Aqu'Lafae, the Guardian of the Sea
Aqu'Lafae is an ancient sea dragon that was the protector of a once prosperous ancient city and civilization that lived under the sea. No one knows whether any of the sea humans still survive or if they have been extinct for thousands of years ever since the great pirate attack on their city. Aqu'Lafae was knocked unconscious to near death from a powerful ancient weapon that the pirates used which caused the dragon to be swept away from the current. Aqu'Lafae ended up on the shores of Freljord which he would have died shortly after if Anivia wasn't able to find him and freeze in ice. While he was frozen his body was able to heal itself still. Thousands of years later, now present day, the ice finally fully melted and Aqu'Lafae awakened and confused of exactly what happened. Since all he remembers was that yesterday all the lands and sea looked drastically different and the pirates attacking him and his home; now today nothing that he once knew no longer exists. Aqu'Lafae goes back into the sea in search for answers of what happened since that day. Hoping to find his home and to find any survivors that he swore to himself that he would protect.
Aqu'Lafae shall be primarily an aqua Mage and secondary a Support. His playstyle will be extremely difficult to play and even harder to master since he has 9 basic abilities and an ultimate, but to access all his abilities are not the simplest thing to do since his abilities change based on what ability he used last. The same ability in the same spell slot share the same cooldown, and the three abilities essentially are the same ability but slightly different with him having an Offense, Defense and Utility version of each. How his abilities work is that the "Q" slot will trigger the offense form of his abilities, the "W" slot will trigger the defense form of his abilities, the "E" slow will trigger the utility form of his abilities- to get the offense of the offense ability you would Q to swap and then the next Q will be offense of Q which if the offense ability, while W doubles up on defense, and E double up on utility if you use the same ability back-to-back. While his ultimate is just an ultimate. All ability names will be followed with either an (O), (D), or (U) based on what form the abilities are currently on. Abilities start off in the form of the first ability that was leveled up.
Basic Attack Range: 550 units
Adapt to the Sea (Passive): Aqu'Lafae changes his basic abilities based on what ability he used last between an Offensive form (O), Defensive form (D), or Utility form (U).
Whirlpool Strike afterwards changes his abilities to Whirlpool Strike (O), Water Wall (O), and The Current's Flow (O) Water Wall afterwards changes his abilities to Whirlpool Strike (D), Water Wall (D), and The Current's Flow (D) The Current's Flow afterwards changes his abilities to Whirlpool Strike (U), Water Wall (U), and The Current's Flow (U)
Whirlpool Strike (Q): Cooldown: 10/8/6/4/2 seconds; Cost: 20/35/50/65/80 Mana; Range: 825 units Aqu'Lafae sends up a small whirlpool at the target after a short delay.
Offensive Form: The whirlpool deals 120/140/160/180/200(+60%AP) magic damage.
Defensive Form: The whirlpool deals 110/120/130/140/150(+40%AP) magic damage and pushes enemies to the further side of it.
Utility Form: The whirlpool deals 110/120/130/140/150(+40%AP) magic damage and knocks-up enemies for 0.75 second.
Water Wall (W): Cooldown: 24/21/18/15/12 seconds; Cost: 60/65/70/75/80 Mana; Range: 1000 units Aqu'Lafae creates a wall of water at the target location that lasts indefinitely until destroyed that is 500/600/700/800/900 units wide and blocks the next enemy projectile that it intercepts to explode the wall and shoot forth an aqua projectile.
Offensive Form: The aqua projectile attacks the attacker to deal 150/180/210/240/270(+80%AP) magic damage.
Defensive Form: The aqua projectile is sent to the nearest ally champion to heal for 150/175/200/225/250(+60%AP) health.
Utility Form: The aqua projectile attacks the attacker to stun for 1.25/1.5/1.75/2.0/2.25 seconds.
The Current's Flow (E): Cooldown: 12/11/10/9/8 seconds; Cost: 90/100/110/120/130 Mana; Range: 1000 units Aqu'Lafae sends forth a directional current in the target direction that lasts for 4 seconds granting 20/25/30/35/40% bonus movement speed to allies going with the flow and slows enemies by 30/35/40/45/50% for 1.5 seconds going against the flow. The Current's Flow deals double damage against minions.
Offensive Form: The initial burst of water deals 80/125/170/215/260(+70%AP) magic damage.
Defensive Form: The initial burst of water deals 60/90/120/150/180(+50%AP) magic damage and pushes enemies with the current.
Utility Form: The initial burst of water deals 60/90/120/150/180(+50%AP) magic damage; bonus movement speed and slow is 150% of the original value.
The Raging Storm (R): Cooldown: 180/150/120 seconds; Cost: 100 Mana; Range: Global; Radius: 1000/1250/1500 units Aqu'Lafae channels to create a powerful storm at the target location for up to 10 seconds that he may send down up to 5 lightning strikes to stun struck enemies for 1.5/1.75/2 seconds and deal 200/250/300(+70%AP) magic damage; consecutive lightning strikes on the same enemy only deals 25% of the damage and does not stun.
~ Stacona