Can we please stop over saturating items with CDR?

Ravenous Howls·7/20/2017, 12:33:57 PM·91 votes·3,412 views
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I feel like CDR is the stat that just gets thrown on to every reworked or new item that Riot releases lately. They take away other components and just throw CDR on it instead. I mean why does Righteous Glory Adaptive Helm and Abyssal Mask need CDR? The latter two are great defensive items vs mages but on champions that buy BC, TF, IBG, SV, DD as part of their core can get locked out of other items like the ones above or FH Warmogs for example. There are 178 item on the rift and 48 of them have CDR on them. More than 25% of the item in the game. This number included things like trinkets, potions and champion specific item like Viktors Hextech Core. Sorry too lazy to go through and take those items out.

For certain classes CDR makes sense on the items those specialized champs will buy. Juggernauts, Skirmishers and Supports are the big ones that come to mind. They need the CDR in order to duel or protect their carries. However Assassins, ADC's, Tanks and Burst/Sustain Damage mages can all pretty much get 40% CDR these days allowing everyone to have extraordinary amounts of up time on their power through abilities.

My suggestion would be to remove CDR on items that it doesn't make sense on or tone down the available amount on items that don't need it. Cool down timers are supposed to window how much CC and burst certain champions can do but with so much CDR floating around the CC and burst can be up several times in a team fight.

I also miss more items having the split damage of AP and AD. IBG and TF lost this component and it hurts on champions who do mixed damage but do not make good use of Gunblade or Guinso's. Both of these sheen items lost the AP component for more CDR. Which made them better on specific champion and less general on multiple other champions.

TL:DR- CDR is too abundant lately and it makes building certain items inefficient if the amount of CDR goes beyond the 40-45% cap. Many items could stand to be reverted or be given better defensive stats instead of CDR overall.

What does everyone else think?

127 Comments

Kynin7/20/2017, 1:26:43 PM25 votes

A rune was announced for next season that converts extra CDR into stats. I agree that CDR is on way too many items though.

Overcharger +1% CDR per level, up to +10% CDR at level 10. Each percent of excess CDR is converted to +2 Ability Power or +1.4 Attack Damage, Adaptive.

Sujiren7/20/2017, 12:45:39 PM10 votes

Agree to an extent. I atleast wish that there was a defensive mr item that gave more magic resist, but no cdr, like the old banshees. Locket is pretty much the only option now, but it does not give hp.

Bouncemaster Zac7/20/2017, 6:40:39 PM6 votes

I still don't understand why adcs people can get 30% cdr out of one item. item 3508

WoonStruck7/20/2017, 2:24:05 PM6 votes

I think its more an issue of champion power than wasting gold on excess CDR.

CDR is not a very costly stat. If its worth it for manaless champion to grab mana items, its worth it to overcap on CDR if you make good enough use of the item.


However, champions like Ori and Syndra getting 40% CDR so easily without giving up damage or utility...that's an issue. A very large issue.

Critmaster Garen7/20/2017, 1:29:10 PM5 votes

except for ad carries, most champion classes scale off their abilities.

this means, far more champions in this game scale off cdr than crit and attack speed or other auto attack multipliers. hence why so many items have cdr attached to them to make the stat available for many champion types.

when it comes to overcapping on cdr, ive just come to accept it in some cases. there will also be a new rune next seaon that will give you extra stats for overcapping on cdr. not sure of the exact effect, but it looked pretty nice.

especially for certain champions who just want to rush cdr as fast as possible and then still leave themselves some options for lategame itemization.

lets say youre Yorick and snowballing. you might want to rush item 3071 item 3078 for some reason, but still have the option of grabbing item 3083 later.

Ariel the Cruel7/20/2017, 5:35:06 PM3 votes

Balance is easier if you know they will reach max CDR.

Better idea: reduce cooldowns by 40% across the board and remove CDR.

DunkinNoobs7/20/2017, 10:07:35 PM3 votes

There is no law that says you can't build more than 40% CDR. If your build ends up giving 50%, you don't actually lose anything if it's still the best 6 item combination to have on your champion. You shouldn't shy away from item 3065 on Nasus just because you already have item 3110 item 3078, for example.

Xonra7/21/2017, 12:20:22 AM3 votes

I like CDR, but I really hate when everything gets it, because that means, I lose what I liked before, and now the item is more expensive because CDR. There is a time and place for CDR, but not EVERYTHING needs it.

Sire Hippington7/21/2017, 12:51:12 PM2 votes

I also miss more items having the split damage of AP and AD

The problem by now is that few champs have decent split ratios anymore. Riot is slowly but surely removeing AP from everyone but mages and ap-assasins. I honestly miss the days were abillity-power actually affected nearly all abillities like the name suggests. I miss the days where nearly champs had a magic damage skill that scaled well with AP so you could change your damage profile(and often playstyle) by getting hybrid items or even going full AP. Though i still agree that sheen should be changed back to AP from CDR, makes it less powerfull for many (ab)user and more viable for others. Trinity back in the days was allowed to be so powerfull because nearly no champ could really use all it offers, now it's kinda bustted on many champs and they are balanced around it, feeling prettymuch like shit if they don't rush it.

On The CDR issue, I think haveing a decent number of CDR options is a fine thing, however there also should be enough no-cdr options, and you should have to give up something if you want CDR. Back in the days, getting cdr boots was a common thing, haven't seen those for ages since the cdr-creep started. There is nothing wrong when Mages(or anyone) can get cdr, but is has to have a tradeoff. Mages used to give up raw ap or survivabillity if they wanted cdr, and their flatpen from boots. Now cdr kinda is slapped on everything without really factoreing in into the goldefficency. Yes, overcapping cdr feels bad, but actually, most items are plenty efficient without that cdr already.

DeathBurst7/20/2017, 1:45:56 PM2 votes

Hybrid items should not exist. And in fact, the last few items which do have hybrid stats only have them for balancing purpose, not because they are targeted at hybrid champs.

  • Omnivamp on Gunblade is dangerous, just for the same reasons Spellvamp was, and got removed from the item system. So they put some AD on Gunblade to deter Mages who would abuse the healing from buying this item. On the other hand, if they want Gunblade to be viable on a given champion, they can just add/buff their AD ratios.
  • The double on-hit effect of Guinsoo has proven many times it could be broken, when it was still on old Devourer. Now you need to stack Guinsoo before having the effect, but in case that's not enough, they also added some AP on the item to deter all auto-attack-based champs from buying it, especially all standard ADC. On the other hand, if they want Guinsoo to be viable on a given Champ, they can just add some AP ratios. They actually did that to Nocturne and Shyvana a few months ago, with mixed success, though.
ModAcademy Kayn7/20/2017, 7:11:17 PM1 votes

Why should CDR be exclusive in the first place? Why should any stat be exclusive when it's key to a Class? So far, I've yet to recieve a good answer to this question.