Weird Champion Concept - Zt'oh, The Icathian Herald

Little Stick Man·11/2/2015, 6:49:04 AM·4 votes·910 views

As a foreword, this is pretty much an exercise in thinking up really weird abilities. Pretty doubtful that these would be viable or balanced but at least its neat. Let me know what you think!

http://images.alphacoders.com/212/212631.jpg

Passive: Walking Insanity

Enemy champions who remain near (900 Units) Zt'oh for 5 seconds will randomly suffer one of two effects while near him for 5 seconds. After being effected by this passive, the same enemy champion cannot be effected for 60 seconds.
1st Effect - Paranoid Visions - Enemy champions will see all champions as Zt'oh for 3 seconds, allowing them to damage anyone they have vision of. 2nd Effect - Dark Visions - Enemy champions will have their vision completely darkened for 1 second. (The screen goes fucking black for 1 second.)

Q: Obelisk of Icathia

Active: Zt'oh may summon a Obelisk of Icathia, granting bonuses to himself and allies within a moderate radius while within the zone. Bonus Effects for allies: Increased movement speed and bonus magic resist

Bonus Effects for himself: W - Maddening Desecration will stun for 1 second instead of snare. E - Icathian Gate way will have no channel time for allies.

W: Maddening Desecration Passive - Zt'oh constantly leaks a black ichor, staining the ground and dealing a small amount of magic damage to enemy champions, minions, and monsters who stand on it. This Ichor will only vanish upon your death.

Active - Zt'oh sprays his Ichor, infecting an area further from him. Enemies struck by the blast will be snared for .5 seconds, and be slowed for 1 second afterwards.

E: Icathian Gateway Active: Zt'oh attaches a gateway to any wall on Summoners Rift. He may place one more gateway after the first. Enemies and Allies may both use the gateways. Clicking on either gateway will, after a short channel, teleport you to the other gateway. Allies will gain 25% movespeed upon exiting the gateway. Enemies who take the gateway will be feared for 1 second upon exiting. The gate way will go on a 1.5 second cooldown after being used.

R: Icathia Beckons
Zt'oh grabs a target enemy champion in a short range, dragging them and himself into a dark realm for 5 seconds. While in this realm, the enemy champion and himself may move freely, but are unable to target enemy or ally champions, minions, or monsters. The enemy who was taken into this realm will emerge with a violent explosion, dealing a large amount of magic damage to enemies

2 Comments

Hydragrphica11/2/2015, 7:18:03 AM1 votes

Cool idea but the w needs to be changed or do minuscule damage i'd say last for 6 seconds dealing large dmg and slowy ticking off after say 300-50 with an ap ratio of .8

and with bard the tele would be kinda pointless also the passive is a little confusing but definatly worth an up vote

K O pischke11/2/2015, 7:28:45 AM1 votes

Very cool idea, I love the idea of his ult. I know you said this stuff wouldn't be viable but with a few changes I could see it work! With his ult all it need it's a short channel so it has some counter play.

I see him being an assassin, moving around the rift and targeting champs that he hasn't killed in a while so his passive would proc. Try to get a snare and then ult them into a 1v1.

Very neat idea would love to see it fleshed out a bit!!