[CHAMPION CONCEPT] Frenrif, the Wandering Wolf

Meep Man·4/19/2015, 6:53:04 PM·2 votes·739 views

LORE https://youtu.be/8tuWvGee4T0 The story of the wandering wolf is told all around Runeterra as proof that not all heroes will achieve a glorious life in the end. Frenrif, a loyal dog to a lost knight, wanders the shores of the Shadow Isles in search of his fallen master. His master, a brave horseman who used to fight for the old king, was killed in battle on top of his horse by a cruel spell which combined all life before destroying it and sending their souls across the land. Frenrif, a dog trained for combat, was not sent into the battle which his master was defeated in. He now searches across the Shadow Isles in search of his master. However, he will never find him for the scent of his master rotted away when he became an undead being who serves the Shadow Isles. Frenrif has marched for ages across the island, scavenging what little meat he can find to stay alive and drinking the water of the Shadow Isles, slowly corrupting him more and more as the days go by. The water causes his veins and body to adapt to defy death, causing him to live longer the more water he drinks. This, however, only makes it worse, for now Frenrif will search until the end of days. The water also haunts him as it corrupts him, causing him to see constant visions of the cursed Shadow Isles and causing spirits of the fallen to constantly follow him. Some say when the moon rises, Frenrif can be seen at the many graveyards across Runeterra searching for the tombstone of his master, of which does not exist. This is the tale of Frenrif, and it will live on forever to remind all warriors across the land that war does not lead to glory and riches, but death and despair. With a sword in his mouth, Frenrif will defend himself from the undead of the Shadow Isles in search of his master for all of time. http://imgur.com/1qFJD.jpg


KIT Frenrif, the Wandering Wolf Fighter Secondary: Assassin Health- 525 (+87 per level) Health Regen.- 8.25 (+0.75 per level) Mana- 305 (+45 per level) Mana Regen.- 5.75 (+0.25 per level) Armor- 21 (+3.75 per level) Magic Resist- 32.1 (+1.25 per level) Movement Speed- 355 Attack Damage- 66 (+4 per level) Attack Speed- 0.665 (+2.9% per level) Attack Range- 150 (Melee)

Passive- Waters of Corruption Innate: Frenrif is corrupted by the waters of the Shadow Isles that he has drank in order to survive, causing his mana regeneration to increase by 50/75/100% of his health regeneration.

Ability 1- Never Ending Search Passive: Frenrif gains 5/10/15/20/25 flat movement speed when out of combat and his vision radius is increased by 10/20/30/40/50%. Active: Frenrif's next basic attack will deal 40/70/100/130/160 (+100/105/110/115/120% AD) physical damage and cause his target to be revealed for 4/4.5/5/5.5/6 seconds. During this time, Frenrif gains 10/20/30/40/50 flat movement speed while moving towards them. Cost: 55 mana Cool Down: 6/5.5/5/4.5/4 sec.

Ability 2- Spirits of Sorrow Active: Frenrif causes his basic attacks for the next 5 seconds to cause a spirit wolf to spawn from behind the target and deal 30/35/40/45/50% (+2% per 35 bonus AD) of Frenrif's attack damage to the target and reduce their attack speed by 30% for 1.5 seconds. For every unit Frenrif kills during this time, Frenrif will regain 2/2.25/2.5/2.75/3% (+1% per 35 bonus AD) of his missing health. Cost: 90 mana Cool Down: 14/13/12/11/10 sec.

Ability 3- Dread Assault Active: Frenrif spins the sword in his mouth around himself, dealing 80/95/110/125/140% of his attack damage to all enemy units around him. Enemy champions hit are slowed by 15/20/25/30/35% for 2.5 seconds and have their armor reduced by 10/12.5/15/17.5/20% for 4 seconds. The cool down of this move is reduced by 1 second for every enemy unit hit. This ability deals 66% damage to minions and monsters. Cost: 25/30/35/40/45 mana Cool Down: 7/6.5/6/5.5/5 sec. Range: 400

Ultimate- Howl of a Fading Soul Passive: Frenrif's body slowly fades away as this ability gains levels, giving him additional effects. Level 1: Ghost- Frenrif ignores unit collision and deals 50/75/100 (+25% bonus AD) physical damage to units he passes through. This cannot affect the same unit for 3/2.5/2 seconds. Level 2: Spirit- Frenrif gains 15/25% movement speed for 1/2 seconds after passing through an enemy unit. Level 3: Soul- All of Frenrif's body has faded away, leaving only his soul. This allows Frenrif to pass through impassable terrain and see over walls. Active: Frenrif howls into the air, fearing enemy champions for 0.5/0.75/1 second(s) within a large radius of Frenrif and revealing them for 3/4/5 seconds. Cost: 75 mana Cool Down: 75/65/55 sec. Range: 3000/4000/5000


RECOMMEND BUILD Laning Starting Items item 1001 item 2003 item 3340 Essential Items item 3111 item 3074 item 3022 Offensive Items item 3153 item 3078 item 3142 Defensive Items item 3143 item 3139 item 3800 item 3156 Consumables item 2003 item 2004 item 2044 item 2043 item 3361 item 3362 item 2140

Jungle Starting Items item 1039 item 2003 item 3341 Essential Items item 3111 item 3707 item 3022 Offensive Items item 3074 item 3153 item 3078 item 3142 Defensive Items item 3139 item 3143 item 3800 item 3156 Consumables item 2003 item 2004 item 2044 item 2043 item 3364 item 2140


LOG IN SCREEN MUSIC https://youtu.be/8tuWvGee4T0


TRIVIA

  • Frenrif's name is based on the Norse mythology bringer of the end, Fenrir (who is also a wolf).
  • Frenrif's old master was Hecarim.
  • Frenrif's lore was inspired by the Great Grey Wolf Sif from Dark Souls.
  • Frenrif is an arctic wolf, originating from the Freljord, indicating that back when the Shadow Isles was still a normal kingdom, it was somehow connected to the Freljord.
  • The image is from the Dark Souls Wiki. http://darksouls.wikidot.com/sif-the-great-grey-wolf
  • When Frenrif wins a game, his model will fade away due to it being purified by the energy of the Nexus, allowing him to finally be in peace. When he loses a game, he will lie down with his face between his legs and his sword will shatter.

Thank you for reading and I would love feedback for this concept!

2 Comments

Kamiroo Wolf4/19/2015, 8:25:26 PM2 votes

I like it.

Bigg Fuddgee7/4/2015, 3:26:20 AM1 votes

Passive: okay not bad

Q: this CD is way low for the damage, im comparing it to my rimeling. my base damage is way lower, and the CD is on 8 seconds.. a 4 second cooldown means a 2.4 second cooldown at max CDR....thats just dumb, he could bite 2 targets and get the ms from both...idk just seems like too low of a cooldown

W: so basically all his attacks all his attacks deals 150% damage for the next 5 seconds...so kinda a crit? mmmm idk bout that

E: dealing more % of damage?

R: the 3rd level in which he passes through terrain is a nono, and so is the vision over walls. not balanced.

I hate to be the bully here but i'm not huge on his kit.
-He has 3 abilities that all just deal a % of his damage -mana regen which seems kinda strange cause he doesnt seem to be mana hungry champion -his ultimate has possibilities of being cool, that passing through and damage is actually something I had on one of my champs in the past. -Movement speed slow, attack speed slow, and armor reduction..too much stat decrease

What I'd like to see, rework the kit a bit. i'd like to see a gap closer besides just flat ms, id like to see more broad spectrum of damage, ex. maybe a little magic damage and less % of ad. Get rid of some of his extras, he has a heal, ms increase, slow, attack speed slow, armor reduction, and like 0 cooldowns between his Q and E.

my suggestions, possibly add a passive to each ability QWER that once you max that spell you obtain the passive, and that can be his innate.

I wanted to review one of your champs since you helped me with Rimeling, your others were a little bit much to read this late at night.