Nasus Juggernaut Alignment
I originally posted this in another discussion and some of these ideas are from discussion with Carnarius and Natekiller over the years. So credit to them as well. Please read thoroughly as I clearly state I am not asking for all these changes together but idea's for each that could be chosen to help make him more current without sacrificing his identity.
These don't all need to be added they are just idea's that center around his late game. Plus the passive idea is to give him some reasons to be in a fight or to help secure objectives. Although it is my personal opinion a bad Nasus split pushes and stacks all game even as he is now.
Passive- 10-15-20% Life steal at lvl 1-11-16 200 Minion Stacks- 10 Armor and Magic Pen 5 Champion Stacks- +10 Armor and 10 Magic Resist 20 Epic Monsters Stacks- + 300 health
Q- Siphoning Strike- Unchanged except he get's 12 stacks for dragon, rift herald or baron nashor kills. This is not a big change as he general does not get these but it does encourage him to be present for these objectives as there is some reward if he does get that last Q for the kill. Maybe give him diminishing returns on small minions past 400 stacks. 2 stacks per small minion, 4 per cannon. Large/Epic Monsters and champion stacks unchanged.
W- Wither Skill shot. Can pass through minions but with 1/3 less effect. Applies a 95% MS slow and 70% AS slow on the first enemy champion hit for 5 seconds. If that enemy champion touches another enemy champion they receive half of the effect and duration. Makes his slow less reliable giving counter play but also makes his team fight presence much better.
E- Spirit Fire same effects as before but if a target is withered within the circle Nasus gets and extra move speed while moving towards them. This helps him not get kited all the time and gives him a combo ability.
R- Fury of the Sands- Unchanged except Nasus gets a percentage of his own health as bonus AD. This solidifies his juggernaut play style and makes building health on him feel better and his damage more reliable as he ults. He SHOULD be terrifying to the other team when he ults. Maybe give him scaling tenacity on his ult Level 6, 11, 16 he gets 10,15, and 20 % tenacity while his ult is active.
This mostly preserves his identity and gives him some healthier late game and team fight presence while making his 1v1 slightly less oppressive and makes AFK farming less beneficial. Also this could make him a decent jungle pick again.
AGAIN!!! I am not suggesting all of these be given to him but are ideas for each of his abilities. just one or two of these changes could be massively beneficial to him.