Concept Tool Kit: Shaman Champion (Part 1 of 3)

Markula01·7/17/2018, 4:33:55 PM·1 votes·1,335 views

Normally I would make an entire concept including a name and some lore, but in this case I just can't get a full grasp on the theme. I'm currently trying to come up with a shaman based champion. Only problem is that there are three types of shaman, and I can't decide which one to focus on. So I decided to post the kits for the ideas and let you the readers pick the best one. The concepts are:

  1. Traditional Elemental Shaman
  • Spirit Shaman (Exorcist)
  • Voodoo Shaman (Witch Doctor)

In this part I will focus on the traditional Elemental Shaman.

__

Elemental Shaman Base Concept Lots and lots of Totems.

Abilities

Passive: Totemic Power Gain 10 Ability Power for every active Totem. Whenever a Totem expires, get refunded 5% of base ability cool down. Whenever a Totem is destroyed, get refunded 10% of base ability cool down.

Q: Fire's Wrath Cost: 40 mana CD: 8 seconds. Range: 600 Ability Type: Skill Shot Launch a fire ball in target direction that deals 40/50/60/70/80 (0.4 AP) magic damage and applies Wrath to the first enemy hit. If Fire's Wrath hits an enemy, a Fire Totem will bounce of a it, landing on the opposite side of it. Fire Totems have 3 health points, stationary, last for 10 seconds, and attack enemies within a 450 unit range for 20/25/30/35/40 (0.2 AP) magic damage with a base attack speed of 0.67. Fire Totems will focus their attacks on enemies with Wrath.

W: Water's Dedication Cost: 70/80/90/100/110 mana CD: 12 seconds Range: 500 Ability Type: AoE Place a Water Totem at target location, granting a 80/100/120/140/160 (1.1 AP) health shield to all ally champions, as well as the Earth Totem, within a 300 units of it. The Water Totem will remain for 5 seconds, healing ally champions within a 300 unit range of the totem for 5% of their missing health per second.

E: Wind's Speed Cost: 80 mana CD: 16 seconds Range: based on Movement Speed (0.5/1/1.5/2/2.5 MS) Ability Type: Dash Dashes to a target location, placing one Wind Totem where his starting location and another at his ending location. The two Wind Totems lasts for 3 seconds and are linked together by an electric current. If an enemy champion touches the electric current, the champion will take 80/100/120/140/160 (0.8 AP) magic damage and become stunned for 1.5 seconds. This however will break the chain, destroying both Wind Totems in the process.

R: Earth's Resolution Cost: 100 mana CD: 180/120/60 seconds Range: 500 Ability Type: Summon Toss the Earth Totem at target location, dealing 100/200/300 (1.2 AP) magic damage and knocking up all enemies within a 300 unit range of it. The Earth Totem will then constantly taunt enemies within the same range of it. Earth Totem Health: 800/1200/1600 (0.5 Champion's Max Health) Armor: 60/80/100 (0.6 AP) MR: 30/40/50 (0.3 AP) Duration: 30 seconds

__ Please let me know what you think, and keep an eye out for parts 2 and 3 of my shaman champion kit series.

1 Comments