We Dota Now (If Champions Became Identity Extremes)
WIP (Work in Progress)
Current Champions Done: Aatrox Ahri Akali Alistar
Aatrox
Identity- Revive Bruiser
Passive- Blood Well
- Cool Down removed
- Now requires 100% filled Blood Well to revive
- Decay Delay increased to 10 seconds from 5 seconds
- Max Attack Speed provided increased to 50-100% attack speed from 30-55% attack speed (based on level)
Ability 2- Blood Thirst/Blood Price
- NEW Passive: Every third attack increases Aatrox's attack speed by 20/30/40/50/60% for 3 seconds
Ultimate- Massacre
- Cool Down reduced to 90/70/50 seconds from 100/85/70 seconds
Ahri
Identity- Dash Mage
Ultimate- Spirit Rush
- Mana Cost reduced to 30 mana from 100 mana
- Cool Down reduced to 20/15/10 seconds from 110/95/80 seconds
- Can now hold up to 2 charges
- Now only one dash per use
Ability 1- Orb of Deception
- NEW Passive: Damaging enemy champions with a spell will reduce the remaining cool down of Spirit Rush by 1/1.25/1.5/1.75/2 second(s). Spirit Rush cannot reduce it's own cool down.
Ability 3- Charm
- NEW Passive: While an enemy is charmed, the cool down of Fox-Fire is reduced to 0.75 seconds
Akali
Identity- Dash Assassin
Ultimate- Shadow Dance
- Can now hold up to 4/5/6 charges from 3 charges
- Recharge Time reduced to 20/17.5/15 seconds from 30/22.5/15 seconds
- Cool Down reduced to 1 second at all ranks from 2/1.5/1 seconds
- Range increased to 750 from 700
- No longer targeted, now causes Akali to dash to the target location within her vision. She will stop and deal damage if she collides with an enemy champion. All minions and monsters passed through along the way will take 33% damage
- Base Damage reduced to 100/150/200 from 100/175/250
Ability 1- Mark of the Assassin
- Using Mark of the Assassin will now also apply a second mark to the target for 5 seconds. If the target dies before this mark ends, all charges of Shadow Dance that Akali used while the mark was active will be regained and the cool down of Mark of the Assassin will be refreshed.
- Cool Down increased to 20 seconds from 6/5.5/5/4.5/4 seconds
Ability 2- Twilight Shroud
- Cool Down increased to 30/27.5/25/22.5/20 seconds from 20 seconds
- Entering Twilight Shroud will now provide a charge of Shadow Dance every 1.5 seconds
Ability 3- Crescent Slash
- Cool Down reduced to 2.5/2/1.5/1/0.5 second(s) from 5/4/3/2/1 second(s)
- Can now pop the damage mark of Mark of the Assassin
Alistar
Identity- Offensive Heal Engine
Ability 3- Triumphant Roar
- AoE Heal is now equal to Self Heal
- Base Heal changed to 50/100/150/200/250 from 60/90/120/150/180
- AP Ratio increased to 35% from 20%
- Added a (+10% bonus health) ratio
- Cool Down reduction on nearby kill increased to 2/2.25/2.5/2.75/3 seconds
Ultimate- Unbreakable Will
- New Passive: Now passively decreases damage dealt to Alistar by 10/15/20%. This is removed while the ultimate is active
Passive- Trample
- Damage increased to 15-75 (+15% AP) per second from 7-24 (+10% AP) per second
- Added a (+3% bonus health) ratio
- Is now always active while Alistar is in combat
Ability 2- Headbutt
- Cool Down now refreshes upon champion kill or assist