[CHAMPION CONCEPT] Frenrif, the Wandering Wolf
LORE https://youtu.be/8tuWvGee4T0 The story of the wandering wolf is told all around Runeterra as proof that not all heroes will achieve a glorious life in the end. Frenrif, a loyal dog to a lost knight, wanders the shores of the Shadow Isles in search of his fallen master. His master, a brave horseman who used to fight for the old king, was killed in battle on top of his horse by a cruel spell which combined all life before destroying it and sending their souls across the land. Frenrif, a dog trained for combat, was not sent into the battle which his master was defeated in. He now searches across the Shadow Isles in search of his master. However, he will never find him for the scent of his master rotted away when he became an undead being who serves the Shadow Isles. Frenrif has marched for ages across the island, scavenging what little meat he can find to stay alive and drinking the water of the Shadow Isles, slowly corrupting him more and more as the days go by. The water causes his veins and body to adapt to defy death, causing him to live longer the more water he drinks. This, however, only makes it worse, for now Frenrif will search until the end of days. The water also haunts him as it corrupts him, causing him to see constant visions of the cursed Shadow Isles and causing spirits of the fallen to constantly follow him. Some say when the moon rises, Frenrif can be seen at the many graveyards across Runeterra searching for the tombstone of his master, of which does not exist. This is the tale of Frenrif, and it will live on forever to remind all warriors across the land that war does not lead to glory and riches, but death and despair. With a sword in his mouth, Frenrif will defend himself from the undead of the Shadow Isles in search of his master for all of time. http://imgur.com/1qFJD.jpg
KIT Frenrif, the Wandering Wolf Fighter Secondary: Assassin Health- 525 (+87 per level) Health Regen.- 8.25 (+0.75 per level) Mana- 305 (+45 per level) Mana Regen.- 5.75 (+0.25 per level) Armor- 21 (+3.75 per level) Magic Resist- 32.1 (+1.25 per level) Movement Speed- 355 Attack Damage- 66 (+4 per level) Attack Speed- 0.665 (+2.9% per level) Attack Range- 150 (Melee)
Passive- Waters of Corruption Innate: Frenrif is corrupted by the waters of the Shadow Isles that he has drank in order to survive, causing his mana regeneration to increase by 50/75/100% of his health regeneration.
Ability 1- Never Ending Search Passive: Frenrif gains 5/10/15/20/25 flat movement speed when out of combat and his vision radius is increased by 10/20/30/40/50%. Active: Frenrif's next basic attack will deal 40/70/100/130/160 (+100/105/110/115/120% AD) physical damage and cause his target to be revealed for 4/4.5/5/5.5/6 seconds. During this time, Frenrif gains 10/20/30/40/50 flat movement speed while moving towards them. Cost: 55 mana Cool Down: 6/5.5/5/4.5/4 sec.
Ability 2- Spirits of Sorrow Active: Frenrif causes his basic attacks for the next 5 seconds to cause a spirit wolf to spawn from behind the target and deal 30/35/40/45/50% (+2% per 35 bonus AD) of Frenrif's attack damage to the target and reduce their attack speed by 30% for 1.5 seconds. For every unit Frenrif kills during this time, Frenrif will regain 2/2.25/2.5/2.75/3% (+1% per 35 bonus AD) of his missing health. Cost: 90 mana Cool Down: 14/13/12/11/10 sec.
Ability 3- Dread Assault Active: Frenrif spins the sword in his mouth around himself, dealing 80/95/110/125/140% of his attack damage to all enemy units around him. Enemy champions hit are slowed by 15/20/25/30/35% for 2.5 seconds and have their armor reduced by 10/12.5/15/17.5/20% for 4 seconds. The cool down of this move is reduced by 1 second for every enemy unit hit. This ability deals 66% damage to minions and monsters. Cost: 25/30/35/40/45 mana Cool Down: 7/6.5/6/5.5/5 sec. Range: 400
Ultimate- Howl of a Fading Soul Passive: Frenrif's body slowly fades away as this ability gains levels, giving him additional effects. Level 1: Ghost- Frenrif ignores unit collision and deals 50/75/100 (+25% bonus AD) physical damage to units he passes through. This cannot affect the same unit for 3/2.5/2 seconds. Level 2: Spirit- Frenrif gains 15/25% movement speed for 1/2 seconds after passing through an enemy unit. Level 3: Soul- All of Frenrif's body has faded away, leaving only his soul. This allows Frenrif to pass through impassable terrain and see over walls. Active: Frenrif howls into the air, fearing enemy champions for 0.5/0.75/1 second(s) within a large radius of Frenrif and revealing them for 3/4/5 seconds. Cost: 75 mana Cool Down: 75/65/55 sec. Range: 3000/4000/5000
RECOMMEND BUILD Laning Starting Items
![]()
![]()
Essential Items
![]()
![]()
Offensive Items
![]()
![]()
Defensive Items
![]()
![]()
![]()
Consumables
![]()
![]()
![]()
![]()
![]()
![]()
Jungle Starting Items
![]()
![]()
Essential Items
![]()
![]()
Offensive Items
![]()
![]()
![]()
Defensive Items
![]()
![]()
![]()
Consumables
![]()
![]()
![]()
![]()
![]()
LOG IN SCREEN MUSIC https://youtu.be/8tuWvGee4T0
TRIVIA
- Frenrif's name is based on the Norse mythology bringer of the end, Fenrir (who is also a wolf).
- Frenrif's old master was Hecarim.
- Frenrif's lore was inspired by the Great Grey Wolf Sif from Dark Souls.
- Frenrif is an arctic wolf, originating from the Freljord, indicating that back when the Shadow Isles was still a normal kingdom, it was somehow connected to the Freljord.
- The image is from the Dark Souls Wiki. http://darksouls.wikidot.com/sif-the-great-grey-wolf
- When Frenrif wins a game, his model will fade away due to it being purified by the energy of the Nexus, allowing him to finally be in peace. When he loses a game, he will lie down with his face between his legs and his sword will shatter.
Thank you for reading and I would love feedback for this concept!
Essential Items
Offensive Items
Defensive Items
Consumables

Essential Items