[{quoted}](name=Lazarus Blade,realm=NA,application-id=3ErqAdtq,discussion-id=eIAIPvTZ,comment-id=001e00000000000000000000,timestamp=2016-10-26T15:29:00.375+0000)
AHHH! Your talking sense! I don't want to hear sense!!! LOL! J/k. No and I get that but it seems that Riot still considers him a late game Raid Boss champ, very difficult to take down while dealing terrific damage but I feel that doesn't happen very often and hence some of my frustration and confusion.
I do agree though that if the perception of him was admitted by Riot to be as he his now I would feel better about it. I agree and am not delusional that he's a mid- early late game champ. However all this being said and the changes to penetration may go a long way to helping him realize this fantasy again. I guess I want to feel the same way a fed mage feels or jungler feels. Impactful. Like when I am strong I should feel strong as Nasus not hey I got CC'd twice got focused be an adc and jungler and died even though I had IBG, SV , Merc, maybe a chain vest, giant's belt and was 4/0/0 in lane.
Maybe it is because you have played the game a lot longer than me, but I don't think I have ever held the perception as Nasus as a late game raid boss. At one point, I perceived him as as a late game champion when I first started, but that was just with my association of his infinite stacking mechanics, not because I was told by other people that's what he was.
After playing him awhile I just viewed him as a "champion that takes objectives really well" and "has pretty decent scaling into the game."
I do think Nasus spikes in the mid game and I also understand that the games where I achieve high stack counts are typically losses. When I hit 800 stacks I usually ask "what have I been doing to try to win this game?" or "what has my team been doing?". The answer is usually that we fought too many teamfights and we were not taking objectives in the process. When we get to this point in the game the better comp wins. It could also mean that I am the only one on the team doing well and the rest of my team is still behind or is not playing well.
I do think
does exactly what a hyper is suppose to do. The mini-adjustments to his kit made his scaling higher but his earlier damage from his ult is lower.
The problem I think with the idea that "nasus is invincible in the late game" is that MOST competent Nasus mains can mechanically stack well and avoid early deaths. That is relatively simple and just takes time, but once a player has this down it would make Nasus a bit too strong across all Elos if stacking was all that was needed.
Mechanics is not an issue, but what really separates Nasus players from "average" to "good" is how they exert pressure and their decision-making. I don't think itemization is typically an issue since with Nasus, he only has about a dozen items in the game he can build, though I do think at the moment the split-push build is weaker.
I think I make relatively good in-game decisions, even if mechanically I am not as good as other players in my elo. The decison-making I developed by playing with Nasus and probably playing a lot of support. I think getting frustrated with the kiting in the game is understandable, but that is Nasus' weakness and kiting in the game is a bit easier to do than last season.
At that point though the importance is being able to survive while being kited and picking the proper fight later, which is why I think the ultimate changes are a buff and in the right direction for the champion.
Few champions can carry a game even if they are strong, but Nasus can carry, but it is largely through avoiding team fights and pressuring the map. I think they buffed him in an area that he was grossly deficient in and now he is doing better in that area while still maintaining his ability to split-push.
You may also have to step outside of the mindset that "I farmed well, I should be strong" and rewarded with Nasus and approach it from "I played carefully and made good decisions" as Nasus and I should be rewarded for that. Because I think stacking is just a fundamental component to Nasus that is largely only advantageous (or should be) in the bronze and silver Elo.
I wouldn't say their werent games I didn't feel useless as Nasus despite playing well, but I think everyone has those games, regardless of the champion they play.