Urgot Rework | Relentless Cyborg Horror

Meep Man·9/15/2016, 1:48:33 PM·2 votes·703 views

Urgot, the Arbinger of Annihilation Health- 600 (+89 per level) Health Regen.- 11 (+1 per level) Fuel- 1000 Armor- 33 (+4 per level) Magic Resist- 30 (+0 per level) Movement Speed- 340 Attack Damage- 55 (+2.5 per level) Attack Speed- 0.64 (+1.5% per level) Attack Range- 425 (Ranged)

Passive- Fuel for the Fire Innate- Fuel: Urgot requires fuel to sustain himself. He is extremely powerful while he has Fuel, but when he loses all of his Fuel, his movement speed is reduced by 15%, his bonus attack damage is reduced by 50%, and his armor, magic resist, and base health regeneration are reduced by 35%. Urgot can regain Fuel by visiting his Fountain, calling down a Fuel drone, or visiting one of two Fuel Stations located on the map (one in front of each buff camp inside his jungle). While within a Fuel Station, Urgot will regain 100 Fuel per second. Urgot cannot regain fuel from a Fuel Station until he has been out of combat for at least 3 seconds. While within his Fountain, Urgot will regain 500 Fuel per second, only being disabled while Urgot is firing Annihilation Beam. Innate- Fire: While Urgot has Fuel, his attacks will detonate upon hitting an enemy champion, dealing 15 (+5 per level) (+15/20/25/30% AD) bonus true damage to the target and enemies around them. His basic attack range is also increased by 75/100/125/150. Each of these basic attacks will cost Urgot 10 Fuel, but the Fuel cost will be refunded if an enemy unit is killed by the basic attack. Levels: 1/6/11/16

Ability 1- Flesh Gripping Hook Active: After a 0.5 second delay, Urgot fires out a hook in the target direction, dealing 80/125/170/215/260 (+175% bonus AD) physical damage to the first enemy unit it comes into contact with and attaching to them for the next 2/2.25/2.5/2.75/3 seconds. While the hook is attached to the target, they cannot move more than 900/850/800/750/700 units away from Urgot and will be dragged back into the tether range if Urgot moves away from them to make them out of the tether range or they dash out of tether range. If they are at max tether range, they will put tension on the hook. If they put tension on the hook for at least 1.25 seconds, the hook will snap and break, freeing them from the hook but causing them to bleed for 20/40/60/80/100 (+25% bonus AD) physical damage over 5 seconds. If the hook comes into contact with terrain instead of an enemy unit, it will stop and pull Urgot to the terrain, refund 150/175/200/225/250 Fuel, and have it's cool down halved. Cost: 250 Fuel Cool Down: 18/16/14/12/10 seconds Range: 675

Ability 2- Zaunite Chemical Missile Active: Urgot launches a missile into the air that will scan the target area while ascending. If an enemy unit is within the area after the missile scans the area for 1 second, the missile will launch at the enemy unit closest to the center of the area, dealing 30/40/50/60/70 (+65% bonus AD) physical damage on impact and then exploding chemicals onto the unit and enemies around them, dealing an additional 70/110/150/190/230 (+100% bonus AD) physical damage over the next 5 seconds. Each target hit's bonus armor is reduced by 20/22.5/25/27.5/30% for the duration of the damage over time effect. Cost: 125 Fuel Cool Down: 12/11/10/9/8 seconds Range: 1100 Search Radius: 250 Explosion Radius: 200

Ability 3- Fuel Drone/Drone Attack Passive: This ability changes effect depending on if it is used while in combat or after being out of combat for at least 7 seconds. Active- Out of Combat: Urgot calls upon a fuel drone from Zaun to refuel him. After a 20/18/16/14/12 second delay, a drone will drop down and plant itself into one of the fuel cylinders in Urgot's back, causing it to give him 20/25/30/35/40 Fuel per second until he uses this ability;s in combat version or has been at 1000 Fuel for 6 seconds. Urgot can only have two Fuel Drones fueling him at once. Active- In Combat: Urgot calls down a drone from Zaun after a 8/7/6/5/4 second delay to follow and attack the targeted enemy champion for the next 3/3.5/4/4.5/5 seconds. The drone will spray a constant stream of poisonous fumes onto the target, causing the target to take 10/13/16/19/22 (+7.5% AD) (+5% AP) physical damage every 0.25 seconds for as long as the drone is alive. The drone can be destroyed with one structure basic attack, one melee champion basic attack, or two ranged champion basic attacks. The drone will always be within 450 units of it's target and will follow the target if it moves further away. The drone, however, will not try and kite it's target if it's target approaches it. If Urgot is currently being fueled by a Fuel Drone, he will use one of the Fuel Drones currently giving him Fuel to attack the target, making this ability free and reducing the delay before the target is attacked by a drone to 2 seconds. Cost: 300 Fuel Cool Down: 30/27.5/25/22.5/20 seconds Drone Attack Range: 775

Ultimate- Annihilation Beam Passive: Killing an enemy champion will refund 30/40/50% of your missing Fuel. Active: After channeling for 2 seconds, Urgot begins to unleash an agonizing beam that will fry the target enemy champion, dealing 10/20/30 (+10/11/12% AD) true damage every 0.1 seconds to the target. Urgot is slowed by 25/20/15% while firing the beam and all enemy units in between Urgot and the targeted unit will also take the same amount of damage every 0.1 seconds they are within the beam. For the first 1.2 seconds of this ability, no Fuel will be drained but, after those 1.5 seconds, this ability will begin to drain 2/3/4 Fuel every 0.1 seconds. Urgot can use Drone Attack while channeling this ability. Cost: No Cost (2/3/4 Fuel per second after firing for 1.2 seconds) Cool Down: 60/40/20 seconds Range: 600 Tether Range: 1250/1375/1500 Beam Width: 300


RECOMMENDED BUILD Starting Items item 1055 item 2003 item 3340 Essential Items item 3006 item 3004 item 3116 Offensive Items item 3053 item 3812 item 3085 Defensive Items item 3102 item 3110 item 3025 Consumables item 2140 item 2043 item 2003


Here's my take on an Urgot rework. I wanted to really capitalize on the space in League of Legends for "Death Machine" since Urgot is a cyborg. He is the ultimate Death Machine between two of the most violent nations on Runeterra: Zaun and Noxus. Urgot embodies the destruction of a thousand armies and his Annihilation Beam will easily wipe out poorly positioned teams, especially once he has obtained the means of slowing them through items. However, his killing spree is limited by fuel so he can't unleash an endless barrage of some of the deadliest abilities to enter the Rift.

2 Comments

Ýones9/15/2016, 7:32:31 PM1 votes

Reading the passive was like dividing the square root of pi with 420 and multiplying it with 1.625 without a calculator.

Yordle Hentai9/18/2016, 8:32:18 PM1 votes

Holy crap this kit is quite complicated which makes it hard to distinguish how strong it actually is. However, this has been the best Urgot rework idea I have ever seen. It's creative, fits his theme and seems strong. However, you might want to tune down the true damage their buddy as too much of it means you have to gut something else. Overall, this was really good and makes you seem like a passionate Urgot main :p