I just want a cute and cuddly champion...

Stacona··1 votes·1,625 views

This is going to be a bit different just because I really want a cute, cuddly, and lovable champion! We also have not had a female yordle added to the game in basically forever (a really, really long time) so I think it is due to have a cute, female yordle soon and I want one that is super fluffy instead of short furred like the others that are in the game, make her fluffy like Gnar in his non-mega form!

I will present an ability kit that is all about being cute and helpful and relaxing-ish to play, so a ranged utility mage (you guys like calling this a support, even though supports split up into either mages or tanks with a focus of working with their team and helping them out). I just hope Riot knows that there are people out there that want an anti-edgelord champion that is all about being super cute, cuddly, and adorable! So yea, this is a completely different type of champion concept for me and I may do some art for her once I get around to doing that.


Joy, the Uplifting Spirit

Joy is a mage-support all about being playful, happy, cute, adorable, and playing with her team and the enemy team!


Attack Range: 575 units Movement: 340 units per second


Ring-Around-The-Rosie (Passive):

Joy loves playing games, especially ring-around-the-rosie, when she does a full lap around an enemy champion, they will fall down for 1.5 seconds and she heals herself for 15 - 60 (+140%AP) health, this can occur once every 5 seconds against the same champion. Joy can heal from epic monsters by performing ring-around-the-rosie around it.

Joy can play ring-around-the-rosie with allied champions as well, when she does a full lap around the target it will heal them for 10 - 80 (+70%AP) health, this can occur once every 7 seconds for the same champion, this timer can be reduced further with cooldown reduction.

(A meter is placed around champions that only that champion and Joy can see when they are able to fall down or be healed, filling up as Joy moves around them, once fully filled will cause the target to fall down or receive healing.)

Light On Your Feet (Q):

Cooldown: 15 seconds

Joy gains 15/20/25/30/35%(+5% per 100AP) bonus movement speed for 5 seconds and leaves a feathery trail as she moves that remains in play for 3 seconds, granting allies on the trail 15/20/25/30/35%(+5% per 100AP) bonus movement speed.

If Joy is within 600 range to an enemy champion or epic monster, her own bonus movement speed triples to 45/60/75/90/105%(+15% per 100AP).

Playing Catch (W):

Cooldown: 5 seconds; Range: 700 units

Joy hurls a magic ball at the target enemy, dealing 30/40/50/60/70(+35%AP) magic damage and slowing the target by 65/70/75/80/85% for 0.5 second, the ball then bounces off the target and back towards Joy's location.

If Joy or an allied champion catches the magic ball on its return, then it will be thrown back at the closest enemy to them, this process can continually loop until the magic ball is failed to be caught or no nearby enemies are within range. Multiple magic balls can be in play at a time.

Guess Who! (E):

Cooldown: 12/11/10/9/8 seconds; Range: 900 / 1050 units

Joy causes the target allied champion or herself to vanish for 0.5 second, and then reappear with two identical, harmless clones on both sides of the target or both on its right or both on its left, Joy chooses where the clones are placed, copying the target's movement, rotations, attacks, and abilities.

The clones can be targeted, get struck by skill shots, and receive damage, but cannot be killed, after 3 seconds or upon casting Guess Who! again will cause the clones to rush forward, dealing 80/120/160/200/240(+70%AP) magic damage to enemies that they pass through.

Flower Field (R):

Cooldown: 130/105/80 seconds; Range: 1400 units

Joy creates a field of flowers at her location for 30 seconds, healing herself and allies inside for 10/15/20(+20%AP) health per second and causes all units, ally and enemy, inside to joyfully skip for their movement, which causes them to quickly move to their target location up to a maximum distance of 50/60/70% of their current movement speed per skip.


NOTE: Guess Who! gets cast in a similar fashion to Taliyah's W, Rumble's R, Viktor's E, etc. as in you anchor the ability on the target champion, and then choose between the target's left (both clones on left), the target's right (both clones on right), or the target's centre (one clone on left, one clone on right) which if you tap the skill key without choosing a side will default to the centre location where there is a clone to the left and right. So unlike the other similar abilities, you only get three options to choose from, then the enemy team has to guess if the real champion is left, centre, or right for that guessing game element (or just pick AoE champions, but the AoE does need to be decently big since there is a little bit of space between them)!

The clones will be locked to their positions once in play, the skill shot portion goes in the direction they are currently facing, not based on where they are to the champion (the clones can be in the front and in the back of the champion for clarity sake, but this is because the champion rotated right or left).


UPDATE NOTES:

Ring-Around-The-Rosie: Name changed from Precious Presence Ally heal changed to being ring-around-the-rosie gameplay for allied champions rather than a truly passive heal of getting heal from epic monster or champion damage every 5 seconds Ally heal lowered to 10 - 80 +70%AP from 30 - 120 +70%AP Same target ally heal occurs once every 7 seconds that lowers with cooldown reduction

Light On Your Feet: Cooldown increased to 15 from 11 seconds Base movement speed increased by 5% and enhanced movement speed by 15%

Playing Catch: Cooldown lowered to 5 from 6 seconds Damage reduced to 30/40/50/60/70 +35%AP from 40/55/70/85/100 +40%AP Slow reduced to 65/70/75/80/85% for 0.5 second from 90% for 0.75 second

Guess Who! Added 'rotations' to the clones copying their target for the tooltip, no change was made however

Flower Field: Cooldown lowered to 130/105/80 from 150/120/90 seconds Heal per second changed to 10/15/20 +20%AP from 20/35/50 +10%AP 10% enemy slow is removed, you have Light On Your Feet to give your team the advantage Clarified ally and enemy can skip in the flowers


19 Comments

nasu0101 votes

Ha lol not sure about the whole champ a little too many heals which is not bad but not likely the guess who on the other hand seems funny I would like to see it in play FYI I hate cathlyn Caitlyn always gets that bird shot thing this would totally screw her over so the move has my vote [slayer-pantheon-thumbs]

nasu0101 votes

Also I have some champion concepts and would love if someone could make a drawing of one to go along with the rest of the lore feel free to check them out

Chembaron Yamada1 votes

Character Design

Totally agree that we are in need of another female Yordle, they are hugely outnumbered by their male comrades. That we got so many Yordles, yet just 3 of them are female is sad.

I can understand that you want her fluffy, too. Fluffiness shouldn't be a male trademark for the Yordles and we could use a female with more longer fur. However, besides that, your description falls short a bit.

What does she use as a weapon? Where does she live (new Bandle City champ?)? What champions is she related to? What is her general lore? A champion should have something that makes them exceptional, not just a playing ball of fur. What is her purpose in life, her backstory?


Kit and Gameplay

I gotta be honest, the passive is way too strong. Compare it to other abilities, Rakans Q for example. His Q has a longer cooldown than your passive heal, heals just 1 target additionally to him (yours up to 5 people) and requires to hit a skillshot. Your passive just works by being hit on your entire team, with way too high of an AP ratio.

Additionally, you get a 1,5s CC with a 5 seconds cooldown. I get that it will be hard to run a circle around the enemy, but with your MS buff of up to 90%+, that becomes way easier.

The idea of your W is really interesting, it basically is a magical version of Dravens Q. But the CD is way too short. That spell basically forces the enemy to disengage, to prevent the damage to permanently come at them, but then you can do the same 6 seconds later again. Too strong of a zoning tool in my opinion. And I think the ability to have multiple at once is unneeded.

E seems fine and interesting, but a question: do they follow the movement of the cloned target to prevent giving away them being clones?

R seems a bit basic and boring, IMO... Long lasting heal field and movement, which you already have with Q. I think you should consider changing it to something else, it seems redundant, since it doesn't deliver anything that your kit already doesn't (healing + movement).

In general, it seems your kit might work quite well in combination, since the Q helps alot with the movement based abilities of your passive and W.

I think it needs some work, especially since some numbers are off, but you definitely have some really interesting and unique ideas here.


Facit

Both, character design and kit, can use some more fleshing out and improvement, but I see potential here and hope you will keep working on it.

nasu0101 votes

Hey that's good advice can I get your thoughts and feedback on this

https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/alenfkkP-loaloas-kit-and-play-style

nasu0101 votes

{quoted}

Hey that's good advice can I get your thoughts and feedback on this

https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/alenfkkP-loaloas-kit-and-play-style

I've also got some others that I would like feedback on as well

Stacona1 votes

It is meant to be basic, we have abilities in the game too complicated for no reason, so let's have simple abilities. The entire point to the ultimate and champion is have abilities all about having a fun and playful champion. Skipping through a flower field, enjoying it, and rejuvenating in its beauty makes sense, enemies also skip through it, but for a team advantage they receive a slight slow so their skipping is slightly weaker - but the skipping is not bonus movement speed, it is a short dash based on your current movement.

W is meant as a harass tool.

E of course the clones follow, may change it as it may be too complicated.

Hiraeth Oblivion1 votes

RekSai is super cuddly! Maybe she and Joy could hang out sometime?

Stacona1 votes

Rek'Sai is what like 1,000 times bigger than a yordle?

SEKAI1 votes

I was pretty hyped about Zoe until she's revealed to be both obnoxious in her personality and her gameplay design, if not literally screwed horribly wrong in her head with her seemingly possessing the most extreme case of ADD and bipolar the League universe has ever seen.

Oh well. next time.

But honestly though, it would seem the most of the newer additions to the roster are individuals with some kind of emotion management problems or really off-beat worldview or wacky self presentation. It really doesn't hurt to have genuine and cuddly personalities as new comers every once in a while, it's kind of tiresome to see most of the more "grounded" champs are all from the old roster; and it hurts more to see more and more old champs who have been known for their good natured persona are gradually re-written to beecome grumpy for no reasons, such as Irelia and Karma.

Chembaron Yamada1 votes

"Grumpy for no reason" is not really correct, IMO. See it that way, the champions we get are usually extraordinary people in extreme situations. People like that usually have more emotional problems in general, that is just basic psychology.

Look at Irelia. She is basically a general and served in many battles and wars. She witnessed the poison gas attack from Noxus, in which a huge part of Ionias military died. That was already part of the old lore. How many people who served in war and witnessed such cruelty are really able to keep their happy personality? It makes more sense for her to be bitter.

Yes, we can use some more happy additions to the roster. But it has to make sense. And many story lines that are worthy to call someone an extraordinary person in that world will have some dark tone to it.

SEKAI1 votes

{quoted}

"Grumpy for no reason" is not really correct, IMO. See it that way, the champions we get are usually extraordinary people in extreme situations. People like that usually have more emotional problems in general, that is just basic psychology.

Look at Irelia. She is basically a general and served in many battles and wars. She witnessed the poison gas attack from Noxus, in which a huge part of Ionias military died. That was already part of the old lore. How many people who served in war and witnessed such cruelty are really able to keep their happy personality? It makes more sense for her to be bitter.

Yes, we can use some more happy additions to the roster. But it has to make sense. And many story lines that are worthy to call someone an extraordinary person in that world will have some dark tone to it.

People who had been through more will just as likely to develop enlightened mindset as simply getting grumpy or basically being insane, I don't believe "extraordinary people in extreme situations" is anywhere closely equating to being fucked in the head nearly as much as Riot thinks to be the case. As far as the new additions go, in the last new 13 champs across the last 2 years, there are only about 4 champs who possess a non-negative personality of sort (ie no brooding, no edge, no revenge plot, no psycho, etc) which is already a shocking minority, and not only that, only 1 of those 4 is not some kind of demi-god or literal god. What, is Riot supposing that the only mortals who can get their hands on and control power either have to be gods or crazy people, if so, what does it say about their writer's worldview?

Let's not count the rework, I think all of the recent rework champs or those who had their lores touched recently with the exception of Nami and the lore expansion on Yasuo and Riven, all have things to do with brooding or some kind of mental down-drain. The last rework with some kind of actually good characterisation is probably Galio, which I like but everybody else hates for some reason, even though there was really nothing to get about the old Galio as he was INTENTIONALLY WRITTEN be a literal brick with wings but I guess people like it better. Put it simply, it is really quite tiresome, it's like for the very most part the writer only knows to write the antagonistic secondary characters in really generic YA novels or something.

.........

I also don't buy that a wars only produce broken people with broken ideals and minds. Because I'm sorry, not everyone is like the current irl reactionary tribalistic nationalism-ridden general public where people are looking for excuses to literally declare wars onto each other all the god damn time, especially not when we're talking about the fictional nation of Ionia which is most well known across Runeterra for their supreme spirituality and advancement in egalitarian philosophy and social dynamics.

The characters might feel anger but express it differently such as being detached or empty, the characters might reach out to solutions in the vein of the cultural ideal, the characters might feel conflicted between 2 polar extremes of the impulse to seeking revenge or the seeking understanding, the characters might call for a defensive upgrade and border protection reforms, the character might call for a political or ideological reform, the character may call for diplomatic engagement with other factions... etc etc. And maybe things go south and then we talk about other things and other development.

But no, "I'm bitter and I'm going to protect our nation by waging wars and having my revenge" is the first AND only outcome the writer has in mind for a grand general of Ionia, the person who single embodies humility and grace from a nation most known for its humane virtue, who of all people should be the most level-headed and well-equipped in this regard.

It is not the character, but the writer's problem, because that's the only level they're capable of perceiving, even though it makes absolutely 0 sense given the background of the character. It's not even like Master Yi who went on periods of internalised radicalisation until he was mentally freed by Wukong because he was not even an actual master at the time and was kinda just a foot soldier with some leverage; or Yasuo who went on a self-appointed exile to try and "right his failure" in the immediate aftermath. But no, the grand general of Ionia apparently can only think on terms of "I'm grumpy, let's nuke them back". Yeah sure the old Irelia is basically a blank sheet, but to have this? It's both laughable and insulting to the things they're writing, and this is compounded by the fact most of the newer champs have those artificially outlandish feel attached to them making them "unique" solely for the sake of being "unique", or that they're just very derivative as a whole like Rakan and Xayah's "snapchat" personalities who are so not-even-trying they may as well be calling each other "fam".

.........

And speaking of shoddy rewrites from Ionia, Karma also had the worst character re-writes and lore "expansions" in a while. Karma, who has always been the pinnacle of enlightenment and the personification of Ionia's egalitarian ideal itself, is now just a lady possessed by a spirit and she just leaves everything to it while shouldering nothing on herself and that's kinda it? What in the actual fuck? What happened to Karma being a martyr through her own spiritual development, what's so wrong about the original story they had to re-wrote it into something about a "higher power" than herself? Fuck you! Seriously, whoever wrote the Karma lore "update" should get the crown thingy on Karma's back and shove it up their ass.

.........

I am not asking characters to all be happy-go-lucky or something, but it's pretty clear that the recent character writing has been severely contrived with an extreme lack of genuity.

I'm sick and tired of things being "dark" or have those ""dark twists"" because the writer has no sense of creativity to not be an edgelord merely for the sake of it. I'm sick and tired of the roster being mostly populated by psychos and cynical assholes while the only voices of reasons, as small as it already is, are from either god characters or those made in the game's early stages. And I'm sick and tired of re-writes that utterly misses the point and spirit of a character, ESPECIALLY WHEN THEY DELIBERATELY SHOOT ANYTHING OF VIRTUE DOWN FOR ONLY THE SAKE OF IT AND THOSE FUCKING """DARK TWIST""" (more like 'dork tease'!). Can't a god damn roster have an actual sense of genuity and virtue?

But then again, between such good character tropes like open racists/racial-supremacists, warmongers, complete psychos, or even nonsense like toxic atheists from reddit as the unironic collection of the recent additions to the game's lore writing, I guess it's not looking too well for me.

Stacona1 votes

This is a game and people want to have cute and cuddly champions too though. The last female yordle was Lulu, the last change to a female yordle was the Poppy rework, but I think it be cool to have a fluffy female yordle rather than the short fur female that we currently have.

League of Legends needs no story reasons to make a champion, that limits the creative realm, I missed the old League where the lore was significant better, the world was bigger, and they just made champions that they wanted to make. I miss Anivia's old lore where she came from a planet of phoenix which suggests MORE elemental phoenix will be added to the game, that lore was more interesting, or Shurima being its own planet rather than a land, or Trundle being a hero to save his village from a curse by taking it all on himself. All this lore was vastly more interesting and allows for creative works because you could do anything with it.

Chembaron Yamada1 votes

I never said we can't have cute and cuddly champions, like I said, it just has to make sense. Take Pyke for example. They were creating an assassin played in the support role, being able to execute enemies and share the gold with his allies. Would that have made sense with a cute and cuddly appearance?

Not really. It would feel weird. Yes, we can have these champions, as long as the gameplay and overall lore supports that. And I think you see the old lore a bit with pink glasses.... Yes, some stuff was good, like Trundles old lore. But unfortunately, with his gameplay, it kinda is weird. In lore he was that martyr sacrificing himself by putting the curse on him.

That suggest he should be a support who is able to suffer instead of his team mates. But he was the opposite. He is the prime debuff champion, which kinda suggest a more malecious character.

And in the old lore, way too much stuff came from space, it became boring and stale. Malphite? Space rock species. Morgana and Kayle? Sisters from an angel planet. Yordles? Highly suggested to be from outer space as well, because of that whole mothership thing. Anivia? Ice phoenix from another planet. Shurima? Again, another planet inspired by Egypt.

I prefer the new lore 100 times more, where there are folk tales, gods, steampunk and all this. Not just a bunch of aliens which conveniently all gather in the same place.

Stacona1 votes

You can make a support assassin that is cute and cuddly, but their eternal motives are wicked / evil since their true goals is for blood thirst. Which that seems more interesting to me than an edgelord champion anyways since it creates a wolf in sheep's clothing scenario and actually fits an assassin BETTER by acting and appearing friendly, but is really going for the kills and blood.

Also the expression you are looking for is rose-coloured glasses.

The old hero Trundle lore was that he gained super powers as a result of taking the entire curse upon himself, his powers of rising up a pillar of filth was a side-effect of taking on the curse, but he had no way of knowing he would acquire powers for sacrificing himself to take on the entire curse.

Also Trundle can support very well, he has attack damage reduction debuff, pillar is super strong, and his ultimate shreds a shit ton of resistances. Plus his passive let's him take stupid trades for harassing the enemy, then back off and heal up, which means he wins in the end and can apply pressure as a tank-support and eliminate pressure from his duo-laner.

Aatrox's lore suggest that he should be a general / commander support leading armies to victory to quench his own blood thirst, I want Aatrox to become a support for his rework and utilize his badass lore rather than be the generic champion that he currently is.

Yordles were always a part of Bandle City which is a part of Runeterra. I do agree however that old lore did not look at Runeterra at all and was too big of a world, where as now it is the opposite and Riot made the world too small. Planet of phoenix is cooler than Anivia's new lore, she is still a protector, but the planet of the phoenix was a cooler lore. The main problem is that Riot went from one extreme to another extreme that is the complete opposite to what they had.

Stacona1 votes

They are taking advice from Sega and competing with them to see who can be more edgy...

The Dreamwalker1 votes

The thing I learned about "cute" champions is that they are nice on the oustide, but in the actual game they are little terrors. Teemo

Stacona1 votes

I like Teemo though =,(

Psychoaryama

This reminded me a little of the concept I had for a champion years ago, looks like it's still on the boards too. Anyways, nice champ, I always like seeing more lighthearted champ concepts every now and then, just to break up the usual dark, violent concepts.

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