Freya, the Arctic Embrace

The Dreamwalker··4 votes·735 views

https://i.imgur.com/Ezczrbw.png

This is a very rough sketch of my newest idea. Freya, the Arctic Embrace. I am open to your tweaks, comments, etc (as long as you are kind and constructive).

Changes:

Passive: Same theme, but different to work in League... Q: N/A W: Changed to utility (damage lowered) E: Damage increased slightly R: AP Ratio increased to be better at "chunking".

Overview: E and R have higher damage to make up for the lowered damage from W. Q is unchanged from the start. Her passive now works with code of League of Legends. Counterplay (safeguard kind of thing) added to her stun.

https://i.imgur.com/Ezczrbw.png

Name: Freya Age: 20 Gender: Female Homeland: Frejlord Current home: Shurima Class: Mage

I will explain in lore what I am thinking as a backstory.

https://i.imgur.com/Ezczrbw.png

Abilities:

Passive: Winter Stillness

~~Upon slowing an enemy by at least 30% (allies can help), enemies will become frozen (stunned) for 1 second(s) (scales with level). ~~

Each time an enemy is slowed by Freya, they are marked with 1 stack of Winter Stillness. Upon reaching 4 stacks, the enemy becomes frozen. Stacks deplete after 2 second of not being slowed by Freya.

Enemies are freed after taking damage from enemy champions while frozen.

Changed due to the fact that slows do not stack.

https://i.imgur.com/Ezczrbw.png

Q: Howling Blast

Mana: 6/7/8/9/10 per second; Cooldown: 3 seconds (all levels)

Freya launches a blast of chilling winds forwards that deals 10/20/30/40/50 (+40% AP) magic damage per second, drains 6/7/8/9/10 mana per second, and reduces Freya's movement speed by 20% during the duration, and slows enemies by 5-10% (depending how close they are to Freya) per second (max. 40%). Arctic Blast is able to cast continuously until stopped (toggle on/off).

(Freya cannot cast other spells while using Arctic Blast)

https://i.imgur.com/Ezczrbw.png

W: Cutting Winds Arctic Glide

Mana: 40/50/60/70/80; Cooldown: 15 seconds

~~Freya summons a ball of chilling wind to spawn at a marked area. Upon spawning, the arctic wind slows enemies that past through by 15%, and deals 40/80/120/160/200 (+55% AP) magic damage before vanishing, and applies Exposure to enemies hit for 3 seconds. ~~

Freya slides in a targeted direction, creating a path of ice shards for 2/2.25/2.5/2.75/3 seconds in her wake that slow enemies that pass over them by 15%, and deals 60/95/120/155/190 (+45% AP) magic damage and applies Exposure for 3 seconds.

Exposure: Enemies have their total magic resistance reduced by 20%.

Freya can cast other spells while gliding.

https://i.imgur.com/Ezczrbw.png

E: Fracture

Mana: 80/85/90/95/100; Cooldown: 15/13.5/12/11.5/10 seconds

Fracture becomes available once she has frozen an enemy.

Fracture detonates all frozen targets for 50/90/130/170/210 (+60% AP) magic damage, enemies within 250 units of the denotation radius take in 40% reduced damage. Frozen targets that die to Fracture reset Freya’s basic abilities.

https://i.imgur.com/Ezczrbw.png

R: Glacial Nova

Mana: 100; Cooldown: 120/100/80 seconds

Freya erupts in an icy blast that applies Winter Stillness (freeze) to all enemies hit by the blast and deals 200/325/450 (+70% AP) magic damage.

https://i.imgur.com/Ezczrbw.png

Leave comments below thanks!

[sg-miss-fortune]

20 Comments

Prometheus5965 votes

ummm you know freya is norse goddess of warmth and fertility right? lol other than that it sounds cool

The Dreamwalker1 votes

Yea, I know. Freya is just a pretty name.

Edit: I actually found something that mentions Freya being related to death, and imo, nothing is colder than the grave... xd thanks for the comment though.

DerMangoJoghurt3 votes

Hey, great concept! Here are a few potential issues I've found:

  1. Slows don't stack in the game, meaning that none of Freya's slows can actually trigger her passive, which also severely impacts her E. Maybe you could make the slow of her Q build up if your opponent stays in it long enough to help hit that 30%.
  2. The freeze -> fracture combo has a lot of similarities with Sejuani. Maybe you can change the thematic while keeping most of the gameplay elements.
  3. Her E has a relatively long cooldown and her stun only lasts for 1 second, meaning you can only hit one enemy with her E, except when using your ult. (Not necessarily bad, just something you should be aware of).
  4. Her R casts around her, but she doesn't have any tools to enter the heat of battle or get out of it. A lot of damage depends on her R -> E combo, so she might need a more reliable way to hit her ult.

Edit: Forget number 1, I haven't read your Q description carefully enough.

The Dreamwalker1 votes

Thank you very much!

  1. Ignoring as you said. XD

  2. Ah, okay I will work with it.

  3. I didn't make it clear enough. The Q and W have an AoE type of property (pretty small for balance reasons) so that she can still farm and such and be useful in teamfights.

  4. Alright, I am thinking of something that is better. That was a problem I had early on.

Thanks again.

Edit: I actually have an idea. I need to work with it... but I think it will be good (for W).

Drakath20022 votes

It may be just me but the AP scaling of the ult seems..... Underwhelming.... or lacking

The Dreamwalker1 votes

The ult was meant to have low burst power to allow it to be more of a set up ultimate rather than a burst "I kill you" type of thing.

Drakath20021 votes

I get what you mean but if your goal is R into E combo I feel the E would be an execute meaning that the ult should not be able to burst but at least decently chunk, know what I mean?

The Dreamwalker1 votes

Yes, I get what you mean. I can look into it if you feel that it doesn't do enough as it currently does.

Thanks again!

Drakath20022 votes

Your welcome, just helping out a fellow player and concept maker!

The Dreamwalker1 votes

Oh that is cool. I didn't know you were a fellow concept maker! I would be happy to return the favor if you ever wanted me to.

[sg-ahri-2]

Drakath20021 votes

Well I do have a recent concept I've made and posted here, if you want you can check it out and tell me what you think

HalcyonDweller2 votes

Cool concept, although I have concerns about her reliability. R -> W -> E gives 830 (+165% AP) not to mention the MR reduction from W giving even more damage on the E. That has the potential to be quite a lot of damage with very little that opponents could do for counterplay.

Suggestion: Change the Frozen effect to be something that goes away if the enemy takes a certain amount of damage and/or healing (like Kled's Skarl-health) This ensures that if your allies are uncoordinated or the enemy team shields or heals a target enough then the effect can be countered.

Very cool idea though, have an upvote +1

The Dreamwalker1 votes

Ah, I see. I was going to have the "frozen" effect be removed once she cast her E, or after a certain of amount of course... also, are you suggesting something like the Sleep mechanic?

Like, if they take too much damage they "wake up" (thaw in sense).

The W I had plans to change that added part to something else, but my brain is cloudy at the moment and I cannot remember what I was going to do.

Thanks for the comment!

HalcyonDweller1 votes

[{quoted}](name=The Dreamwalker,realm=NA,application-id=A8FQeEA8,discussion-id=7N50zGIq,comment-id=00030000,timestamp=2018-04-04T21:33:40.084+0000)

Ah, I see. I was going to have the "frozen" effect be removed once she cast her E, or after a certain of amount of course... also, are you suggesting something like the Sleep mechanic?

Like, if they take too much damage they "wake up" (thaw in sense).

Yeah that's exactly along the lines of what I was thinking! I'm glad it made sense, wasn't sure if I articulated it well enough.

The W I had plans to change that added part to something else, but my brain is cloudy at the moment and I cannot remember what I was going to do.

No worries, I understand :) Let me know if/when you make changes, I'd love to give additional feedback once you're ready for it (provided that you want said feedback).

Thanks for the comment!

Happy to help :) Good luck!

The Dreamwalker1 votes

Okay cool. I made that change already as part of her passive. It now allows enemies to thaw once they take in damage from enemy champions.

Yes, I would appreciate feedback if/when you are able to. I am moving along nicely due to the amount of feedback I have been given.

Thanks again!

Psyrix2 votes

Hmm, in terms of the passive interaction... have it work in terms of the next ability she casts apply the stub (sorts like Annie’s passive) however, instead of the stack bars appearing on Freya, have it apply on the target enemy. As slows don’t stack by themselves (riot recoded it), allow the bar to track the slows and once fully stacked (3 or 4) the stun is triggered. Either let an autoattack trigger the stun after the 3rd stack, or the abilities apply the slow on the third stack.

An alternative is switching the e to the passive... tho I’m not sure atm what to compensate as the new e

The Dreamwalker1 votes

Oh, that makes sense. The slows would apply a stack that would be converted to the stun, is that correct? That is definitely something interesting I could work with.

TsundereHeiress1 votes

IF THIS HAPPENS PLEASE MAKE HER A VALKYRIE. I'D HAVE A NEW MAIN THEN

AetherArising1 votes

{quoted}

IF THIS HAPPENS PLEASE MAKE HER A VALKYRIE. I'D HAVE A NEW MAIN THEN

A valkyrie named freya already exists in a diff game (Battlerite) so copywright or w/e...

TsundereHeiress1 votes

She also exists in a game called Mobile Legends Bang Bang. if they haven't pulled that app over. Then I'm sure it'd be fine on League

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