects 60/70/80/90/100% of the attack abilities reflected crowd control (if any) from 100% at all ranks.
The Great Escape!: Damage adjusted for next basic attack after emerging from true stealth to 125/150/175% - 340/370/400% from 100/100/100% - 275/300/325%, but now this basic attack is no longer able to critically strike.
Pumps shotgun
This Rift ain't big enough for the two of us.