Cindy, the Agile Archer
Cindy is a very agile marksman that of course uses a quick to fire short bow as she darts about on well.... poles that she sets up all over the place, which is the only way she can use all of her abilities!
Basic Attack Range: 625 / 425 units
Pole of Tricks (Passive): Ranks: @levels 1/3/5/7/9/11/13/15/16/17/18 If Cindy stands still for up to 5.5/5/4.5/4/3.5/3/2.5/2/1.5/1/0.5 second(s) then she creates a pole directly in front of her that cannot be destroyed and lasts for 600 seconds, there is no hard limit to the amount of poles that can be in play.
Cindy needs a pole in order to use her abilities, but once she uses a pole she loses 200 units to her basic attacks for the next 3 seconds.
Poles must be at least 200 units away from each other.
Penetrating Shot (Q): Cooldown: 12/9/6/3/0 second; Range: 425 units Cindy targets a pole which fires a shot 625 units pass it to deal (+120%AD) physical damage to all enemies struck, if any enemies were between Cindy and the pole the shot deals true damage to those enemies. Both the physical and true damage may critically strike, apply on-hit effects, and life steal.
The same pole cannot be used again with Penetrating Shot until 1.5 seconds has passed.
Dart About (W): Cooldown: 32/24/16/8/0 second; Range: 725 units Cindy grabs onto the target pole with a rope to pull herself in to it.
Cindy's next basic attack, within the next 3 seconds, deals (+100%AD) bonus physical damage which may critically strike.
The same pole cannot be used again with Dart About until 5 seconds has passed.
Kick Off (E): Cooldown: 16/12/8/4/0 second; Range: 125 units Cindy kicks off a pole placing herself 425 units directly away from it.
Cindy's next basic attack, within the next 3 seconds, slows her target by 99% that rapidly decays over 1.25/1.5/1.75/2/2.25 seconds.
Pole Jumper (R): Cooldown: 120/100/80 seconds; Range: 6500 units [Has travel time] Cindy jumps to one of her poles and afterwards she gains 200 units bonus range to her basic attacks instead of losing 200 units for the next 3 seconds and her attacks gain 33/67/100% armor penetration during the duration.
EDIT: Pole of Tricks: Pole duration reduced to 600 from 900 seconds [10 minutes from 15 minutes]
Penetrating Shot: Same pole cooldown increased to 1.5 from 1 second
Kick Off: Name changed to Kick Off from Jump Away Slow changed from a static 70/75/80/85/90% for 1.5 seconds to 99% that rapidly decays over 1.25/1.5/1.75/2/2.25seconds
