AO SHIN -- Fan-made Abilities (Reworked)
Alright, so I had some feedback, and I changed some of the abilities.
AO SHIN
Notes: Auto Range: 4.75 teemos.
Passive -- Borne of Sky and Water: Ao Shin gains 10% movement speed in the river, and being knocked into the air does not interrupt his auto-attacks.
Q -- Fiery Bolt (Active): Ao Shin fires a white bolt of fiery lightning at a target location up to 6 teemos away, upon arrival at the endpoint, the bolt bursts into flame in a 1 teemo radius and sets opponents in that radius 'alight.' When the bolt passes over an enemy unit, it deals 20/30/40/50/60 (+20% AP) magic damage to it. The 'alight' deals 40/60/80/100/120 (+20% AP)(+20% AD) magic damage over 4 seconds. Q -- Cooldown: 12/11/10/9/8 seconds. Q -- Cost: 20/25/30/35/40 mana.
W -- Dragons Breathe Fire (Passive): Ao Shin's auto-attacks set enemies alight for 10/12/14/16/18 (+20% AP)(+35% AD) magic damage over 4 seconds. Critical Strikes set enemies alight for 25/30/35/40/45 (+40% AP)(+75% AD) magic damage over 4 seconds. W -- Firestream (Active): Ao Shin launches a firestream 7 teemos in a direction that passes over enemy units dealing 90 (+50% AP) magic damage and refreshing the duration of all 'alights.' W -- Cooldown: 16/15/14/13/12 seconds. W -- Cost: 50 mana.
E -- Fire Dash (Active): When not in the river, Ao Shin dashes up to 6 teemos in a target direction, setting opponents in his path alight for 20/40/60/80/100 (+20% AP)(20% AD) magic damage over 4 seconds. E -- Fire Dash Cooldown: 20/18/16/14/12 seconds. E -- Water Strike (Active): When in the river, Ao Shin strikes up to 8 teemos in a target direction, dealing 80/100/120/140/160 (+65% AP) magic damage to a single target. E -- Water Strike Cooldown: 20/18/16/14/12 seconds. E -- Cost: 60 mana. NOTE: Fire Dash and Water Strike have separate cooldowns, and can theoretically be used back-to-back.
R -- Mandate of Heaven (Active): Ao Shin ascends into the sky in a burst of flames and thunder, gaining 20%/30%/40% movement speed and a crackling cloud of thunder and fire that deals 10/20/40 (+15% AP)(+15% AD) (50% magic and 50% physical) damage to enemies in a 1.75 teemo radius every second for the duration. During the duration, 'alights' deal an additional 20/40/60 (+20% AP) magic damage, and ability actives deal 20/40/60 (+10% AP) extra magic damage. R -- Duration: 8/10/12 seconds. R -- Cooldown: 180/140/100 seconds. R -- Cost: 100/120/140 mana.