Andros the high dragon (wip)

nasu010··1 votes·1,762 views

Role tank, fighter, anti- mage Lane top,mid,jungle

[Passive] Draconian: As a high dragon Andros has lived long enough to have hardened scales that provide him with +30 magic resistance, +30 bonus physical armor as well as increased health regeneration rate when burning or standing in flames.

NEW [Passive] Magi Reaver: Over the course of Andros's existence he has acquired extensive knowledge of the magical arts and a means to beat them, Andros has spent countless years hunting and devouring mages that he is now able to consume their magic. For each spell / mana ability used within 800 units of Andros he gains a stack of mana essence that increase in his attack speed, and bonus magic damage on hit for 3 seconds maximum of 5 stacks. At max stacks any ability cast by Andros creates a black flame shield that continually damages enemies within 300 units around him, this shield negates the effects of all cc and absorbs up to 500 points of damage lasting 6 secs before breaking. (Flame shield also triggers Draconian while active).

[Basic] Flame talons: Andros basic attacks reduce armor and magic resistance, stacking up to 5 hits (--30% Max) after 5 hits Andros slams the ground dealing AOE damage and knocking down enemy champions in 250 units of him.

[Q] Flame burst: Andros fires either a ball of fire or blows a stream of flame if held dealing damage and burning enemy units and terrain for 5 sec and granting vision of the burning targets.

[W] Wing buffet: Andros beats his wings at the ground stunning enemy units within 400 units around him, then fans out a gust to knock back units in a 115° cone to 600 units, any burning areas are fanned creating a moving wave of flames that travel 1000 units damaging enemy units and structures and revealing the area it travels as well as stealthed units along its path.

[E] Dragon's flight: Andros channels for 3 seconds raising a ring of dark flames at his location that damages enemy units that are within 500 units of his surroundings after the channel he takes flight creating a wave that expands the ring to 800 units and gains increased movement speed and the ability to move over walls. While flying Andros can change his direction and can remain airborne for 20 seconds. After this time Andros lands at a target area automatically casting wing buffet.

[R] Devour: Andros eats a target unit holding them in his stomach dealing 10% of his maximum health twice in 6 seconds, this executes champions below 40% health and refunds the damage dealt as life-steal. If a champion survives they are spit out at his location and are slowed for up to 3 seconds. This ability can be recast to fire the enemy 600 units in a target direction, spit enemies take additional damage if they collide with walls or other champions to receive and deal 50% of their remaining health as damage stunning them for 1.5 seconds on collision and knocking back the collided champion 300 units. If Andros is at full health or is over healed by this ability he becomes empowered gaining increased attack speed and on hit magic damage, this empowered state lasts as long as Andros has extra health, over healing acts as grey health.

7 Comments

adtrl1 votes

Seems cool. I feel like he should spit them out in a pool of flaming liquid, which visually tie in with the slow. I would have the execute about 15-20% hp like Panth's E. Though I guess it's an ult so it can be a little higher. [sg-miss-fortune]

nasu0101 votes

lol i was thinking something like that but scrapped the idea cuz i diddnt want to overload him

FlameHalbrdOkido1 votes

I do like the inter-kit connectivity of the abilities, but the theme needs some work. Riot dragon designs definitely won't be in the traditional sense, I think riot will continue to flex their creative muscles especially when it comes to dragon designs.

The E is a bit tame except that its connected to W also I don't think the ults a good idea, eating champions and holding them in his belly (as opposed to executing and full on devouring like Cho) is something thats unique to Tahm

here check out 2 impromptu dragon designs i did https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/yluUljGw-faoug-the-spirit-crypt

basically u should think Dragon + unique theme, cause Shyv is already a basic dragon theme keep up the good work

nasu0101 votes

hmm a theme can be easily tied in this is a wip after all i was just posting it cus i was a similar idea but at the same time i kinda wanted this to be the norm for a base dragon since shyv is a half. E is mainly for mobility and hes immune to non target damage and melee autos with an increase in his dodge rate from ranger autos but i guess i diddnt really state that

FlameHalbrdOkido1 votes

{quoted}

hmm a theme can be easily tied in this is a wip after all i was just posting it cus i was a similar idea but at the same time i kinda wanted this to be the norm for a base dragon since shyv is a half.

I understand that, sure all us dragon enthusiast lament over Shyv being only half a dragon. But if u ignored her visuals her abilities do a fine job of representing a dragon no? When Riot looks to introduce champions they look to create new characters, new gameplays and fill/create niches. Ignoring her visuals Shyv fills the nich of a normal dragon. Honestly many players who may NOT be dragon enthusiast would say having another basic fire dragon is just a copy of Shyv, and I'd be hard pressed to disagree when part of what makes Riot's game so awesome is that in the roster every champ is unique.

E is mainly for mobility and hes immune to non target damage and melee autos with an increase in his dodge rate from ranger autos but i guess i diddnt really state that

u do kno that dodge is a stat thats no longer in league right? Regardless its still very vanilla, it tough because flight is an important niche ability to dragons, but the way u have it as an ability it doesn't have enough impact, maybe if it were a passive it would be better, and maybe that would make more since (as long as certain requirements are met) since flying is an ability that is very normal to a dragon.

nasu0101 votes

{quoted}

I understand that, sure all us dragon enthusiast lament over Shyv being only half a dragon. But if u ignored her visuals her abilities do a fine job of representing a dragon no? When Riot looks to introduce champions they look to create new characters, new gameplays and fill/create niches. Ignoring her visuals Shyv fills the nich of a normal dragon. Honestly many players who may NOT be dragon enthusiast would say having another basic fire dragon is just a copy of Shyv, and I'd be hard pressed to disagree when part of what makes Riot's game so awesome is that in the roster every champ is unique.

hmmm i suppose you are right about that, but what theme should i use that is not already represented in leauge by another champion? I suppose i can always reform him to be a dark dragon (not undead) but maybe a soul-stealer, still a concept thats already been used ..... oh idea (edits will be posted ) i'll make a magic stealer

u do kno that dodge is a stat thats no longer in league right?

Actually i didn't i've been seeing lots of new concepts with this and thought to add it where it seemed viable.

Regardless its still very vanilla, it tough because flight is an important niche ability to dragons, but the way u have it as an ability it doesn't have enough impact, maybe if it were a passive it would be better, and maybe that would make more since (as long as certain requirements are met) since flying is an ability that is very normal to a dragon.

Hmmm... sigh your right, now thinking about it its really a basic ability which means ill adapt it as a passive on his e; which is to be created thanks for the insight check out some of my better concepts in my gallery @ https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/Eal50gAL-nasu-010-concepts-gallery

and tell me what you think [vlad-salute]

FlameHalbrdOkido1 votes

{quoted}

hmmm i suppose you are right about that, but what theme should i use that is not already represented in leauge by another champion? I suppose i can always reform him to be a dark dragon (not undead) but maybe a soul-stealer, still a concept thats already been used ..... oh idea (edits will be posted ) i'll make a magic stealer

the possibilities are limitless, a spell vamp dragon would be interesting, other possible ideas include a spirit realm dragon that can go between the material and spirit realms, a void dragon, a forest guardian dragon, an atmospheric river dragon, a steam and geyser dragon, a dragon that steals eye balls

Actually i didn't i've been seeing lots of new concepts with this and thought to add it where it seemed viable.

u need a good understanding of the types of mechanics that LoL thinks are balanced and unbalanced and the proper balancing mechanisms for mechanics that might be strong. Don't use other peoples concepts as a guide because all fan made concepts are going to have some type of flaws, not to say that they can't be good and inspirational, but ur better off making ur own and using LoL champs as a guide. Dodge was a mechanic that was weeded out a LONG time ago because it was seen as unhealthy, are u a knew player?

honestly im just one person so u can take my advice w/ a grain of salt, but i do have a lot of exp making concepts, have played for a long time, and have participated in numerous concept competitions and taken in much advice on how to get better, but i still have a lot to grow

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