Yox, the Reflection of Ionia
Yox is a male vastayan, in the form of a red fox, standing on two legs and having a mixture of paws and hands at the end of his arms - a little taller (when on hind legs) than our red fox and of course has a big fluffy tail!
Like the magical Ionian trees, Yox aids with his magic and his "weapon" of choice is a magic mirror that reflects the true intentions of others for all to see within the shining glass' constraints.
With his mirror seeing the truth inside of people's hearts (and a little bit of natural instinct as well); he helps the pure and kills the evil, but he must first toy with his prey and never directly kill anyone. His kills are always so elaborate to... in a way... keep himself pure, using his mirrors or keeping others alive to do the dirty work for him.
Yox is an immobile assassin with supportive qualities, meaning he is an assassin that is very tactical and requires a lot of thinking and set up to acquire his kills, he is NEVER brute force (or feels cheap / unfair) about his kills while valuing the helping of others as a higher priority than a few gold coins... though the extra cash for that Deathcap does help!
Attack Range: 550 units Movement: 340 units per second Attack Speed: 0.644 +3% per level Attack Damage: Very Low Health: 500 - 1600 based on level Health Regen: Very Low
NOTE: The mirrors count as an allied pet.
Ionia's Light (Passive):
Range: 550 units
Yox's mirrors heal the closest champion, ally or himself, to it for 5 - 40 (+1% - 35% AP [based on level]) health per second. Yox's hand mirror that he always holds will also heal the closest allied champion around himself.
Mirrors have 50 - 160 (+110%AP) health and give some sight around them. Mirrors cannot take more than 45% of their maximum health in a single hit and cannot be targeted by towers.
Magic Beam (Q):
Cooldown: 5/4.5/4/3.5/3 seconds; Cost: 30/35/40/45/50 mana; Range: 900 units
Yox blasts a beam of magic in the target direction, dealing 40/60/80/100/120(+40%AP) magic damage to enemies it passes through, 50% increased damage against minions and monsters.
Magic Beam can be absorbed into a mirror for up to 5 seconds, and then recast Magic Beam to send the beam in the target direction from the mirror's location, dealing 10/15/20/25/30(+10%AP) additional magic damage for every time the beam was absorbed into a mirror, but stops at the first enemy struck.
The same Magic Beam can only absorb into the same mirror once.
Magic Mirror (W):
Static Cooldown: 0.25 second; Cost: 40 mana + 1 mirror; Range: 700/900/1100/1300/1500 units
Passive: Yox's basic attacks deal 4/8/12/16/20(+8%AP) bonus magic damage, increasing whenever allied minions or pets die near him and whenever allied champions take damage, up to 40/80/120/160/200(+80%AP) bonus magic damage. Attacking resets the bonus damage.
Yox creates a Magic Mirror every 22/20/18/16/14 seconds [affected by CDR], up to 5 at a time. A maximum of 10 Magic Mirrors may be in play at a time. Champion kills or assists will instantly create a Magic Mirror.
Placing an 11th Magic Mirror will shatter the oldest Magic Mirror.
Active: Yox places a Magic Mirror at the target location indefinitely until destroyed or shattered.
Shatter (E):
Cooldown: 10 seconds; Cost: 80/90/100/110/120 mana; Range: 900 / 550 units
Yox shatters the target mirror, dealing 80/105/130/155/180(+50%AP) magic damage to nearby enemies and stunning them for 1.5/1.75/2/2.25/2.5 seconds.
Mirrors must be in play for at least 0.75 second before they can be shattered.
Passive: If Yox dies, he and all currently active mirrors will shatter, applying the same damage and stun duration around themselves.
Ionian Mirror (R):
Cooldown: 150/120/90 seconds; Cost: 100 mana; Range: Global / 1400 units
Yox creates a mirrored statue in his own likeness and instantly stores up to 3 Magic Mirrors. Ionian Mirror takes 65/70/75% less damage from all sources, while constructed will super charge all nearby mirrors around it:
~ Ionia's Light heals all allied champions and himself around mirrors, but at 50/60/70% effectiveness when healing more than one champion. ~ Magic Beam will always travel through all enemies. ~ Magic Mirror will shatter when destroyed by the enemy, but does not stun in this way. ~ Shatter deals true damage instead of magic damage.
Only one Ionian Mirror can be in play at a time.
UPDATE NOTES:
Ionia's Light: Heal changed / lowered to 5 - 40 +1% - 35% AP from 5 - 30 +1% - 40% AP health per second
Shatter: Cast range increased to 900 from 850 units Damage lowered to 80/105/130/155/180(+50%AP) from 80/110/140/170/200(+60%AP) Stun duration increased to 1.5/1.75/2/2.25/2.5 from 1.4/1.55/1.7/1.85/2 seconds
Ionian Mirror: Stated as stores up to 3 Magic Mirrors instead of creates for better clarity. Damage reduction adjusted to 65/70/75% from 60/70/80% for Ionian Mirror.
(These are changes that benefit his support half over his damage dealing / assassination half.)