[champion concept] Sebian the light stalker (aspects of heat champion breakdown {1})

nasu010·6/8/2018, 4:21:50 AM·1 votes·1,785 views

Sebian the lightstalker > Role: assassin,fighter, jungle Damage type:mixed,more physical. Resource: light, works similar to energy but is only gathered while out of stealth. Base attack range: 180 units


Kit Passive; light bending, bends light around his fur reflecting 20% magic damage and making him unseen to targets outside of 800 units, while in this state his fur also holds an aura of light which builds 2 per second max 50.

Basic attacks are paw swipes

Q, Rend >Rakes target up to three times dealing 70/80/90/110/130 (+40%ad)physical damage applying on hit effects and resetting his auto attacks. First hit, increases attack speed for 5 secs and slows target by 20%. Second hit, shreds armor and deals 10% ad bonus damage. Third hit deals 20% ad as bonus damage and causes target to bleed for 10 sec dealing 50/100/150/200/250, over duration 2 sec CD per cast 6 sec total requires 5 light per cast.

W, Blink/Shimmer: >Bends light around his fur to enter stealth for 10 sec becoming invisible to enimes minions and champions gaining a burst of decaying movement speed, while in stealth his aura is no longer present and stops accumulation of light. Recast to exit stealth causing a burst of light becoming fully visible and blinding enimes in 400 unit area for 7 sec dealing 30/50/70/90/110 (+60 AP) to closest enimes (200 units or less) and (30% AP) to further units 20 sec CD requires 10 light.

E, Takedown; >Leaps to target location suppressing enimes for 6 secs dealing 60/100/140/180/220 (+40% ad ),can jump over walls 10 sec CD requires 10 light.

R, roar of light; > lets out a loud roar knocking back target within 600 units bleeding them for 20% AP over 6 secs granting allies 20% AP as bonus damage for 6 secs then after 3 secs fires a beam of light dealing 180/220/260(+80 ap) appling on hit effects and confusing them for 8 secs, 90 sec CD requires 20 light.

Ability usage - e,q,Aa,qq,w,e,r So jump on to enemies, auto, shred armor and recast to raise damage values and bleed them, chase them down or retreat, pounce on them again or leap to a safer distance to finish them off with a powerful R. Extremely vercitile kit mix and match combos to suit your play style. Be brave and make a grand entrance in a team fight with W, save teammates with R or a well timed E to pin down or body block enemies or just be the silent hunter moving between the border of light and shadow.

2 Comments

You Disgust Me6/9/2018, 2:23:14 AM2 votes

No offense, but there are several reasons why this champion wouldn't work or be considered viable.

##Sebian's kit is heavily overloaded The amount of utility Sebian has is insane, and needs to be toned down significantly. Allow me to list them out for you: -Passive: 20% magic damage reduction -Passive: Quasi-permanent camouflage -Q: 3 attack resets -Q: Attack speed Buff -Q: Enemy slow debuff -Q: Armor shred -Q: Damage amplifier -Q: 10 sec. Bleed -W: 10 sec. invisibility (This is unnecessary with already built in Quasi-permanent camouflage.) -W: 7 sec. Blind (No blind lasts this long and is unnecessary with stealth TBH) -E: 6 sec. Suppression (This lacks counterplay and should be removed.) -E: Mobility skill -R: Enemy knockback skill -R: 6 sec. Bleed -R: Aura that grants allies bonus AP (This has no business in an assassin's kit) -R: 8 sec. Confusion (? I have no idea what this is ?)


##Sebian doesn't fulfill the role of an assassin Assassins are designed to be naturally selfish champions that excel in quick 1v1 skirmishes, kill securing, and unparalleled mobility. For balance reasons, they are heavily prone to crowd control, are mechanically complex, tend to be glass cannons, and tend to lack significant hard CC.


To be honest, Sebian's assassinating capability is heavily hindered by the internal cooldown on his Q. For the most part, it's Riven's Broken Wings but with extra steps and a cooldown between casts. The internal 2 sec. cooldown heavily nerfs Sebian's ability to dish out damage in a short time frame, expanding the required kill time from roughly 1.5 seconds to over 6 seconds. 6 seconds is a lot of time for the enemy to react, escape, and lock down Sebian. Also, the ability usage is incorrect. It's actually more optimal to Aa -> Q -> Aa -> Q -> Aa -> Q -> Aa. But at this point, he might as well be a skirmisher than an assassin.


Additionally, the OP's ability usage wouldn't work with Sebian's Light resource. It would cost a total of 65 Light to pull off the combo, where as, Sebian's maximum is 50. The only way Sebian can gain Light is to go out of sight within 800 range of an enemy to regain his Light. This heavily gates his kill potential.


Most importantly, I feel that Sebian lacks a satisfying and significant coup de grâce in his kit. Majority of his damage output is outfitted on his Q, but that alone lacks depth. Take a look at the assassin Rengar for reference. Usually his kill combo works like this: Ult -> Activate Q -> W-> E-> Tiamat (Cleave) ->Jump Aa (with Q damage) -> Empowered Q. This happens in a span of 1 second. A more optimal damage combo would be to activate Q after the Jump Aa followed by Q enhanced auto, Aa, then empowered Q, but this gives the enemy 0.25~0.5 seconds more time to react. Rengar's Empowered Q acts as the coup de grâce here. Take a look at the skirmisher Riven's kill combo as well, she usually executes enemies with the 2nd R activation. Your champion lacks this type of final attack, and thereby lacks the kill potential of both an assassin and a skirmisher. This is due part to the W and R not offering much in terms of executing enemies but rather providing massive utility, which is usually akin to that of a support.