Trace, the Unforeseen Arrow
Trace [traas] is an elven yordle, a rare sub-species of yordles typically in a well protected and hard to find village deep within the oldest and largest forest of Runeterra. These types of yordles have the ability to wield very powerful magic, which brings about their greatest protection and demise, so it is something they must use with caution.
Trace is an ability power marksman with her refined and fancy short bow she carved herself using arrows made entirely of her magic. Her build will be a mix of ability power items with attack speed and critical strike items, so she will not have nearly as much ability power as a dedicated mage but she has sustain damage that can critically strike.
Basic Attack Range: 575 units Movement: 330 units per second
Magic Arrows (Passive): All damage from Trace's basic attacks is converted to magic damage and true damage to minions.
Trace's total Attack Damage is increased by 75% of Ability Power instead of 100% of bonus Attack Damage.
Whenever Trace critically strikes she heals for 15% of the damage dealt. Trace heals for 10% of the magic damage she deals.
Trick Arrow (Q): Cooldown: 6 seconds; Cost: 160/145/130/115/100 Energy; Range: 500 units Trace fires an arrow in the target direction to deal 140/190/240/290/340(+200%AP) magic damage to the first enemy struck.
If this arrow reached the end of its path without colliding with an enemy then it splits into two arrows at 45 degree angles of the previous arrow's initial trajectory, dividing the damage in half every time an arrow splits into two. Trick Arrow can only split a maximum of 4 times.
Barrier (W): Cost: 85 Health plus 10 Health per half-second; Range: 500 units Toggle: Trace sacrifices her health to create a surrounding barrier around her to prevent all enemies from being within. While the barrier is active all healing on Trace is reduced by 100/80/60/40/20%.
False Archers (E): Cost: 5/10/15/20/25 Energy per basic attack Passive: Every 3rd basic attack restores 10/20/30/40/50 Energy.
Toggle: Trace creates 1/2/3/4/5 archers from magic that follow beside her attacking with her basic attacks at 15(+10%AP) magic damage which can critically strike.
Unforgiving Magic (R): Cooldown: 120/100/80 seconds; Range: 1050 units Trace fires an arrow created from forbidden black magic to the target enemy champion to deal 400/475/550(+100%AP) true damage, if the target was not directly executed by this then Trace is left with 15% of her maximum health or dealt 100 damage if she was below 15% health.