[NEW CHAMPION] Ka'Naxas, The Tribe's Shaman
http://40.media.tumblr.com/033dab5ba0d85653e2f1b2cd29693435/tumblr_n2g60r1WT91rnermzo1_r1_500.png
Main: Mid/Jungle Secondary: Poke Utility Sup
Friends: 
Alt Skin: Ka'xual Friday (replaced totem with an office cabinet)
Passive: VooDoo
When Ka'Naxas deals damage with Chain Lightning or auto-attacks to an enemy champion, he extends debuffs and crowd control effects by 13% of it's original duration, can't stack on the same target more than 3 times.
Q- Chain Lightning
55/65/75/87/97 mana 500 Range Fires lightning to a target dealing 40/60/80/100/120 (+70% AP), jumps additional (1/2/3/4/5) times to targets behind the first target in an arc, (400 bounce range).
W- Wind Dash
55 mana. 800/825/850/875/900 range Dashes backwards dragging enemies along, any enemy in a direct line (equal to the distance to travel) will be dragged for the same distance (the distance between caster and targets will remain the same) (you and your targets can jump walls with this effect) Example: · - - - 0 - - 0 - · - 0 - - 0 - - -
E- Revitalize // Hex
70/80/90/100/110 mana 550 range
Revitalize (if targets an ally) Places a beneficial effect that heals you or an ally over time. If cast on self, the spell heals 80/130/180/230/270 (+70% AP) hp over 8 seconds. If cast on an allied champion, the spell heals 60/90/120/150/180 (+50% AP) hp over ** - 4- ** seconds.
Hex (if targets an enemy) Target is hexed for 4 seconds, the target is dealt 60/90/120/150/180 (+80% AP) damage over time for it's duration and if it's an enemy champion, their spells get an extra 0.6 seconds casting time. (alternatively to the "slow casting" they could get sigh range changed to melee range) (alternative n2, making the affected champion deal reduced damage to Ka'Naxas)
- Passive: Killing a large monster gives him a Mojo charge, and epic monsters 2. If a minion, or small monster dies with Hex on them, Ka'Naxas gains 1 Mojo charge. Dealing damage to an enemy champion with Chain Lightning will consume 2 charges and slow the target by 20/30/40% for 2 seconds.
R - Spell Totem
150 mana 400 range Places a totem on the ground, by pressing the Alt-key, you can cast any of your basic spell from the totem that cannot be attacked. Another casting option: after laying the totem with R, you can press R again, that changes your Q-W-E icons (to the totem spells equivalent) and makes that spell to be fired from the totem (basically like heimer's ult ), can be turned off.
5 seconds after casting your first spell with the totem, it will banish. The totem grants 100 range vision.
- Q- Creates a zone surrounding the totem that deals 120/220/320 (+90% AP) damage and slows enemies in the area by 15/20/25% over 5 seconds. 800 range.
- W- Sends a wind wave that pushes enemies away from the totem, if enemies hit a wall with this effect, they are dealt 100/150/200 (+20% AP) and are stunned for 1 second. 800 range.
- E- Heals 140/190/240 (+70% AP) hp over 5 seconds to allies in aoe. 800 range.
