Zaillea, Life's End
Zaillea [zie - el - lee - ah] is a snow-white lamb surrounded in the purple and blackened smoke being born from both the heavens and the void at the simultaneously, she is an odd and unique creature. She is someone that will grace others with a helping hand and then swiftly end their life, her primary role shall be a ranged mage jungler, she can be played in other roles too of course!
One key note is that her passive grants her great sustain something great for a jungler, but it also let's the enemy know where you have been and where you are going, so this can hurt you but can also help you by trying to bait the enemy to face check a brush and then you can kill the fools!
Basic Attack Range: 575 units Movement: 340 units per second
Grassy Terrain (Passive): Radius: 350 units As Zaillea moves around she creates a lust grassy terrain around her that persists for the next 20 seconds that heals all units on this trail by 12+1 per level health per second, four times more effective for Zaillea while she is in combat.
Zaillea's basic attacks against monsters restore 5% maximum Mana on-hit.
Gentle Touch of Death (Q): Cooldown: 6/5.5/5/4.5/4 seconds; Cost: 60/65/70/75/80 Mana; Range: 1400 units Passive: Zaillea's basic attack heal struck enemy champions for 4/5/6/7/8%(+1% per 100AP) of the target's current health on-hit and apply the Mark of the Death Lamb for the next 3 seconds to any struck enemy.
Active: Zaillea purges the world of life for all that she has touched around her to deal 40/60/80/100/120 plus 10%(+1% per 100AP) of the enemy's current health as magic damage to enemies afflicted with the Mark of the Death Lamb (max 300 damage against monsters). If any enemies have a greater percentage of health than Zaillea's current health then they take triple damage from Gentle Touch of Death (max 900 damage against monsters).
Voidlight (W): Cooldown: 10/9/8/7/6 seconds; Cost: 70/80/90/100/110 Mana; Range: 1000 units; Cone: 45 degrees Zaillea shines eerie light from the void in the target direction to deal 80/120/160/200/240(+60%AP) magic damage which applies blind and darkness to struck enemies for the next 2 seconds, 50% increased damage against monsters.
Prance (E): Cooldown: 6/5/4/3/2 seconds; Cost: 30 Mana; Range: 250 / 600 units Zaillea hops into Grassy Terrain and then turns the Grassy Terrain near her to become corrupted for the next 1.5 seconds to no longer heal units and slow enemies in it by 50/55/60/65/70%.
The End of Life (R): Cooldown: 150/125/100 seconds; Cost: 100 Mana; Range: Global Passive: Zaillea's basic attacks deal 4/6/8%(+1% per 100AP) of her target's missing health on-hit as bonus magic damage (max 200 against monsters).
Active (1): Zaillea corrupts all brush and Grassy Terrain for the next 7 seconds to cause them to deal 80/120/160(+30%AP) true damage per second to enemies within corrupted areas, Prance's effects to corrupted areas are applied.
Active (2): Zaillea can quickly travel to corrupted areas during this time by emerging into the ground as a shadow, can only occur one time.