[Champion Concept] Librea, The Spirits Conduit (Rework)

Candurill·11/11/2015, 1:24:49 PM·4 votes·1,089 views
Soulfire Grand Master

Hey peeps :D Thanks for looking at my champion concept rework!! I've made a few more Sham'a, The Candle-Maker Chayon, The Shepherd of the Afterlife, Juniper, The Forest Guardian, Trystain, The Fae-Knight and Gullveig, The Wailing Witch for example.

Tell me what you think :D

Name: Librea **Gender: **Female **Race: **Human **Birthplace: **Ionia

Lore: Born on a day the sun and the moon where both at their peeks, while rain doused the ground with water and the wind seemed to come from all places at once, it was obvious that Librea was going to be a very special child. She did not cry after being born. She just looked around, staring at invisible things. It was apparent at an early time that spirits spoke to Librea. She was taken in by monks of a wuju temple that would guide her on a path of balance, making sure she wouldn’t harm herself or anyone else. As she grew older, she learned to control the spirits of creation to help others. With her powers she healed the sick and created vessels for spirits to do heavy lifting and help protect the temple. This however…seemed not enough. As the Noxian army invaded Ionia, they came closer and closer to the temple that Librea called home. When the day came that they finally attacked, Librea was there on the battlefield, using her gift to assist the Wuju monks in the protection of the temple and the village close to it. It wasn’t meant to be however. As one monk after the other was cut down, Librea started to lose hope. At last she found herself the only Ionian left in the temple. As her heart sank, a voice whispered in her ear, calling her to let them in, to lose control and show the Noxians the power of Ionia. Devoid of hope and desperate for revenge she listened…and let it in. Powerful magic started to flow through her as she opened herself for the spirits of destruction to spill chaos into the world. With their power, she drove away the Noxian forces and liberated the region. It took her some days and a lot of willpower to close herself off again from the spirits of destruction. She did not think that she would be able to reach the same level of control she had had before the attack. Thus, she traveled to Runeterra and to the summoners of the league of legends. There they offered her a way to keep her balance and use her powers for peace.

Appearance: YES, yes, yes, the picture is from MTG and I take no credit for it ofcourse. Besides its just a general idea which fitted with what i had in mind. I do think that her choice of spirit should reflect her appearance, making her more dark or red with destruction and more white and gold with creation. Her voice would start out normal and change to either demonic (Syndra-ish) to angelic (Sona-ish) depending on her choice of spirit.

Quotes:

Upon Selection: "Creation and Destruction... I must find a balance"

Moving: "With haste and caution." Becomes once claimed: "With haste and confidence." "A single step, a dangerous choice." Becomes once claimed: "A journey towards an end." "Onward into conflict." (Once claimed for Creation) "Creating the Way." "To make anew." (Once claimed for Destruction) "Leaving havoc in our wake." "To ruin without end."

Attacking: "I strike." "Surrender now." "Decisive blows." (Once claimed for creation) "We are not a stranger to battle." (Once claimed for Destruction) "We thrive in the chaos of war."

Taunt: "Surrender now... before I lose all control..." "Choose Creation and I'll end you quickly." "Force Destruction and I'll end you quicker." (Like Lux's Joke: they make more sense in quick succession.)

Joke: Turns her head side to side like she's listening for a faint noise, then shaking her head from side to side. "Sorry, all I'm getting is static." "Hello? Can you hear me now?" "What was that? You mean....Noooooo I really shouldn't..."

Casting Equilibrium: (Channel) "Guard Life, Banish Death" (Leveling to Rank 1) - "There will be peace." (Leveling to Rank 2) - "Soon, I must choose."

Casting Sacrifice (Creation): (Upon being claimed) "We are a daughter of Creation." (Channel) "To honor Their Sacrifice..." This is heard by all her allies. (Release) "Creation, sustain their lives!" This is heard globally (Like Nocturn's "Darkness")

Casting Sacrifice (Destruction): (Upon being claimed) "We walk the path of Destruction." (Channel) "To ensure Their Defeat..." This is heard by all her allies. (Release) "Destruction, rend their defenses!" This is heard globally (Like Nocturn's "Darkness")

With special thanks to Delacare for the AMAZING quotes :P

Passive: Balanced spirits. Using her powers for either creation or destruction will tip Librea’s spiritual scale towards either side to a maximum of 5 stacks in each direction. Each stack in one direction will grant Librea different buffs and strengthens certain aspects of her abilities. Once she levels Equilibrium for the third time, the spirits will claim her for the side the scale is leaning towards at that time, granting her Sacrifice as an ultimate ability.

The scale goes from 5 points in Creation on one side to 5 points in Destruction on the other side. In the middle is 0, meaning neutral.

Creation:

  • 1 point: HP cost of shielding allies with Life Energies is reduced by 1% and Spirits Grace creature has 5% AP as bonus health.
  • 2 points: HP cost of shielding allies with Life Energies is reduced by 2% and Spirits Grace creature has 10% AP as bonus health.
  • 3 points: HP cost of shielding allies with Life Energies is reduced by 3% and Spirits Grace creature has 15% AP as bonus health.
  • 4 points: HP cost of shielding allies with Life Energies is reduced by 4% and Spirits Grace creature has 20% AP as bonus health.
  • 5 points: HP cost of shielding allies with Life Energies is reduced by 5% and Spirits Grace creature has 25% AP as bonus health.

Destruction:

  • 1 point: Shield gained by draining enemies with Life Energies increases in power by 5% and Spirits Power radius is increased.
  • 2 points: Shield gained by draining enemies with Life Energies increases in power by 10% and Spirits Power radius is increased.
  • 3 points: Shield gained by draining enemies with Life Energies increases in power by 15% and Spirits Power radius is increased.
  • 4 points: Shield gained by draining enemies with Life Energies increases in power by 20% and Spirits Power radius is increased.
  • 5 points: Shield gained by draining enemies with Life Energies increases in power by 25% and Spirits Power radius is increased.

Once Librea is claimed by the spirits of Creation, she can no longer use the active effect of her W but gains the Passive effect. Being claimed by the spirits of Destruction will disable the active of her E but activate the passive effect of that ability.

Q, Life Energies: This ability can either be cast on an ally or on an enemy. When cast on an ally: Librea sacrifices 10% of her maximum health to grant it to an ally in the form of a shield. If the shield is completely consumed by damage within 5 seconds, half of the shielded health is healed to the target. If the shield is not consumed in 5 seconds, it simply disappears. Casting Life Energies on an ally counts towards Creation, unless she has already been claimed. The health cost of Life energies is reduced by 1% for every stack in Creation. The health healed to an ally will stay the same. When cast on an enemy: Librea siphons 65 / 95 / 125 / 155 / 185 (+25% AP) health from an enemy unit granting it to herself in the form of a shield. If the shield is completely consumed by damage within 5 seconds, half of the shielded health is healed to her. If the shield is not consumed in 5 seconds, it simply disappears. Casting Life Energies on an enemy counts towards Destruction, unless she has already been claimed. The power of the shield grows with 5% for every stack in Destruction.

W, Spirits Power: If the spirits claim Librea for Creation, she can no longer activate this ability. The passive will go into effect in stead. Active: Librea channels the power of a destructive spirit into the physical world, unleashing its power in a concentrated blast. She first conjures up a spirit at a target location. The spirit will then gather energy for a maximum of 3 seconds, after which it explodes, dealing 70 / 115 / 160 / 205 / 250 (+ 60% AP) AoE magic damage + 10% bonus magic damage for every second charged. The blast then travels further outward for two more shots, each dealing 15% less damage. She can detonate the blast prematurely when she reactivates the ability. Casting Spirits Power counts towards Destruction. The radius of damage is increased with every stack in Destruction. Passive: Librea passively gathers spirit energies from living things around her. When she has gathered enough energy (every 15 seconds), her next auto attack will deal 85 (+10% AP) bonus magic damage and slows (20% +5% / 100 AP) an enemy for 2 / 2.5 / 3 / 3.5 / 4 seconds.

E, Spirits Grace: If the spirits claim Librea for Destruction, she can no longer activate this ability. The passive will go into effect in stead. Active: Librea creates a physical body out of clay and roots for a spirit of Creation to inhabit. This spirit will have 100 / 200 / 300 / 400 / 500 (+ 10% AP) health and can be controled by holding down the E button while clicking. Upon command, the spirit will attack (10% of Librea’s AP in magic damage) and slow (10% for 2 seconds, renews with every attack) an enemy target or follow an allied target around and shield them from the first ability that hits them. The creature will disappear when its health reaches 0 or if it deflects an ability for an ally. Casting Spirits Grace counts towards Creation. Every stack in Creation will increase the percentage of AP that gives the creature bonus health by 5%. Passive: Librea allows a destructive spirit to empower her body. She gains 1% movement speed for every death (minion, monster or champion on either side) she witnesses (meaning: happening in her field of vision), capping at 25% bonus movement speed. She loses the buff when she dies herself.

R, Equilibrium/Sacrifice: For the first 2 levels of this ability it is called Equilibrium. After the third level, Librea is claimed for either Creation or Destruction, changing this ability into Sacrifice with a new effect on either side. Unlike a Soraka heal, the Sacrifice ability can kill Librea if she does not have enough health. If this happens she will go through the channel and release of the spell, but will die afterwards. If she dies with casting Sacrifice, the ability is empowered. Equilibrium: Librea summons the spirits of Destruction and Creation into the physical world. Their influence cancels each other out, creating an area of peace where all champions (allies or enemies) are both silenced and blinded, for 5 seconds. Sacrifice for Creation: Librea has been claimed for Creation and has banished all traces of Destruction from her body. She sacrifices 25% of her maximum health while she channels for 3 seconds, after which she globally shields all her allies for 50% (thus 12.5% of her max health) of the sacrificed amount each and grants them a 20% bonus in movement speed for 5 seconds. If Librea dies with casting Sacrifice, her allies will all be healed by 35% of their missing health BEFORE being shielded. Sacrifice for Destruction: Librea has been claimed for Destruction and has banished all traces of creation from her body. She sacrifices 25% of her maximum health while she channels for 3 seconds, after which she curses all enemy champions with 25% increased damage from all sources and a 20% slow for 5 seconds. If Librea dies with casting Sacrifice, the extra damage her enemies get from this ability will turn into true damage during the entirety of the duration.

4 Comments

Candurill11/11/2015, 5:41:16 PM1 votes

Eddited some quotes

ScooterBisket11/15/2015, 8:28:26 PM1 votes

You actually have gotten some feedback on this champion. It was on a podcast of all things. Feel free to check it out and see what they said about this champion. Apparently its good.

Podcast