Can we please stop over saturating items with CDR?
I feel like CDR is the stat that just gets thrown on to every reworked or new item that Riot releases lately. They take away other components and just throw CDR on it instead. I mean why does Righteous Glory Adaptive Helm and Abyssal Mask need CDR? The latter two are great defensive items vs mages but on champions that buy BC, TF, IBG, SV, DD as part of their core can get locked out of other items like the ones above or FH Warmogs for example. There are 178 item on the rift and 48 of them have CDR on them. More than 25% of the item in the game. This number included things like trinkets, potions and champion specific item like Viktors Hextech Core. Sorry too lazy to go through and take those items out.
For certain classes CDR makes sense on the items those specialized champs will buy. Juggernauts, Skirmishers and Supports are the big ones that come to mind. They need the CDR in order to duel or protect their carries. However Assassins, ADC's, Tanks and Burst/Sustain Damage mages can all pretty much get 40% CDR these days allowing everyone to have extraordinary amounts of up time on their power through abilities.
My suggestion would be to remove CDR on items that it doesn't make sense on or tone down the available amount on items that don't need it. Cool down timers are supposed to window how much CC and burst certain champions can do but with so much CDR floating around the CC and burst can be up several times in a team fight.
I also miss more items having the split damage of AP and AD. IBG and TF lost this component and it hurts on champions who do mixed damage but do not make good use of Gunblade or Guinso's. Both of these sheen items lost the AP component for more CDR. Which made them better on specific champion and less general on multiple other champions.
TL:DR- CDR is too abundant lately and it makes building certain items inefficient if the amount of CDR goes beyond the 40-45% cap. Many items could stand to be reverted or be given better defensive stats instead of CDR overall.
What does everyone else think?

and snowballing. you might want to rush
for some reason, but still have the option of grabbing
later.
on Nasus just because you already have