(Champion Concept) Hyloauo, the Reality Bender
LORE http://desktop.freewallpaper4.me/view/original/6568/worm-hole.jpg Reality is like a hollow cylinder. There is an exit and entrance with reality in the center. It floats in the nothingess of beyond that holds all realities in place. Hyloauo works to connect these realities. He connects the cylinders. He makes a pathway. He makes a system of realities so that each reality no longer has an exit or entrance. He wishes one day that all realities will be connected by each of their exits and entrances to make a system of realities. The nothing is no longer nothing, but a painting created by Hyloauo. That is the goal. Celestial beings govern reality, but all realities have a different fate. The only certain thing for each reality is the presence of celestial beings. As each reality connects with another reality, celestial beings collide and Hyloauo must create peace between realities. Reality is precious and Hyloauo protects such beauty. Why? Reasons even he does not know. Why does he do what he does? Curiosity? Perhaps. However, he feels there is more. More to reality. Not one reality, but all of the realities. The never ending creation of realities that each create reality as it's own reality progresses. Why does Hyloauo even attempt to combine the realities? Perhaps he finds it amusing. You have your primary colors, but who was the first person to discover secondary colors? Who thought to mix red with yellow to create orange? Did they ever believe that orange was made from red and yellow. Discovery. Perhaps realities are primary colors. What would happen if they mixed? Would it be ugly? Would it create something ugly or would something truly beautiful appear. You never know till you try and Hyloauo believes in just that. Reality is set in stone, but since when has stone never been able to modified. As Hyloauo descends down to Runeterra to see what this reality is made of, he sees this reality for it truly is. What could the reality of Runeterra bring to the table of the endless of realities that clutter the vast nothing?
Hyloauo, the Reality Bender Disruptor Health- 585 (+65 per level) Health Regen.- 7.5 (+0.75 per level) Mana- 425 (+75 per level) Mana Regen.- 10 (+1 per level) Armor- 15 (+2.5 per level) Magic Resist- 30 (+0 per level) Movement Speed- 355 Attack Damage- 40 (+2.5 per level) Attack Speed- 0.675 (+4% per level) Attack Range- 600 (Ranged)
Passive- Warping Trail Innate: Hyloauo leaves a trail where he runs that alters reality for the next 1.5/2.25/3 seconds as a byproduct of his presence. This reality altered terrain can be modified and used by his other abilities. While moving back over reality altered terrain, Hyloauo gains 15/35/55 flat movement speed and 10/20/30 armor and magic resist. Hyloauo can travel on impassable terrain that becomes reality altered. Innate: 1/8/15
Ability 1- Reality Bending Passive: If Hyloauo surrounds a piece of terrain with reality altered terrain, all of the surrounded piece of terrain becomes altered terrain for the duration of altered terrain. Also, reality altered terrain now lasts as reality altered terrain for 0.5/1/1.5/2/2.5 more seconds. Active- First Cast: Hyloauo begins to bend reality, causing all reality altered terrain to have it's current duration frozen for the next 3/3.5/4/4.5/5 seconds. During this time, Hyloauo no longer leaves a trail of reality altered terrain and can reactivate this ability. Active- Second Cast: Hyloauo can reactivate this ability to pocket all currently reality altered terrain into a separate dimension, causing all currently reality altered terrain to become impassable terrain for the next 2/2.25/2.5/2.75/3 seconds. Once time is up, the previously pocketed reality altered terrain is returned to the map as normal, non-reality altered terrain. This cannot affect fountain turrets, inhibitors, and nexuses. Cost: 45/50/55/60/65 mana Cool Down: 20/17.5/15/12.5/10 seconds
Ability 2- Wormhole Active: Hyloauo blinks to the target piece of reality altered terrain after channeling for 1.5 seconds, causing all terrain in between Hyloauo's starting and ending location to become reality altered terrain. While channeling, the current duration of all reality altered terrain is frozen and Hyloauo's location is revealed on the map to the enemy team. Cost: 90/80/70/60/50 mana Cool Down: 50/42.5/35/27.5/20 seconds Range: 1000/1500/2000/2500/3000
Ability 3- Event Reversal Active: After a 0.5 second delay, all allied and enemy champions currently on reality altered terrain begin to rewind to where they were 3/3.5/4/4.5/5 seconds ago at 100% increased speed. Hyloauo can be affected by this if he moves onto reality altered terrain during the brief delay before this ability's activation. Cost: 75/80/85/90/95 mana Cool Down: 30/27.5/25/22.5/20 seconds
Ultimate- Reality Painting Passive: Hyloauo's basic attacks deal 40/70/100 (+20% AP) bonus magic damage and reduce his target's armor and magic resist by 5% (+1% per 100 AP) for 4 seconds, stacking up to 3/4/5 times and refreshing upon reapplication. Active: All terrain in the targeted area becomes marked for the next 6 seconds. During this time, this ability can be reactivated to mark another targeted area of terrain of the same size. At the end of the mark duration, the two areas of terrain swap positions for the next 12/16/20 seconds, causing the terrain of the first marked area to become identical to the terrain of the second marked area and vice versa. All units within the marked areas upon the areas swapping positions are not moved with the terrain. They are instead put into Stasis for 1 second and retain their exact current positions in the marked area. If they are within impassable terrain upon exiting Stasis, they will be pushed to the nearest bit of passable terrain. This ability cannot target terrain outside of the map and the two marked areas cannot overlap. Fountain turrets, inhibitors, and nexuses cannot be moved with this ability. Neutral monsters will attempt to move to their respective camp zones if their camp zones are displaced by this ability and will respawn at the new location of their camp zone if their camp zone is in a moved position when they spawn. Baron Nashor will always spawn in the same location on the map, even if his camp zone is moved. Cost: 100 mana Cool Down: 100/80/60 seconds Range: 7500/9000/10500 AoE Radius: 1500
RECOMMENDED ITEMS Lane Starting Items
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Essential Items
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Combat Items
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Map Warping Items
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Consumables
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Lane (Support) Starting Items
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Essential Items
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Supporting Items
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Map Warping Items
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Consumables
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Jungle Starting Items
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Essential Items
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Combat Items
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Map Warping Items
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Consumables
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REALITY BENDING AND PAINTING Below are some things to note about Reality Bending:
- Enemy structures within the ability are temporarily removed from the map if they are reality altered terrain. This means that any tower, except for the fountain tower, can be temporarily removed from the game by running a quick circle around them.
- Terrain surrounded by reality altered terrain becomes reality altered terrain. Note that this doesn't necessarily mean only a circle, but any shape that creates an enclosed shape with the trail of reality altered terrain made with Hyloauo's Passive. Experiment with how how big of an enclosed shape you can create as the game progresses.
- Sometimes it is best to only activate the first cast of this ability to simply freeze the remaining duration of reality altered terrain.
Below are some things to note about Reality Painting:
- This ability has a stupidly high and near infinite amount of uses, especially since you can move Monster Camp Zones and Towers with it. Experiment with the ability and see what you can do with it. Perhaps you could displace Dragon as it respawns and cause it to wreck havoc where Middle Lane used to be.
- Building a composition around this ability is a very smart decision. Allies that interact with terrain can especially make use of this ability since they often have easier fights in tight spaces like the Jungle, and Hyloauo can bring the Jungle to them.
- Towers moved from this ability will not attack other Towers, but will attack other units in the area of the opposing team. Relocating an allied Tower to where your team is about to team fight could put the fight in your favor. Towers can also attack neutral monsters, so moving a tower to a neutral monster camp, like Dragon, can make taking it much easier.
Below is something to note about both Reality Bending and Painting:
- Player created terrain cannot be moved or tampered with via Reality Bending or Reality Painting. The impassable terrain created from Reality Bending and the displaced terrain from Reality Painting are counted as player made terrain for their durations.
Thoughts? I know, this idea is 100% not possible due to current tech limitations in League of Legends. However, how does a character like this sound?
Essential Items
Combat Items
Map Warping Items
Consumables
Lane (Support)
Starting Items
Map Warping Items